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Create a component from a body, ground new components, and create a new joint.
Transcript
00:03
As you begin assembly modeling in Fusion, it is important to understand several terms and relationships:
00:10
An assembly is a collection of components that function as a single design.
00:15
A component is a container for design elements like sketches, geometry, bodies, joints, origins, and even other components.
00:26
You can use the position, joint, and motion features to define relationships between components in a design.
00:34
When building models that require assembly, motion animation, or a bill of materials, components are required.
00:42
It is best practice to create components as soon as possible in the design process, before creating geometry.
00:49
Defining the locations of components early in the Timeline keeps the structure of the assembly organized
00:55
and helps to ensure that references update properly.
00:59
As a simple demonstration of assembly modeling, suppose you want to create an assembly using this box design.
01:06
Currently, it does not have any components, but you can create a component from an existing body.
01:13
In fact, you will need more than one component, so that you can create joints between them.
01:19
Making copies of the box first will enable you to create multiple components at once.
01:24
In the Browser, expand Bodies.
01:29
To make a copy of the box, right-click the box body and select Copy.
01:35
Then, right-click the canvas and select Paste.
01:40
Now, use the manipulator arrows to move the copy of the box along the X-axis.
01:47
Click OK to complete the move.
01:50
Right-click and choose Paste again, and then move the box along the X-axis past the second box.
01:57
Click OK.
01:60
In Fusion, you can create components from bodies in several ways.
02:05
To create individual components from a single body, in the Browser, right-click the body and select Create Components from Bodies.
02:14
Click Undo to undo the command.
02:19
To create components from all the bodies, right-click the Bodies folder and select Create Components from Bodies.
02:26
Again, click Undo.
02:29
You can also create new bodies from the Design workspace toolbar.
02:34
On the Solid tab, click the Assemble menu and select New Component.
02:40
In the New Component dialog, verify that From Bodies is selected.
02:45
You can select one or all of the bodies.
02:48
Here, select all three boxes, and then click OK.
02:54
Now, in the Browser, you can see that all three bodies have been converted to components.
03:01
Expand a component to view the body from which it was created.
03:05
With multiple components in the design, you can now create joints.
03:10
A joint positions components relative to one another and defines motion between them.
03:16
From the Assemble menu, select Joint.
03:21
On the component that you want the joint to move, click to place a joint origin.
03:26
Then, do the same on a second component to finish defining the joint position.
03:31
In this case, rotate the model to click the faces between the first and second boxes, starting with the second box.
03:39
Be sure to select the point on the middle of each face.
03:43
In the Joint dialog, on the Position tab, select an Origin Mode for each component:
03:50
Simple, Between Two Faces, or Two Edge Intersection.
03:56
For this example, leave Component 1 and Component 2 set to Simple.
04:02
Next, either click the Motion tab or expand the on-canvas Slider drop-down to select from the available joint types:
04:10
Rigid, Revolute, Slider, Cylindrical, Pin Slot, Planar, or Ball.
04:20
In this case, select Slider, then click OK to confirm.
04:26
To drive the joint and create motion, on the toolbar, click Assemble > Drive Joints.
04:33
This enables you to set a driving value, or the amount the joint will move while being driven.
04:39
Click to select the joint, and then drag the arrow manipulator to set the movement value.
04:46
You can also specify a value.
04:49
When you are finished, click OK.
04:53
This joint currently does not have any limits.
04:56
In the Browser, right-click the new Slider 1 joint and select Edit Motion Limits.
05:03
In the dialog, you can set the Minimum and Maximum distances for the joint to move.
05:09
Select both the Minimum and Maximum checkboxes.
05:13
Leave the Minimum at 0 and set the Maximum distance to 40 mm.
05:19
Click Preview Limits to see the movement, then click again to stop the preview.
05:25
Click OK to confirm the limits.
05:29
The first two boxes are now connected with a joint, while the third does not have any joints and is free moving.
05:36
You can ground the third component to fix it in a set position.
05:41
In the Browser, right-click the component and select Ground To Parent.
05:46
The box component is now grounded,
05:48
and the component icon updates with an anchor.
05:52
The box is now fixed in position and cannot be moved with the pointer.
05:57
You now know how to create a simple assembly by creating several components from bodies,
06:02
connecting components with a joint, and grounding a component to fix it in position.
00:03
As you begin assembly modeling in Fusion, it is important to understand several terms and relationships:
00:10
An assembly is a collection of components that function as a single design.
00:15
A component is a container for design elements like sketches, geometry, bodies, joints, origins, and even other components.
00:26
You can use the position, joint, and motion features to define relationships between components in a design.
00:34
When building models that require assembly, motion animation, or a bill of materials, components are required.
00:42
It is best practice to create components as soon as possible in the design process, before creating geometry.
00:49
Defining the locations of components early in the Timeline keeps the structure of the assembly organized
00:55
and helps to ensure that references update properly.
00:59
As a simple demonstration of assembly modeling, suppose you want to create an assembly using this box design.
01:06
Currently, it does not have any components, but you can create a component from an existing body.
01:13
In fact, you will need more than one component, so that you can create joints between them.
01:19
Making copies of the box first will enable you to create multiple components at once.
01:24
In the Browser, expand Bodies.
01:29
To make a copy of the box, right-click the box body and select Copy.
01:35
Then, right-click the canvas and select Paste.
01:40
Now, use the manipulator arrows to move the copy of the box along the X-axis.
01:47
Click OK to complete the move.
01:50
Right-click and choose Paste again, and then move the box along the X-axis past the second box.
01:57
Click OK.
01:60
In Fusion, you can create components from bodies in several ways.
02:05
To create individual components from a single body, in the Browser, right-click the body and select Create Components from Bodies.
02:14
Click Undo to undo the command.
02:19
To create components from all the bodies, right-click the Bodies folder and select Create Components from Bodies.
02:26
Again, click Undo.
02:29
You can also create new bodies from the Design workspace toolbar.
02:34
On the Solid tab, click the Assemble menu and select New Component.
02:40
In the New Component dialog, verify that From Bodies is selected.
02:45
You can select one or all of the bodies.
02:48
Here, select all three boxes, and then click OK.
02:54
Now, in the Browser, you can see that all three bodies have been converted to components.
03:01
Expand a component to view the body from which it was created.
03:05
With multiple components in the design, you can now create joints.
03:10
A joint positions components relative to one another and defines motion between them.
03:16
From the Assemble menu, select Joint.
03:21
On the component that you want the joint to move, click to place a joint origin.
03:26
Then, do the same on a second component to finish defining the joint position.
03:31
In this case, rotate the model to click the faces between the first and second boxes, starting with the second box.
03:39
Be sure to select the point on the middle of each face.
03:43
In the Joint dialog, on the Position tab, select an Origin Mode for each component:
03:50
Simple, Between Two Faces, or Two Edge Intersection.
03:56
For this example, leave Component 1 and Component 2 set to Simple.
04:02
Next, either click the Motion tab or expand the on-canvas Slider drop-down to select from the available joint types:
04:10
Rigid, Revolute, Slider, Cylindrical, Pin Slot, Planar, or Ball.
04:20
In this case, select Slider, then click OK to confirm.
04:26
To drive the joint and create motion, on the toolbar, click Assemble > Drive Joints.
04:33
This enables you to set a driving value, or the amount the joint will move while being driven.
04:39
Click to select the joint, and then drag the arrow manipulator to set the movement value.
04:46
You can also specify a value.
04:49
When you are finished, click OK.
04:53
This joint currently does not have any limits.
04:56
In the Browser, right-click the new Slider 1 joint and select Edit Motion Limits.
05:03
In the dialog, you can set the Minimum and Maximum distances for the joint to move.
05:09
Select both the Minimum and Maximum checkboxes.
05:13
Leave the Minimum at 0 and set the Maximum distance to 40 mm.
05:19
Click Preview Limits to see the movement, then click again to stop the preview.
05:25
Click OK to confirm the limits.
05:29
The first two boxes are now connected with a joint, while the third does not have any joints and is free moving.
05:36
You can ground the third component to fix it in a set position.
05:41
In the Browser, right-click the component and select Ground To Parent.
05:46
The box component is now grounded,
05:48
and the component icon updates with an anchor.
05:52
The box is now fixed in position and cannot be moved with the pointer.
05:57
You now know how to create a simple assembly by creating several components from bodies,
06:02
connecting components with a joint, and grounding a component to fix it in position.