& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:04
I have a model here that already has some basic shader assignment.
00:10
The first thing I'd like to do is create some more contrast by adding
00:14
ambient occlusion shadows to add more definition to the shapes.
00:19
I'll open the Ambient Occlusion Compute dialogue, and I
00:22
want the Object Scope to be All.
00:26
The other default settings are generally quite good for a first pass.
00:32
When you hit Go, you're automatically put into an Orientation Mode.
00:37
And here you can see there are some surfaces facing the wrong direction.
00:43
We'd like all the surfaces that are pointing towards you or facing outward
00:47
to be white.
00:49
By left clicking or left box-selecting
00:52
you can change the orientation of these surfaces.
00:57
Inspect your model and determine whether or
00:59
not everything is pointing the right direction.
01:01
Clicking the left mouse button or clicking the right
01:04
mouse button to flip it the opposite direction.
01:13
Next,
01:14
hit the Compute Occlusion button, and it'll take several minutes
01:18
to calculate and bake the shadows onto the model.
01:22
After the calculation is complete,
01:24
you can see we now have baked shadows that add more contrast in these hidden areas.
01:30
Select Pick Object to exit the Orientation Mode.
01:34
And you can see in Hardware Shade, these shadows are now applied with the shading.
Video transcript
00:04
I have a model here that already has some basic shader assignment.
00:10
The first thing I'd like to do is create some more contrast by adding
00:14
ambient occlusion shadows to add more definition to the shapes.
00:19
I'll open the Ambient Occlusion Compute dialogue, and I
00:22
want the Object Scope to be All.
00:26
The other default settings are generally quite good for a first pass.
00:32
When you hit Go, you're automatically put into an Orientation Mode.
00:37
And here you can see there are some surfaces facing the wrong direction.
00:43
We'd like all the surfaces that are pointing towards you or facing outward
00:47
to be white.
00:49
By left clicking or left box-selecting
00:52
you can change the orientation of these surfaces.
00:57
Inspect your model and determine whether or
00:59
not everything is pointing the right direction.
01:01
Clicking the left mouse button or clicking the right
01:04
mouse button to flip it the opposite direction.
01:13
Next,
01:14
hit the Compute Occlusion button, and it'll take several minutes
01:18
to calculate and bake the shadows onto the model.
01:22
After the calculation is complete,
01:24
you can see we now have baked shadows that add more contrast in these hidden areas.
01:30
Select Pick Object to exit the Orientation Mode.
01:34
And you can see in Hardware Shade, these shadows are now applied with the shading.
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