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Choose door sizes from the Type Selector and place them with tags.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:03
We'll now insert this door,
00:06
but we will make sure the tag on placement
00:09
within the tag panel is enabled.
00:11
So up here in the contextual ribbon modifier, place door tab,
00:17
we'll see within the tag panel that the tag on placement icon is indeed enabled.
00:22
If it wasn't enabled, it would be gray like that.
00:26
If we click on it,
00:27
it becomes blue, which means it is now enabled.
00:31
This will automatically add a tag
00:33
to our doors.
00:36
When placing doors,
00:37
they only show themselves once they're in the vicinity of their host,
00:42
they are called hosted families.
00:47
We can also see that when we offer it up to the wall,
00:49
we can move our cursor slightly down or up
00:52
to decide whether the door opens inwards or outwards.
00:56
And we can also
00:58
look at the temporary dimensions as a guide for its position.
01:03
We left, click to place it there
01:06
and do the same on the opposite side
01:08
left, click
01:09
there.
01:11
The next door we're going to insert is already available within the type selector.
01:16
We require the single flash 36 inch by 84 inch type
01:24
and this like the previous door family will only show
01:28
itself once it's in the vicinity of its host.
01:32
However, because this door is handed,
01:34
it can be either be a left hand swing or a right hand swing.
01:38
Prior to insertion,
01:40
we can control that orientation.
01:42
Not only by moving the cursor like this by opening outwards or inwards,
01:47
we can hit the space bar to reverse the swing so we
01:51
can change it from left hand to right swing or vice versa.
01:55
When we're happy with its positioning, we left mouse click to place.
01:60
Notice how the doors as we're inserting them are being automatically tagged.
02:05
We will repeat that procedure again over here.
02:09
So again,
02:09
little movement of the cursor will decide whether it opens out
02:12
into the corridor or into this area into this room.
02:16
So if we want to change the orientation, we can use the space bar.
02:21
And when we're happy with the orientation, we left mouse click,
02:26
we'll insert two more.
02:28
We'll put one here,
02:30
left mouse click
02:32
and we'll put one on this side.
02:34
I'm not gonna change the orientation this time,
02:37
left mouse click,
02:38
we'll click, modify up on the ribbon to stop inserting doors
02:44
and we'll zoom in to this door here.
02:50
Now, we saw how to reorientate the door during the insertion process,
02:55
but we can actually reorientate the door post insertion.
02:59
And we do that by selecting the door
03:03
and by hitting the space bar again,
03:05
it will go through all four alternative orientations
03:09
that are available.
03:11
And once we have the orientation, we require,
03:14
we simply left mouse, click in an empty space to confirm.
03:18
You may also have seen that when we click on a door,
03:22
we have these flip controls,
03:24
those were added at the time that the component family was created.
03:29
This will flip it to open out into the corridor
03:34
or into the room.
03:36
And this control will orientate it from a left hand swing to a right hand swing
03:41
or vice versa.
03:45
We will hit escape on the keyboard to deselect our door.
03:49
And we'll zoom out a little bit by using the wheel on our wheel mouse
03:53
and we'll continue to insert two more doors.
03:56
But this time, we'll use the create similar tool to enable us to do that.
04:01
So we'll click on any one of our doors.
04:04
Our ribbon, our contextual ribbon called modified doors is now available.
04:10
We can now choose within the create panel, create similar
04:14
and that not only uses the same family but it chooses the same type
04:19
and we can now proceed to place that door
04:22
as and where we require
04:24
within the model.
04:25
So we'll place one more there
04:27
and one more there
04:30
will choose modifier to stop inserting doors
04:35
and to finish. We'll right click
04:37
and choose zoom to fit
00:03
We'll now insert this door,
00:06
but we will make sure the tag on placement
00:09
within the tag panel is enabled.
00:11
So up here in the contextual ribbon modifier, place door tab,
00:17
we'll see within the tag panel that the tag on placement icon is indeed enabled.
00:22
If it wasn't enabled, it would be gray like that.
00:26
If we click on it,
00:27
it becomes blue, which means it is now enabled.
00:31
This will automatically add a tag
00:33
to our doors.
00:36
When placing doors,
00:37
they only show themselves once they're in the vicinity of their host,
00:42
they are called hosted families.
00:47
We can also see that when we offer it up to the wall,
00:49
we can move our cursor slightly down or up
00:52
to decide whether the door opens inwards or outwards.
00:56
And we can also
00:58
look at the temporary dimensions as a guide for its position.
01:03
We left, click to place it there
01:06
and do the same on the opposite side
01:08
left, click
01:09
there.
01:11
The next door we're going to insert is already available within the type selector.
01:16
We require the single flash 36 inch by 84 inch type
01:24
and this like the previous door family will only show
01:28
itself once it's in the vicinity of its host.
01:32
However, because this door is handed,
01:34
it can be either be a left hand swing or a right hand swing.
01:38
Prior to insertion,
01:40
we can control that orientation.
01:42
Not only by moving the cursor like this by opening outwards or inwards,
01:47
we can hit the space bar to reverse the swing so we
01:51
can change it from left hand to right swing or vice versa.
01:55
When we're happy with its positioning, we left mouse click to place.
01:60
Notice how the doors as we're inserting them are being automatically tagged.
02:05
We will repeat that procedure again over here.
02:09
So again,
02:09
little movement of the cursor will decide whether it opens out
02:12
into the corridor or into this area into this room.
02:16
So if we want to change the orientation, we can use the space bar.
02:21
And when we're happy with the orientation, we left mouse click,
02:26
we'll insert two more.
02:28
We'll put one here,
02:30
left mouse click
02:32
and we'll put one on this side.
02:34
I'm not gonna change the orientation this time,
02:37
left mouse click,
02:38
we'll click, modify up on the ribbon to stop inserting doors
02:44
and we'll zoom in to this door here.
02:50
Now, we saw how to reorientate the door during the insertion process,
02:55
but we can actually reorientate the door post insertion.
02:59
And we do that by selecting the door
03:03
and by hitting the space bar again,
03:05
it will go through all four alternative orientations
03:09
that are available.
03:11
And once we have the orientation, we require,
03:14
we simply left mouse, click in an empty space to confirm.
03:18
You may also have seen that when we click on a door,
03:22
we have these flip controls,
03:24
those were added at the time that the component family was created.
03:29
This will flip it to open out into the corridor
03:34
or into the room.
03:36
And this control will orientate it from a left hand swing to a right hand swing
03:41
or vice versa.
03:45
We will hit escape on the keyboard to deselect our door.
03:49
And we'll zoom out a little bit by using the wheel on our wheel mouse
03:53
and we'll continue to insert two more doors.
03:56
But this time, we'll use the create similar tool to enable us to do that.
04:01
So we'll click on any one of our doors.
04:04
Our ribbon, our contextual ribbon called modified doors is now available.
04:10
We can now choose within the create panel, create similar
04:14
and that not only uses the same family but it chooses the same type
04:19
and we can now proceed to place that door
04:22
as and where we require
04:24
within the model.
04:25
So we'll place one more there
04:27
and one more there
04:30
will choose modifier to stop inserting doors
04:35
and to finish. We'll right click
04:37
and choose zoom to fit
Choose door sizes from the Type Selector and place them with tags.