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Add motion links and joint limits to your designs in Fusion.
Type:
Tutorial
Length:
2 min.
Transcript
00:03
Adding Motion Links and Limits is an easy way to drastically improve the way your models look and feel.
00:09
Let's start by focusing on the base of this awesome retro coffee grinder I found in the gallery.
00:13
And as you might notice, the way the bottom drawer slides are correct in motion.
00:17
However, without limits defined, it can extend out the back and infinitely away from the start position.
00:23
This is something we can easily correct with just a few clicks.
00:26
I'll start by right-mouse clicking the slider joint icon, and from the resulting menu, I'll select to edit the joint limits.
00:32
From here, I can specify that I want to limit both the Min and Max direction, and when I do so,
00:36
new handles become available in the graphics area.
00:39
If I click and drag these new handles, you'll be adjusting the Min or Max limits of this joint.
00:44
Alternatively, you can key in specific values, often the case with limits of this type.
00:49
With that done, the drawer will only extend out 120mm from its current position,
00:54
a great modification to capture the motion in more detail.
00:57
At the top I have another problem.
00:59
I have some bevel gears that don't seem to work.
01:01
The reason for this is that, although the revolute joints have both been added, we need to add a Motion Link between them.
01:07
This can be found in the Assemble drop-down and from there, I'm prompted to select the joints.
01:11
With the joints selected, it will automatically animate the new Motion.
01:15
It's off to a great start.
01:17
The Motion Link can be found in the Joints folder in the browser, in case you need to make further edits,
01:23
and we'll wrap this quick tutorial by animating the now linked bevel gears.
Video transcript
00:03
Adding Motion Links and Limits is an easy way to drastically improve the way your models look and feel.
00:09
Let's start by focusing on the base of this awesome retro coffee grinder I found in the gallery.
00:13
And as you might notice, the way the bottom drawer slides are correct in motion.
00:17
However, without limits defined, it can extend out the back and infinitely away from the start position.
00:23
This is something we can easily correct with just a few clicks.
00:26
I'll start by right-mouse clicking the slider joint icon, and from the resulting menu, I'll select to edit the joint limits.
00:32
From here, I can specify that I want to limit both the Min and Max direction, and when I do so,
00:36
new handles become available in the graphics area.
00:39
If I click and drag these new handles, you'll be adjusting the Min or Max limits of this joint.
00:44
Alternatively, you can key in specific values, often the case with limits of this type.
00:49
With that done, the drawer will only extend out 120mm from its current position,
00:54
a great modification to capture the motion in more detail.
00:57
At the top I have another problem.
00:59
I have some bevel gears that don't seem to work.
01:01
The reason for this is that, although the revolute joints have both been added, we need to add a Motion Link between them.
01:07
This can be found in the Assemble drop-down and from there, I'm prompted to select the joints.
01:11
With the joints selected, it will automatically animate the new Motion.
01:15
It's off to a great start.
01:17
The Motion Link can be found in the Joints folder in the browser, in case you need to make further edits,
01:23
and we'll wrap this quick tutorial by animating the now linked bevel gears.
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