• Fusion

Create and edit Face and Cylinder freeform bodies

Create, move, and edit a T-spline face and a T-spline cylinder using the Fusion Sculpt workspace.


Tutorial resources

These downloadable resources will be used to complete this tutorial:


00:03

In the Form contextual environment in Fusion, you can create organic T-Spline designs with tools that are like sculpting clay.

00:11

This environment enables a more fluid, artistic approach in the early conceptual stages of a design,

00:17

in comparison to the more traditional parametric design tools on the Solid and Surface tabs.

00:23

In this reciprocating saw example, you use freeform modeling and sculpting to create both a face and a cylinder form.

00:30

To begin, on the ViewCube, click Front, and on the Navigation bar, click View > Fit to fit the model to the view.

00:40

In the Browser, expand Bodies, then click the visibility icon to hide the Trigger.

00:47

Here, you can also expand the Internal Mechanics component

00:51

to view the sub-assemblies and components that make up the internal mechanics for the saw.

00:56

For now, hide the Internal Mechanics.

00:59

To create a form body, from the Solid toolbar, click Create > Create Form to enter the Form contextual environment.

01:08

On the Form tab, in the Create group, click Face, and then select the XY work plane.

01:16

Now, place several points to create the face as a rough parallelogram.

01:22

It does not have to be exact at this point.

01:24

Click OK to create the new body.

01:27

Currently, this face sits directly on the plane.

01:30

Since it forms the outer casing of the saw, you need to move it out away from the internal mechanisms.

01:37

Right-click the face to open the Marking menu, then select Move/Copy.

01:42

On the ViewCube, click the right manipulator to rotate the view.

01:46

Then, in the Browser, click the visibility icon to show the Internal Mechanics again.

01:54

To move the face, click the arrow manipulator and drag the face to the left past the internal mechanics, about 37 mm.

02:02

Click OK to close the Move/Copy dialog and complete the move.

02:07

On the ViewCube, click the left manipulator to return to the Front view.

02:11

You can see the face on the CAD model, as well as in the Browser, under Bodies.

02:17

Hide the Internal Mechanics component again.

02:20

Now, you can start sculpting the new face.

02:24

On the ViewCube, click the top edge to switch to top-down angled view.

02:29

Then, use the navigation tools to zoom and pan closer to the new face.

02:35

From the Form toolbar, in the Modify group, click Edit Form.

02:40

This opens the Edit Form dialog with several tools to manipulate the form.

02:46

Click the left edge of the face.

02:48

Press and hold Alt while dragging the Y arrow manipulator forward to extrude, or add, a face.

02:55

Then, add another face by dragging in the -X direction.

02:59

Now, create another face on the right side.

03:03

Again, press and hold Alt, and this time, drag to create a new face in the -Y direction, pushing inwards to create a curved shape.

03:12

On the ViewCube, click the Front view.

03:16

Now, edit the position and angle of the edges.

03:20

With the right edge selected, do not press Alt —just use the arrow manipulator to drag it to the right, matching the reference image.

03:28

You can change the angle of the edge using the manipulator tools as well.

03:33

Do the same with the far edge on the left-hand side, using the reference image for guidance.

03:39

Finally, double-click the bottom edge of the face, then use the manipulator tools to drag the edge downwards.

03:46

Click OK to finish editing, and use the Navigation bar to fit the view.

03:51

Create a second T-spline body, starting with a cylinder.

03:55

On the Form toolbar, Create group, click Cylinder.

04:00

Use the ViewCube to get a top-down angled view, and this time, select the XZ plane to work on.

04:07

Using the attached canvas image for reference, click and drag a cylinder with a diameter of about 45 mm.

04:15

On the ViewCube, click Front, then zoom closer to the new cylinder.

04:20

Use the manipulators to set the height of the cylinder to about 50 mm.

04:27

In the Cylinder dialog, set the number of Height Faces to 2.

04:31

As a general guideline, it is good practice to start with the minimum number of faces when creating a new form.

04:38

In the dialog, you can also enter the Diameter, the number of Diameter Faces,

04:43

the Height, the number of Height Faces, the Direction, and whether you want any Symmetry.

04:50

Once you have specified your requirements, click OK to create the cylinder.

04:54

The casing will be built by creating half the part, then mirrored to create the other half.

05:00

For this reason, you need to remove half the cylinder.

05:04

Use the ViewCube to rotate to a right-side view.

05:08

Drag to create a selection window over the right half of the cylinder, then press Delete.

05:14

Next, move the cylinder into the proper position, over to the left.

05:19

Right-click the cylinder, and from the Marking menu, select Move/Copy.

05:25

Use the manipulator to move the cylinder to the left.

05:29

Return to the Front view and pan the view, so that you can work on the cylinder.

05:34

Rotate the cylinder to the correct angle, then move it into position, using the reference image as a guide.

05:41

When you are finished, click OK to close the Move/Copy dialog and confirm the new position.

05:48

Click Finish Form to accept the changes.

05:51

Remember, you can always return to the Form environment by right-clicking the Form feature on the Timeline and selecting Edit.

05:59

You now know how to create and edit simple form shapes in Fusion.

Video transcript

00:03

In the Form contextual environment in Fusion, you can create organic T-Spline designs with tools that are like sculpting clay.

00:11

This environment enables a more fluid, artistic approach in the early conceptual stages of a design,

00:17

in comparison to the more traditional parametric design tools on the Solid and Surface tabs.

00:23

In this reciprocating saw example, you use freeform modeling and sculpting to create both a face and a cylinder form.

00:30

To begin, on the ViewCube, click Front, and on the Navigation bar, click View > Fit to fit the model to the view.

00:40

In the Browser, expand Bodies, then click the visibility icon to hide the Trigger.

00:47

Here, you can also expand the Internal Mechanics component

00:51

to view the sub-assemblies and components that make up the internal mechanics for the saw.

00:56

For now, hide the Internal Mechanics.

00:59

To create a form body, from the Solid toolbar, click Create > Create Form to enter the Form contextual environment.

01:08

On the Form tab, in the Create group, click Face, and then select the XY work plane.

01:16

Now, place several points to create the face as a rough parallelogram.

01:22

It does not have to be exact at this point.

01:24

Click OK to create the new body.

01:27

Currently, this face sits directly on the plane.

01:30

Since it forms the outer casing of the saw, you need to move it out away from the internal mechanisms.

01:37

Right-click the face to open the Marking menu, then select Move/Copy.

01:42

On the ViewCube, click the right manipulator to rotate the view.

01:46

Then, in the Browser, click the visibility icon to show the Internal Mechanics again.

01:54

To move the face, click the arrow manipulator and drag the face to the left past the internal mechanics, about 37 mm.

02:02

Click OK to close the Move/Copy dialog and complete the move.

02:07

On the ViewCube, click the left manipulator to return to the Front view.

02:11

You can see the face on the CAD model, as well as in the Browser, under Bodies.

02:17

Hide the Internal Mechanics component again.

02:20

Now, you can start sculpting the new face.

02:24

On the ViewCube, click the top edge to switch to top-down angled view.

02:29

Then, use the navigation tools to zoom and pan closer to the new face.

02:35

From the Form toolbar, in the Modify group, click Edit Form.

02:40

This opens the Edit Form dialog with several tools to manipulate the form.

02:46

Click the left edge of the face.

02:48

Press and hold Alt while dragging the Y arrow manipulator forward to extrude, or add, a face.

02:55

Then, add another face by dragging in the -X direction.

02:59

Now, create another face on the right side.

03:03

Again, press and hold Alt, and this time, drag to create a new face in the -Y direction, pushing inwards to create a curved shape.

03:12

On the ViewCube, click the Front view.

03:16

Now, edit the position and angle of the edges.

03:20

With the right edge selected, do not press Alt —just use the arrow manipulator to drag it to the right, matching the reference image.

03:28

You can change the angle of the edge using the manipulator tools as well.

03:33

Do the same with the far edge on the left-hand side, using the reference image for guidance.

03:39

Finally, double-click the bottom edge of the face, then use the manipulator tools to drag the edge downwards.

03:46

Click OK to finish editing, and use the Navigation bar to fit the view.

03:51

Create a second T-spline body, starting with a cylinder.

03:55

On the Form toolbar, Create group, click Cylinder.

04:00

Use the ViewCube to get a top-down angled view, and this time, select the XZ plane to work on.

04:07

Using the attached canvas image for reference, click and drag a cylinder with a diameter of about 45 mm.

04:15

On the ViewCube, click Front, then zoom closer to the new cylinder.

04:20

Use the manipulators to set the height of the cylinder to about 50 mm.

04:27

In the Cylinder dialog, set the number of Height Faces to 2.

04:31

As a general guideline, it is good practice to start with the minimum number of faces when creating a new form.

04:38

In the dialog, you can also enter the Diameter, the number of Diameter Faces,

04:43

the Height, the number of Height Faces, the Direction, and whether you want any Symmetry.

04:50

Once you have specified your requirements, click OK to create the cylinder.

04:54

The casing will be built by creating half the part, then mirrored to create the other half.

05:00

For this reason, you need to remove half the cylinder.

05:04

Use the ViewCube to rotate to a right-side view.

05:08

Drag to create a selection window over the right half of the cylinder, then press Delete.

05:14

Next, move the cylinder into the proper position, over to the left.

05:19

Right-click the cylinder, and from the Marking menu, select Move/Copy.

05:25

Use the manipulator to move the cylinder to the left.

05:29

Return to the Front view and pan the view, so that you can work on the cylinder.

05:34

Rotate the cylinder to the correct angle, then move it into position, using the reference image as a guide.

05:41

When you are finished, click OK to close the Move/Copy dialog and confirm the new position.

05:48

Click Finish Form to accept the changes.

05:51

Remember, you can always return to the Form environment by right-clicking the Form feature on the Timeline and selecting Edit.

05:59

You now know how to create and edit simple form shapes in Fusion.

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