& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:00
Assembly modeling
00:02
After completing this lecture,
00:04
you'll be able to
00:05
understand assembly modeling infusion,
00:07
identify bodies and components,
00:09
describe the use of joints and understand internal and external references.
00:14
First,
00:14
we need to understand what is an assembly.
00:17
Assemblies contain multiple components that make up a larger design.
00:21
Components can be internal or external to an assembly.
00:24
Components can include joints or relationships
00:27
that allow for constrained motion.
00:29
Components are containers for body,
00:31
sketches,
00:32
features,
00:32
coordinate systems,
00:33
and more,
00:34
and assemblies are used in exploded view animations and drawings.
00:39
So now let's talk about bodies and components.
00:42
Bodies represent solid model geometry in a design or assembly.
00:47
Components represent a container for bodies that include a unique
00:50
origin and other design elements such as features and sketches.
00:54
We can also have groups of components which create subassemblies.
00:58
Fusion will track components from the top level all the way down through in
01:02
each individual coordinate system or origin folder
01:05
that is contained in each component.
01:07
These origins are tracked anytime a component moves,
01:10
whether it's through the use of joints or if it's simply dragged on the canvas area.
01:14
Joints will define the degrees of freedom between components.
01:19
Let's talk about some common assembly tools.
01:22
We have new component,
01:24
which creates an empty or from body component for standard or sheet metal bodies.
01:29
We have joint and as-built joint that allows us to position
01:32
components and define their degrees of freedom relative to each other.
01:36
Rigid group is a subset of joints which allows
01:39
us to lock the position of selected components,
01:41
so they move as a single fixed object.
01:44
Motion links will create a connected relationship between two joints.
01:49
Contact sets allow us to enable solid body contact
01:52
analysis between selected components inside of a contact set.
01:56
And emotion study is a kinematic motion analysis
01:59
based on joint motion and degrees of freedom.
02:03
So what are joints?
02:05
Joints will allow a user to select positions of two components,
02:09
position them relative to the selection,
02:10
and define their degrees of freedom.
02:13
As built joints allow a user to define degrees
02:15
of freedom between components using their current assembly position.
02:19
We have several different joint types that we can use inside a fusion.
02:23
First,
02:23
we have a rigid joint which has 0 degrees of freedom.
02:26
A revolute joint allows 1 degree of rotation.
02:29
A slider allows 1 degree of translation.
02:32
Cylindrical will allow 1 degree of rotation and
02:38
Pin slot allows for 1 degree of rotation
02:40
and 1 degree of translation on different axes.
02:43
Planar will be 2 degrees of translation and 1 degree of rotation.
02:47
And finally,
02:47
a ball joint allows for 3 degrees of rotation.
02:52
What are assembly references?
02:54
References include internal and external references.
02:58
Internal references will be components that are created directly in a design.
03:03
They are saved in the design and only exist in that design,
03:06
commonly referred to as top down.
03:09
External are components that are saved externally in their own
03:12
design and are referenced or linked in an assembly.
03:15
External components have a chain link icon in the
03:17
browser and are commonly referred to as bottom up.
03:21
We also have derived and distributed designs.
03:24
A distributed design is a design that contains externally referenced components,
03:28
and a derived design is a component that is
03:31
saved externally and references back to an assembly.
03:34
Derived designs don't carry any feature history and
03:37
maintain a link to their parent design.
03:40
So which assembly method is best?
03:42
There is no correct answer to which modeling approach you should take,
03:45
but there are a few key differences that may push you one way or the other.
03:49
Externally referenced components can be reused in other designs easily.
03:53
Externally referenced components or subassemblies can be worked
03:56
on by other users without reserving a design.
03:59
And derived components can be used to design fixturing
04:02
or packaging for manufacture without affecting the original design.
04:06
So in conclusion,
04:07
assemblies are groups of components that make up a larger design.
04:11
Components are containers for bodies,
04:13
sketches,
04:13
features,
04:14
origins,
04:14
and more.
04:16
Assemblies can have internal and external references,
04:18
and assemblies use joints to create a relationship between components for motion.
Video transcript
00:00
Assembly modeling
00:02
After completing this lecture,
00:04
you'll be able to
00:05
understand assembly modeling infusion,
00:07
identify bodies and components,
00:09
describe the use of joints and understand internal and external references.
00:14
First,
00:14
we need to understand what is an assembly.
00:17
Assemblies contain multiple components that make up a larger design.
00:21
Components can be internal or external to an assembly.
00:24
Components can include joints or relationships
00:27
that allow for constrained motion.
00:29
Components are containers for body,
00:31
sketches,
00:32
features,
00:32
coordinate systems,
00:33
and more,
00:34
and assemblies are used in exploded view animations and drawings.
00:39
So now let's talk about bodies and components.
00:42
Bodies represent solid model geometry in a design or assembly.
00:47
Components represent a container for bodies that include a unique
00:50
origin and other design elements such as features and sketches.
00:54
We can also have groups of components which create subassemblies.
00:58
Fusion will track components from the top level all the way down through in
01:02
each individual coordinate system or origin folder
01:05
that is contained in each component.
01:07
These origins are tracked anytime a component moves,
01:10
whether it's through the use of joints or if it's simply dragged on the canvas area.
01:14
Joints will define the degrees of freedom between components.
01:19
Let's talk about some common assembly tools.
01:22
We have new component,
01:24
which creates an empty or from body component for standard or sheet metal bodies.
01:29
We have joint and as-built joint that allows us to position
01:32
components and define their degrees of freedom relative to each other.
01:36
Rigid group is a subset of joints which allows
01:39
us to lock the position of selected components,
01:41
so they move as a single fixed object.
01:44
Motion links will create a connected relationship between two joints.
01:49
Contact sets allow us to enable solid body contact
01:52
analysis between selected components inside of a contact set.
01:56
And emotion study is a kinematic motion analysis
01:59
based on joint motion and degrees of freedom.
02:03
So what are joints?
02:05
Joints will allow a user to select positions of two components,
02:09
position them relative to the selection,
02:10
and define their degrees of freedom.
02:13
As built joints allow a user to define degrees
02:15
of freedom between components using their current assembly position.
02:19
We have several different joint types that we can use inside a fusion.
02:23
First,
02:23
we have a rigid joint which has 0 degrees of freedom.
02:26
A revolute joint allows 1 degree of rotation.
02:29
A slider allows 1 degree of translation.
02:32
Cylindrical will allow 1 degree of rotation and
02:38
Pin slot allows for 1 degree of rotation
02:40
and 1 degree of translation on different axes.
02:43
Planar will be 2 degrees of translation and 1 degree of rotation.
02:47
And finally,
02:47
a ball joint allows for 3 degrees of rotation.
02:52
What are assembly references?
02:54
References include internal and external references.
02:58
Internal references will be components that are created directly in a design.
03:03
They are saved in the design and only exist in that design,
03:06
commonly referred to as top down.
03:09
External are components that are saved externally in their own
03:12
design and are referenced or linked in an assembly.
03:15
External components have a chain link icon in the
03:17
browser and are commonly referred to as bottom up.
03:21
We also have derived and distributed designs.
03:24
A distributed design is a design that contains externally referenced components,
03:28
and a derived design is a component that is
03:31
saved externally and references back to an assembly.
03:34
Derived designs don't carry any feature history and
03:37
maintain a link to their parent design.
03:40
So which assembly method is best?
03:42
There is no correct answer to which modeling approach you should take,
03:45
but there are a few key differences that may push you one way or the other.
03:49
Externally referenced components can be reused in other designs easily.
03:53
Externally referenced components or subassemblies can be worked
03:56
on by other users without reserving a design.
03:59
And derived components can be used to design fixturing
04:02
or packaging for manufacture without affecting the original design.
04:06
So in conclusion,
04:07
assemblies are groups of components that make up a larger design.
04:11
Components are containers for bodies,
04:13
sketches,
04:13
features,
04:14
origins,
04:14
and more.
04:16
Assemblies can have internal and external references,
04:18
and assemblies use joints to create a relationship between components for motion.
After completing this video, you’ll be able to:
Lecture
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in to start learning
Sign in for unlimited free access to all learning content.Save your progress
Take assessments
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.