Practice exercise

Learn to create an exploded view animation for a detailed drawing.

After completing this practice exercise, you’ll be able to:

  • Create an animation.
  • Manually move components.
  • Create a named view.

Exercise

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00:01

This is a practice exercise, video solution

00:06

for this practice exercise.

00:07

Let's begin with the supply data set suspension, exploded, view dot F 3D.

00:12

We want to get started by navigating to the animation

00:14

workspace and moving the play head into our scratch zone.

00:18

We're going to rotate this around until

00:19

we're at approximately this orientation which allows

00:22

us to see the top and the left side of our view cube.

00:25

Then we want to expand our components and we want to expand each subassembly.

00:30

Let's go ahead and move the play head out to about two seconds

00:34

and begin by going to transform and selecting transform components.

00:38

We want to move the entire wheel away from the assembly.

00:41

Notice that when we do this,

00:42

we aren't able to see where our pivot point

00:45

is because this is part of a larger assembly.

00:48

We're gonna start by going to set pivot

00:50

and we wanna move our pivot point until it's at the back position

00:54

and then we're gonna select the green check mark.

00:57

Now we can grab the arrow and we can move this away from our assembly.

01:02

Once we have the wheel entire away from the assembly,

01:04

we're gonna left click and then we're gonna move

01:06

our play head forward to about four seconds.

01:10

Next, we wanna move the inside rim away. So we're gonna select rim front

01:16

and we're gonna pull this away

01:18

left click and we'll select the tire and we'll pull the tire away as well.

01:24

These happened at the same time and now we're

01:26

gonna move the play head to about six seconds.

01:29

Next. We want to move the front upright, which includes two ball bearings.

01:33

We're gonna select the entire subassembly and we're gonna pull this away.

01:38

We're gonna left click and then we wanna select the inside bearings.

01:42

We're gonna go ahead and pull this bearing

01:44

back slightly left click and we'll pull this bearing

01:48

away

01:50

once again,

01:50

these happened at the same time over that same period of time in our timeline.

01:55

And what this means is as these components

01:57

start to move away from the other assembly,

01:59

the bearings will speed up or slow down depending on their orientation.

02:03

We're gonna move the play head forward to about eight seconds.

02:07

And the last thing that we need to do is we need to separate the hub and the rotor.

02:11

So we're gonna select the brake rotor and

02:12

begin pulling this back toward our upright.

02:16

Once we're done, we can say, ok, and we can play back the animation.

02:21

So we've got the wheel and tire moving away

02:23

and then you can see the tire continues to move

02:26

and then everything else separates.

02:28

Keep in mind that when we're using an animation,

02:31

the last time in the timeline is going to

02:33

be what's used for things like detailed drawings.

02:36

Also,

02:37

keep in mind that the views are going to be

02:39

standard views unless we've pres saved a name view,

02:42

name views aren't available in the animation workspace.

02:45

But if we navigate back to our design,

02:48

the orientation of our assembly is still going to be the same.

02:51

So under our named views, we can right click and create a new name view.

02:55

And we're gonna recall this exp for exploded view.

02:59

That way if we happen to use the

03:01

explosive view animation downstream in a detailed drawing,

03:04

we'll have a name view that represents the orientation that we saw here.

03:09

Also keep in mind that movements such as camera movements will be captured.

03:14

So if we drag the play head forward to roughly 10 seconds,

03:17

we can rotate the assembly around.

03:20

And then as we play through the entire animation, once again,

03:23

the wheel entire move away,

03:25

we have the upright and bearings and then we have the rotor

03:27

and then the entire thing is gonna rotate around based on our view

03:31

at this point. Let's go ahead and make sure that we save this design before we move on.

Video transcript

00:01

This is a practice exercise, video solution

00:06

for this practice exercise.

00:07

Let's begin with the supply data set suspension, exploded, view dot F 3D.

00:12

We want to get started by navigating to the animation

00:14

workspace and moving the play head into our scratch zone.

00:18

We're going to rotate this around until

00:19

we're at approximately this orientation which allows

00:22

us to see the top and the left side of our view cube.

00:25

Then we want to expand our components and we want to expand each subassembly.

00:30

Let's go ahead and move the play head out to about two seconds

00:34

and begin by going to transform and selecting transform components.

00:38

We want to move the entire wheel away from the assembly.

00:41

Notice that when we do this,

00:42

we aren't able to see where our pivot point

00:45

is because this is part of a larger assembly.

00:48

We're gonna start by going to set pivot

00:50

and we wanna move our pivot point until it's at the back position

00:54

and then we're gonna select the green check mark.

00:57

Now we can grab the arrow and we can move this away from our assembly.

01:02

Once we have the wheel entire away from the assembly,

01:04

we're gonna left click and then we're gonna move

01:06

our play head forward to about four seconds.

01:10

Next, we wanna move the inside rim away. So we're gonna select rim front

01:16

and we're gonna pull this away

01:18

left click and we'll select the tire and we'll pull the tire away as well.

01:24

These happened at the same time and now we're

01:26

gonna move the play head to about six seconds.

01:29

Next. We want to move the front upright, which includes two ball bearings.

01:33

We're gonna select the entire subassembly and we're gonna pull this away.

01:38

We're gonna left click and then we wanna select the inside bearings.

01:42

We're gonna go ahead and pull this bearing

01:44

back slightly left click and we'll pull this bearing

01:48

away

01:50

once again,

01:50

these happened at the same time over that same period of time in our timeline.

01:55

And what this means is as these components

01:57

start to move away from the other assembly,

01:59

the bearings will speed up or slow down depending on their orientation.

02:03

We're gonna move the play head forward to about eight seconds.

02:07

And the last thing that we need to do is we need to separate the hub and the rotor.

02:11

So we're gonna select the brake rotor and

02:12

begin pulling this back toward our upright.

02:16

Once we're done, we can say, ok, and we can play back the animation.

02:21

So we've got the wheel and tire moving away

02:23

and then you can see the tire continues to move

02:26

and then everything else separates.

02:28

Keep in mind that when we're using an animation,

02:31

the last time in the timeline is going to

02:33

be what's used for things like detailed drawings.

02:36

Also,

02:37

keep in mind that the views are going to be

02:39

standard views unless we've pres saved a name view,

02:42

name views aren't available in the animation workspace.

02:45

But if we navigate back to our design,

02:48

the orientation of our assembly is still going to be the same.

02:51

So under our named views, we can right click and create a new name view.

02:55

And we're gonna recall this exp for exploded view.

02:59

That way if we happen to use the

03:01

explosive view animation downstream in a detailed drawing,

03:04

we'll have a name view that represents the orientation that we saw here.

03:09

Also keep in mind that movements such as camera movements will be captured.

03:14

So if we drag the play head forward to roughly 10 seconds,

03:17

we can rotate the assembly around.

03:20

And then as we play through the entire animation, once again,

03:23

the wheel entire move away,

03:25

we have the upright and bearings and then we have the rotor

03:27

and then the entire thing is gonna rotate around based on our view

03:31

at this point. Let's go ahead and make sure that we save this design before we move on.

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