• Fusion

Transition a model from sculpt to solid

Use Boundary Fill, Shell, and Split Body on geometry created in the Sculpt workspace.


00:04

Let's finish the concept model of the housing of the reciprocating saw

00:07

and see how we can sculpt surface and ultimately turn that body into a solid model

00:14

to continue the concept development of the front of our saw.

00:17

First, let's create a construction plane to build new geometry on.

00:23

You'll find a setting under grids and snaps that will turn on or off.

00:27

Incremental move,

00:29

incremental move will snap movements and translations to predetermined spacing

00:34

or to a relative snap distance based on the size and orientation of your model.

00:41

You can see that when I turn on incremental

00:43

move my work plane will snap to the nearest centimeter

00:48

with the construction plan created.

00:50

I will build a box on the work plane with the center point on the y axis.

00:59

We will use this geometry to start sculpting the front of our saw.

01:06

First,

01:07

I will apply mirror internal symmetry to make sure that

01:10

the left and right sides of my saw are symmetrical.

01:13

And once the symmetry is applied, I will start removing unwanted faces from the box.

01:20

I find it easy to start with primitive shapes,

01:22

but you can also start with a profile sketch and extrude a T

01:26

blind body as well.

01:28

Next, let's edit form to translate the geometry into position

01:32

and scale along the y axis to resize the height of the geometry you've created.

01:38

You might find that incremental move is too large

01:41

and it might be easier to toggle that off,

01:44

allowing you to be more precise.

01:53

Once you're satisfied with the location and scale of the new body

01:57

use alt on a PC or option on a Mac while in edit form to create a new set of faces

02:04

and finally scale the outer edge larger to create a fluted transition shape.

02:09

In your concept.

02:11

After over building additional faces which will trim back later,

02:15

you can see in our concept sketch that we have a sharp edge

02:18

that we want to create at the transition at the front of the saw

02:22

to build that sharp condition, double click on the edge loop

02:26

and in the modify menu or in the right click menu, select crease,

02:31

crease will remove the G two or smooth condition between those

02:35

faces and change it to a G zero or positional relationship.

02:41

Once you're satisfied with the shape of the front of the saw

02:44

use edit form to add three more faces and

02:48

leave room for one more set of faces to transition

02:53

from this point. I want to bridge between three open edges on each side.

02:58

But you may notice that the topology of our edges are not in line with each other.

03:02

Between the front and the back of my saw

03:05

bridging between them will create a transition surface

03:08

with a lot of undesired surface change.

03:13

Before I build that bridge,

03:14

I will edit the faces on both sides for a more even topology.

03:20

First. While adding some more crown to the front of the saw,

03:23

you'll see that I can move the pivot point to a new location for all manipulations

03:29

setting the pivot will become the new origin and location.

03:32

When you translate scale and rotate,

03:36

be sure to press the green arrow indicating that you are complete,

03:40

moving the pivot which will return back into edit mode

03:45

in the following session,

03:47

we will dive deeper into more tips and

03:49

techniques of controlling and refining your sculpted geometry.

03:56

For now,

03:57

I will just spend a minute aligning the three edges

03:59

on both sides to create a more uniform transition.

04:12

Once I'm satisfied with the alignment of my edges,

04:15

I'll use bridge to build a single span transition

04:18

between the six edges on the left

04:20

to the corresponding six edges on the right.

04:30

Finally, I'll build my bottom transitions

04:34

by first selecting the three edges and dragging out a new set of faces

04:38

and then I'll bridge between them on the two sides.

04:48

Toolbox is a great way to search for tools in the current workspace as well as pin,

04:54

your favorite tools.

04:57

You can open the shortcut toolbox by pressing S on the keyboard

05:01

and then easily search for a command and pin them for easy access. Later,

05:10

I'll build the bridge with two faces to ensure that

05:13

my topology is even between the bottom of the saw.

05:16

And then I will use weld vertices to close the surface of the saw.

05:28

Now,

05:29

we can sculpt in the rest of the foot of the saw to match

05:32

our concept and increase the stability while the saw is resting on a table.

05:41

Finally, it's time to transition what we have built to a solid model

05:45

with a little bit more effort.

05:47

I might refine my design and use additional faces or separate

05:50

bodies in the sculpt workspace to create a watertight body.

05:54

Instead,

05:55

I'm going to return from the sculpt workspace

05:58

by hitting finish form in the ribbon toolbar.

06:02

You can see that the geometry that I created in the

06:04

sculpt workspace is instantly turned into a surface if left open

06:09

and it would turn into a solid. If it was a closed body. When I exit,

06:15

I want to make the trimming surfaces for the bottom of the saw

06:19

to do that. I'll switch into the patch environment.

06:22

The patch environment is where you'll find surface creation tools like sweep

06:26

and loft as well as tools like boundary patch and stitch.

06:32

Let's create a sketch on the origin plane and sketch the profile for the

06:36

bottom of the saw that I want to trim back my surfaces with.

06:41

I'll use a line to ensure that the bottom of the saw is flat

06:45

and I'll create a spline coincident to the end point of the line

06:49

to create the profile underneath the handle.

06:52

After I add a tangent constraint between the line and the spline,

06:56

I can edit the points and handles to change the curvature.

07:09

Now, let's use the surface extrude to extrude a surface for the bottom of the saw.

07:14

I'll extrude the surface symmetric and make sure to overbuild the surface.

07:18

So I can cleanly trim the bottom of the saw

07:24

in the patch environment, you'll find surface trimming,

07:26

extend and offset to create and modify surfaces.

07:33

I'll create a construction plane to locate the front cutting

07:36

plane of the saw and then switch to the model workspace

07:42

in the model workspace.

07:43

We're going to use boundary fill to turn our geometry into a solid body.

07:50

Boundary fill will take an input of surfaces,

07:53

solid bodies and even construction planes and allow you to

07:56

turn that network of inputs into a solid body.

07:60

You'll see that once I select the two surfaces and the work

08:03

plane fusion indicates that the green preview is a closed boundary.

08:08

And after we select the cells that we want to

08:11

keep fusion will turn that sculpted body into a solid.

08:19

After turning off the surfaces and using a section analysis,

08:23

you can see the solid body for the saw housing created from our sculpted geometry.

08:29

Once we've created a solid body infusion, our work has just begun,

08:34

we can now leverage traditional parametric modeling tools and

08:37

workflows to start to make the shape manufactur.

08:41

For example,

08:42

I'll use the split body tool to split the

08:45

solid body with the origin plane of the model.

08:52

Next,

08:52

I'll use the shell command infusion to create a uniform wall thickness for

08:56

the housing of the right and the left side of the saw.

09:13

The last thing that we'll do in this example is create a sketch to cut a hole

09:17

in the front of the saw and allow the

09:19

blade to translate back and forth through the housing

09:38

in fusion.

09:38

The extrude command will default to body and component visibility,

09:43

making it easy to cut through the components and bodies that you want to.

09:49

You can see in the extreme dialogue,

09:51

I can control the affected bodies and components in

09:54

the objects to cut portion of the dialogue.

09:57

I'll deselect all of the components that are labeled from the blade holder assembly

10:02

and ensure that the new feature is only removing

10:04

geometry from the two bodies that represent the housing.

10:11

Finally, it's time to round trip and make some changes

10:15

in the timeline.

10:16

You'll find a feature for the sculpted body and all

10:18

of the features that were created since leaving the sculpt workspace

10:23

to edit the sculpted body.

10:25

Double click on the purple cube icon in the timeline

10:28

which will return you back into the Sculpt workspace.

10:32

You can now make edits to your original t

10:34

blind geometry, refine your design or try out new design alternatives,

10:39

knowing that the changes you make at this point in

10:41

the timeline can be consumed by all the downstream features.

10:50

Notice that after making a few changes and finishing the form,

10:54

the boundary fill split and shell features are all automatically updated.

Video transcript

00:04

Let's finish the concept model of the housing of the reciprocating saw

00:07

and see how we can sculpt surface and ultimately turn that body into a solid model

00:14

to continue the concept development of the front of our saw.

00:17

First, let's create a construction plane to build new geometry on.

00:23

You'll find a setting under grids and snaps that will turn on or off.

00:27

Incremental move,

00:29

incremental move will snap movements and translations to predetermined spacing

00:34

or to a relative snap distance based on the size and orientation of your model.

00:41

You can see that when I turn on incremental

00:43

move my work plane will snap to the nearest centimeter

00:48

with the construction plan created.

00:50

I will build a box on the work plane with the center point on the y axis.

00:59

We will use this geometry to start sculpting the front of our saw.

01:06

First,

01:07

I will apply mirror internal symmetry to make sure that

01:10

the left and right sides of my saw are symmetrical.

01:13

And once the symmetry is applied, I will start removing unwanted faces from the box.

01:20

I find it easy to start with primitive shapes,

01:22

but you can also start with a profile sketch and extrude a T

01:26

blind body as well.

01:28

Next, let's edit form to translate the geometry into position

01:32

and scale along the y axis to resize the height of the geometry you've created.

01:38

You might find that incremental move is too large

01:41

and it might be easier to toggle that off,

01:44

allowing you to be more precise.

01:53

Once you're satisfied with the location and scale of the new body

01:57

use alt on a PC or option on a Mac while in edit form to create a new set of faces

02:04

and finally scale the outer edge larger to create a fluted transition shape.

02:09

In your concept.

02:11

After over building additional faces which will trim back later,

02:15

you can see in our concept sketch that we have a sharp edge

02:18

that we want to create at the transition at the front of the saw

02:22

to build that sharp condition, double click on the edge loop

02:26

and in the modify menu or in the right click menu, select crease,

02:31

crease will remove the G two or smooth condition between those

02:35

faces and change it to a G zero or positional relationship.

02:41

Once you're satisfied with the shape of the front of the saw

02:44

use edit form to add three more faces and

02:48

leave room for one more set of faces to transition

02:53

from this point. I want to bridge between three open edges on each side.

02:58

But you may notice that the topology of our edges are not in line with each other.

03:02

Between the front and the back of my saw

03:05

bridging between them will create a transition surface

03:08

with a lot of undesired surface change.

03:13

Before I build that bridge,

03:14

I will edit the faces on both sides for a more even topology.

03:20

First. While adding some more crown to the front of the saw,

03:23

you'll see that I can move the pivot point to a new location for all manipulations

03:29

setting the pivot will become the new origin and location.

03:32

When you translate scale and rotate,

03:36

be sure to press the green arrow indicating that you are complete,

03:40

moving the pivot which will return back into edit mode

03:45

in the following session,

03:47

we will dive deeper into more tips and

03:49

techniques of controlling and refining your sculpted geometry.

03:56

For now,

03:57

I will just spend a minute aligning the three edges

03:59

on both sides to create a more uniform transition.

04:12

Once I'm satisfied with the alignment of my edges,

04:15

I'll use bridge to build a single span transition

04:18

between the six edges on the left

04:20

to the corresponding six edges on the right.

04:30

Finally, I'll build my bottom transitions

04:34

by first selecting the three edges and dragging out a new set of faces

04:38

and then I'll bridge between them on the two sides.

04:48

Toolbox is a great way to search for tools in the current workspace as well as pin,

04:54

your favorite tools.

04:57

You can open the shortcut toolbox by pressing S on the keyboard

05:01

and then easily search for a command and pin them for easy access. Later,

05:10

I'll build the bridge with two faces to ensure that

05:13

my topology is even between the bottom of the saw.

05:16

And then I will use weld vertices to close the surface of the saw.

05:28

Now,

05:29

we can sculpt in the rest of the foot of the saw to match

05:32

our concept and increase the stability while the saw is resting on a table.

05:41

Finally, it's time to transition what we have built to a solid model

05:45

with a little bit more effort.

05:47

I might refine my design and use additional faces or separate

05:50

bodies in the sculpt workspace to create a watertight body.

05:54

Instead,

05:55

I'm going to return from the sculpt workspace

05:58

by hitting finish form in the ribbon toolbar.

06:02

You can see that the geometry that I created in the

06:04

sculpt workspace is instantly turned into a surface if left open

06:09

and it would turn into a solid. If it was a closed body. When I exit,

06:15

I want to make the trimming surfaces for the bottom of the saw

06:19

to do that. I'll switch into the patch environment.

06:22

The patch environment is where you'll find surface creation tools like sweep

06:26

and loft as well as tools like boundary patch and stitch.

06:32

Let's create a sketch on the origin plane and sketch the profile for the

06:36

bottom of the saw that I want to trim back my surfaces with.

06:41

I'll use a line to ensure that the bottom of the saw is flat

06:45

and I'll create a spline coincident to the end point of the line

06:49

to create the profile underneath the handle.

06:52

After I add a tangent constraint between the line and the spline,

06:56

I can edit the points and handles to change the curvature.

07:09

Now, let's use the surface extrude to extrude a surface for the bottom of the saw.

07:14

I'll extrude the surface symmetric and make sure to overbuild the surface.

07:18

So I can cleanly trim the bottom of the saw

07:24

in the patch environment, you'll find surface trimming,

07:26

extend and offset to create and modify surfaces.

07:33

I'll create a construction plane to locate the front cutting

07:36

plane of the saw and then switch to the model workspace

07:42

in the model workspace.

07:43

We're going to use boundary fill to turn our geometry into a solid body.

07:50

Boundary fill will take an input of surfaces,

07:53

solid bodies and even construction planes and allow you to

07:56

turn that network of inputs into a solid body.

07:60

You'll see that once I select the two surfaces and the work

08:03

plane fusion indicates that the green preview is a closed boundary.

08:08

And after we select the cells that we want to

08:11

keep fusion will turn that sculpted body into a solid.

08:19

After turning off the surfaces and using a section analysis,

08:23

you can see the solid body for the saw housing created from our sculpted geometry.

08:29

Once we've created a solid body infusion, our work has just begun,

08:34

we can now leverage traditional parametric modeling tools and

08:37

workflows to start to make the shape manufactur.

08:41

For example,

08:42

I'll use the split body tool to split the

08:45

solid body with the origin plane of the model.

08:52

Next,

08:52

I'll use the shell command infusion to create a uniform wall thickness for

08:56

the housing of the right and the left side of the saw.

09:13

The last thing that we'll do in this example is create a sketch to cut a hole

09:17

in the front of the saw and allow the

09:19

blade to translate back and forth through the housing

09:38

in fusion.

09:38

The extrude command will default to body and component visibility,

09:43

making it easy to cut through the components and bodies that you want to.

09:49

You can see in the extreme dialogue,

09:51

I can control the affected bodies and components in

09:54

the objects to cut portion of the dialogue.

09:57

I'll deselect all of the components that are labeled from the blade holder assembly

10:02

and ensure that the new feature is only removing

10:04

geometry from the two bodies that represent the housing.

10:11

Finally, it's time to round trip and make some changes

10:15

in the timeline.

10:16

You'll find a feature for the sculpted body and all

10:18

of the features that were created since leaving the sculpt workspace

10:23

to edit the sculpted body.

10:25

Double click on the purple cube icon in the timeline

10:28

which will return you back into the Sculpt workspace.

10:32

You can now make edits to your original t

10:34

blind geometry, refine your design or try out new design alternatives,

10:39

knowing that the changes you make at this point in

10:41

the timeline can be consumed by all the downstream features.

10:50

Notice that after making a few changes and finishing the form,

10:54

the boundary fill split and shell features are all automatically updated.

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