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Select mesh surfaces using various methods, and then classify them into target layers.
Transcript
00:03
Once you set up a classification hierarchy in the Model Browser,
00:07
there are several tools to help you manually select and classify the segmented mesh model.
00:13
Use the selection and classification tools to remove unwanted surfaces from a model prior to exporting
00:21
or create layers and groups to make the model easier to use when exported into BIM workflows.
00:28
When selecting mesh surfaces, you can use options in the Viewing panel to change the selection mode.
00:35
For simple, large surface selection, use Window/Click Selection mode.
00:41
Click an unselected mesh surface to select only that surface.
00:45
This replaces all other current selections.
00:50
Press and hold SHIFT as you click to add that surface to the current selection.
00:56
Hold ALT while clicking a selected surface to deselect it.
01:01
You can also click and drag to draw a selection window.
01:05
This selects any mesh surfaces that fall completely within the window, replacing the current selection.
01:13
Once mesh surfaces are selected, the classification tools become available in the Operations panel.
01:20
From the Target Layer list, select the classification layer for the selected mesh surfaces.
01:26
In this case, select the Ceiling.
01:30
You can also set the target layer in the Model Browser by clicking the Target layer symbol.
01:37
Next, click Classify, or use the hotkey SHIFT+C, to move the selected mesh surfaces into the target classification layer.
01:47
This removes the surfaces from the selection, so you are free to select your next mesh surfaces.
01:54
When you click Classify, the surfaces change color to match the selected target layer,
01:59
because the Classification Rendering mode is currently on.
02:04
Notice that the selected layer is unrelated to the Target Layer,
02:09
which allows you to manage layers without changing the layer you want to work with.
02:14
If you switch off the Ceiling layer, the surfaces in that layer disappear.
02:20
Next, select the floor surfaces.
02:23
If there is no existing floor layer, you can create a new layer called Floor and Classify the selected surfaces into this new layer.
02:33
Note that the floor surfaces are split across two mesh tiles.
02:39
In this case, you can use Merge and Classify, or use the hotkey SHIFT+M,
02:46
to combine all currently selected mesh surfaces into a single mesh object and move this object into the target layer.
02:54
This simplifies future selections, as they will be treated as one piece.
02:59
To remove a selection, click Clear Selection or press ESC.
03:06
Selecting objects individually works well for big surfaces,
03:10
but for more complicated selections, such as a piece of furniture and its associated table and chairs,
03:16
you can use the Window/Click Selection mode to click and drag with the mouse.
03:22
If you miss some surfaces, you can hold SHIFT and drag to add to the selection.
03:29
When cleaning up a selection, you can click Hide Unselected, or use the hotkey SHIFT+H, to toggle the visibility of unselected items.
03:40
You can then remove unwanted selections by holding ALT as you click each item.
03:46
Once the cleanup is finished, add a Target Layer, such as Desk, and then click Merge and Classify to group the objects into one.
03:59
Click Explode, or use the hotkey SHIFT+E, to return a previously merged mesh object to its original set of mesh surfaces.
04:09
The mesh surfaces remain in their current layer and will not move to the target layer.
04:15
You can then Unclassify specific pieces by either clicking Unclassify
04:20
or by using the hotkey SHIFT+U, to return them to the unclassified layers.
04:26
Keep in mind that in this mesh environment, there is only one copy of the data, as displayed in the Model Browser.
04:35
Moving something from the Unclassified section physically moves it into the specified Classified layers.
04:42
You can toggle the views to see either classified or unclassified objects, making it easier to manage your work.
04:51
To select more complicated shapes, you can use Fence Selection mode.
04:56
Click once to start drawing a fence.
04:59
Continue clicking to add nodes to the fence, and then double-click to confirm the selection.
05:06
Mesh surfaces that fall completely within the fence will be selected, replacing the current selection.
05:12
This mode requires you to encompass surfaces completely within your boundary.
05:19
Again, you can hold SHIFT to add surfaces to your fence selection and ALT to remove surfaces.
05:26
Once you are satisfied with your selection, classify and merge the selections into target layers.
05:34
Another way of selecting complex shapes is Triangle Selection mode.
05:40
This mode changes the usual selection tools to select on triangles, rather than entire surfaces, so that the mesh can be split for finer control.
05:50
Once it is turned on, Triangle Selection works in the usual way, in combination with Window/Click or Fence selection.
05:59
Click Triangle Selection again to change back to surface selection.
06:04
If surfaces are incorrectly merged, you can use this mode to isolate and classify problematic areas,
06:11
ensuring a clean and accurate classification process.
06:16
To remove surfaces from the view, select them and then click Delete.
06:23
Deleted surfaces are not removed from the project and can be recovered using the Deleted Surfaces layer in the Model Browser.
06:32
You can load, unload, and rescue deleted surfaces, as needed.
06:38
Saving your project ensures that all changes are retained and removes the undo redo stack,
06:45
which allows you to undo or redo actions like moving surfaces into layers.
00:03
Once you set up a classification hierarchy in the Model Browser,
00:07
there are several tools to help you manually select and classify the segmented mesh model.
00:13
Use the selection and classification tools to remove unwanted surfaces from a model prior to exporting
00:21
or create layers and groups to make the model easier to use when exported into BIM workflows.
00:28
When selecting mesh surfaces, you can use options in the Viewing panel to change the selection mode.
00:35
For simple, large surface selection, use Window/Click Selection mode.
00:41
Click an unselected mesh surface to select only that surface.
00:45
This replaces all other current selections.
00:50
Press and hold SHIFT as you click to add that surface to the current selection.
00:56
Hold ALT while clicking a selected surface to deselect it.
01:01
You can also click and drag to draw a selection window.
01:05
This selects any mesh surfaces that fall completely within the window, replacing the current selection.
01:13
Once mesh surfaces are selected, the classification tools become available in the Operations panel.
01:20
From the Target Layer list, select the classification layer for the selected mesh surfaces.
01:26
In this case, select the Ceiling.
01:30
You can also set the target layer in the Model Browser by clicking the Target layer symbol.
01:37
Next, click Classify, or use the hotkey SHIFT+C, to move the selected mesh surfaces into the target classification layer.
01:47
This removes the surfaces from the selection, so you are free to select your next mesh surfaces.
01:54
When you click Classify, the surfaces change color to match the selected target layer,
01:59
because the Classification Rendering mode is currently on.
02:04
Notice that the selected layer is unrelated to the Target Layer,
02:09
which allows you to manage layers without changing the layer you want to work with.
02:14
If you switch off the Ceiling layer, the surfaces in that layer disappear.
02:20
Next, select the floor surfaces.
02:23
If there is no existing floor layer, you can create a new layer called Floor and Classify the selected surfaces into this new layer.
02:33
Note that the floor surfaces are split across two mesh tiles.
02:39
In this case, you can use Merge and Classify, or use the hotkey SHIFT+M,
02:46
to combine all currently selected mesh surfaces into a single mesh object and move this object into the target layer.
02:54
This simplifies future selections, as they will be treated as one piece.
02:59
To remove a selection, click Clear Selection or press ESC.
03:06
Selecting objects individually works well for big surfaces,
03:10
but for more complicated selections, such as a piece of furniture and its associated table and chairs,
03:16
you can use the Window/Click Selection mode to click and drag with the mouse.
03:22
If you miss some surfaces, you can hold SHIFT and drag to add to the selection.
03:29
When cleaning up a selection, you can click Hide Unselected, or use the hotkey SHIFT+H, to toggle the visibility of unselected items.
03:40
You can then remove unwanted selections by holding ALT as you click each item.
03:46
Once the cleanup is finished, add a Target Layer, such as Desk, and then click Merge and Classify to group the objects into one.
03:59
Click Explode, or use the hotkey SHIFT+E, to return a previously merged mesh object to its original set of mesh surfaces.
04:09
The mesh surfaces remain in their current layer and will not move to the target layer.
04:15
You can then Unclassify specific pieces by either clicking Unclassify
04:20
or by using the hotkey SHIFT+U, to return them to the unclassified layers.
04:26
Keep in mind that in this mesh environment, there is only one copy of the data, as displayed in the Model Browser.
04:35
Moving something from the Unclassified section physically moves it into the specified Classified layers.
04:42
You can toggle the views to see either classified or unclassified objects, making it easier to manage your work.
04:51
To select more complicated shapes, you can use Fence Selection mode.
04:56
Click once to start drawing a fence.
04:59
Continue clicking to add nodes to the fence, and then double-click to confirm the selection.
05:06
Mesh surfaces that fall completely within the fence will be selected, replacing the current selection.
05:12
This mode requires you to encompass surfaces completely within your boundary.
05:19
Again, you can hold SHIFT to add surfaces to your fence selection and ALT to remove surfaces.
05:26
Once you are satisfied with your selection, classify and merge the selections into target layers.
05:34
Another way of selecting complex shapes is Triangle Selection mode.
05:40
This mode changes the usual selection tools to select on triangles, rather than entire surfaces, so that the mesh can be split for finer control.
05:50
Once it is turned on, Triangle Selection works in the usual way, in combination with Window/Click or Fence selection.
05:59
Click Triangle Selection again to change back to surface selection.
06:04
If surfaces are incorrectly merged, you can use this mode to isolate and classify problematic areas,
06:11
ensuring a clean and accurate classification process.
06:16
To remove surfaces from the view, select them and then click Delete.
06:23
Deleted surfaces are not removed from the project and can be recovered using the Deleted Surfaces layer in the Model Browser.
06:32
You can load, unload, and rescue deleted surfaces, as needed.
06:38
Saving your project ensures that all changes are retained and removes the undo redo stack,
06:45
which allows you to undo or redo actions like moving surfaces into layers.