& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Any referenced datasets can be downloaded from "Module downloads" in the module overview.
Transcript
00:00
[MUSIC PLAYING]
00:04
VIVEKA DEVADAS: Hello, everyone.
00:05
Welcome to today's session on How to Visualize
00:08
Revit Models in 3D Studio Max.
00:11
I'm Viveka Devadas, designated specialist,
00:13
and I'll be your host and facilitator today.
00:17
Before I begin, a quick overview on our safe harbor statement.
00:22
During the course of this presentation,
00:24
I may make some statements regarding future events
00:27
and statements regarding planned or future plans
00:30
for our existing products and services.
00:33
So these statements are not intended
00:35
to be a promise or guarantee for future delivery,
00:38
and this may change.
00:39
And we do not assume any obligation
00:42
to update these statements we may make to reflect events that
00:46
occur or circumstances that exist
00:48
after the date of this presentation.
00:53
So before I begin, I want to tell
00:55
you a little more about myself.
00:57
So I'm Viveka Devadas, designated support specialist
01:00
based in the Boston office.
01:02
I have a background in design.
01:05
I'm an architect and international associate.
01:08
This is my fifth year at Autodesk.
01:10
And before joining Autodesk, I worked in the AEC industry
01:14
for 10-plus years.
01:16
Some of my previous roles have been--
01:18
I worked as a project architect, a visualization designer.
01:22
I've also been a design instructor
01:24
and worked on the social media forums.
01:28
You can find me on the Autodesk's community Revit
01:31
forums.
01:32
And apart from my regular role, I also
01:35
serve on the advisory board for the Autodesk's Extended Reality
01:39
or the XR core team.
01:41
Feel free to connect with me on LinkedIn,
01:43
and we can discuss more.
01:47
So let's begin.
01:48
So before taking to 3D Studio Max--
01:52
that is going to be our first part.
01:54
And we're going to dive a little more in detail on what exactly
01:58
should be done, before taking your model to 3D Studio Max.
02:04
So since we are talking about taking your model from Revit
02:08
to 3D Studio Max, the first step you should be aware of
02:13
is to prepare this Revit 3D model.
02:16
So go to your 3D View and complete any design work
02:20
before the model is getting exported.
02:23
So in short, you should prepare your 3D View.
02:27
You should create a separate
02:30
You can do that from your Properties Browser.
02:34
And then it's also good to check for any missing materials
02:39
and also set appropriate lighting and environment
02:43
before you do the import to 3D Studio Max.
02:50
So let me run through a quick demo on what you need to do.
02:56
Now that we've discussed the basic steps,
02:58
I'll start the demo, and we can have a quick overview
03:03
on what we need to do to prepare the model before we take it
03:06
into 3D Studio Max.
03:09
So for the demo purposes, I have Revit 2020 over here.
03:15
So let me start playing the animation.
03:19
Create a 3D Max view.
03:22
Or let's select a view and let's duplicate that view.
03:28
And after duplicating, it's going
03:30
to create a copy of the same view.
03:32
So you can go ahead and you can hit Rename.
03:35
And after you hit Rename, you can rename
03:38
it as preferred as your choice.
03:42
Or you can just for making it simpler, just
03:45
call it "for 3D Studio Max."
03:47
So you might have a bunch of 3D views,
03:50
and it's always good to rename that.
03:52
The next step is your VG graphics or the Visibility
03:55
graphics.
03:56
So once you click on the Edit from your Visibility graphics
04:01
toolbar, you can check or uncheck.
04:04
If you don't need certain elements,
04:06
you can go ahead and check and uncheck.
04:09
For instance, you do not need conduits or duct fittings
04:14
because this is not going to be visible in your exterior view.
04:18
So you can do a quick check on what you need to actually get
04:24
imported inside 3D Studio Max.
04:26
And then you can check or uncheck
04:29
what you need to take it, what visibility you
04:33
need to have in your 3D model.
04:37
So once we have removed what we do not need,
04:40
we are going to hit Apply and OK.
04:42
So your model is optimized before you take it
04:45
into 3D Studio Max.
04:47
Now, that's not all.
04:48
You hit Save and then you go to your file.
04:54
And you also check for a quick rendering,
04:58
like you click on Realistic from your Properties menu.
05:03
You click on Realistic and then it takes a while depending
05:06
on the size of your model.
05:09
So you can see a rough draft of how your building actually
05:11
looks, with all the artifacts, the trees, and the other site
05:17
elements.
05:18
So this gives you an overall idea
05:20
of how your model is actually looking
05:22
with all the applied materials.
05:25
So once you've done that, your model is almost ready.
05:28
Another thing we can check is we can go check
05:31
on the display options.
05:33
We've set it to Realistic.
05:34
Now, we can also click on the Shadows
05:36
where we can cast some shadows on the building.
05:39
Then we can click on the Lighting
05:41
where we can select a lot of lighting, like Sun Settings.
05:46
And we can adjust the sun settings for a certain angle
05:49
depending on the season or the location.
05:53
So once you've tweaked all those settings,
05:56
again you can set your style to Realistic,
05:59
and you can hit Apply.
06:01
And then that's going to show you a little more
06:06
close to life setting, where you can also apply a Fine or Coarse
06:12
or Medium.
06:13
And again, a quick tip is if your model is of a huge size--
06:19
you might want to hide elements, like the pedestrian pathway
06:22
or the roads--
06:25
it shows what you see on screen appears at a faster pace.
06:30
So once you played through all your settings,
06:33
it's good to save your final export as a Revit file.
06:38
And you can change the name of your file name
06:41
to a preferred name and a preferred location.
06:45
And you could call it like "for 3D Studio Max"
06:50
similar to the view you have set up
06:53
in your properties or your project browser.
06:56
So once you've done that, it takes a while to save.
07:01
And once you hit Save, your model is ready.
07:05
And then we let's move on to the next step.
07:08
So the next step is Setting up 3D Studio Max.
07:11
Now that we've seen how we can take the model from Revit to 3D
07:15
Studio Max, there are some settings we need to watch,
07:19
or we need to do in order to have a successful input.
07:24
So the next step is getting your model up
07:28
to speed in a 3D Studio Max environment
07:30
and what you need to pay attention
07:35
to when you're setting up your 3D Studio Max space.
07:40
So two things, let's talk about two things here.
07:43
So one is setting up your standard workspace
07:47
and one is setting up your units.
07:50
All this has to take place before you import your Revit
07:54
file.
07:55
So let's play a quick demo.
07:58
And what you need to do?
07:60
So this is your 3D Studio Max environment.
08:03
So you need to set your workspace.
08:07
So your workspace-- you can set up a default workspace
08:11
or a workspace of your choice.
08:13
You know you're in the 3D view.
08:15
So you could go to Customize and you could go to Units.
08:20
And from your units, you can set up
08:22
relevant units, like metric or US imperial,
08:25
depending on the location or depending
08:27
on where you're located.
08:30
You could set it up in feet and inches and metrics.
08:33
So those are the two settings you need to really watch out,
08:36
you need to do before you actually take your model
08:40
into 3D Studio Max environment.
08:43
So let's keep moving on, and let's also
08:47
see what you need to do when you're actually going
08:51
to import your Revit model.
09:02
So before we import the Revit file into 3D Studio Max, again
09:08
a couple of other things we need to pay attention to.
09:12
So let me play a quick demo over here
09:15
to get a quick overview of what we need to do.
09:19
So from File, I'm going to go Import, pick Import.
09:24
And then once I click Import, I am
09:26
going to navigate to the file "for 3D Studio Max,"
09:29
and then I'm going to click Export.
09:32
And then your model actually appears on the 3D Studio Max
09:36
workspace.
09:41
It takes a while again depending on the size.
09:43
So you have to make sure to select the same--
09:46
in your Import Settings, you have
09:48
to make sure you're selecting the view you have defined.
09:52
And then you could also select other, say,
09:56
you have a defined Revit materials which you use,
09:59
you could take that.
10:01
And then you have to pay attention to other objects,
10:04
like maybe you don't want to import lights from Revit,
10:07
or you don't want to import a daylight system.
10:10
You can click uncheck or check that.
10:14
And then you could hit Import.
10:18
Again, it takes a while depending on the model size.
10:21
And if your model is a little huge
10:23
or the file size is big, so it's good to optimize the model
10:28
or delete all the extra elements you
10:31
do not need in your
10:35
So your file size is reduced.
10:37
And your software performs at a good speed.
10:46
So once you get your model into 3D Studio Max,
10:50
this is how it looks in the default shading
10:52
in the standard workspace.
10:54
And what we are looking here is add a perspective 3D view.
10:58
And using the toggle, you could navigate,
11:03
or you could look at some camera settings,
11:07
like maybe you could look at the 3D Max view.
11:11
You could look at different views.
11:14
And so what we have here is a standard workspace.
11:17
And again, it's a default shading.
11:22
So now, your view has been successfully imported
11:25
inside 3D Studio Max.
11:29
So another vital part of the entire setting
11:33
is Setting up your 3D Max Scene.
11:36
And we have something called the scene converter.
11:39
So let's take a quick look at what you
11:42
need to do before you set up your 3D Max Scene.
11:46
So now what exactly is the screen converter?
11:49
The screen converter easily converts all your legacy scenes
11:53
to take advantage of newer lights, materials,
11:56
and renderer features.
11:58
So what we can do is we can set default renderer values.
12:02
Material will be converted to physically-based materials.
12:06
And cameras also will be converted
12:08
to physically-based cameras.
12:11
So in your Screen Connector menu,
12:13
you have a bunch of options where
12:15
you can actually look at all the different kind of renderings.
12:21
And you can set a default renderer,
12:23
and you can convert your scene depending on your needs.
12:28
So the scene converter easily converts your legacy scene
12:32
to take advantage of new lights, materials, and features.
12:36
And your cameras will also be converted
12:39
to physically-based cameras.
12:43
So let's dive a little more deeper.
12:45
Now that we've seen the setting up in Revit,
12:48
setting up the scene in 3D Studio Max,
12:51
and before that taking note of certain settings in 3D Max,
12:55
let's see how we can set up Arnold light.
12:59
So before we begin, let's take a look at setting up the 3D Max
13:05
Scene again, where we are going to be using IBL lights to set
13:13
out a lighting scene.
13:15
And we have Arnold, which optimizes renders
13:18
when using its own lights.
13:20
We need three lights to set up our scene.
13:23
So basically, we need a Skydome.
13:25
So it's something like an imaginary dome
13:27
for the environment, which creates a sky
13:30
kind of environment, and a distant light,
13:33
which personifies like the sun.
13:37
And then you can toggle the distance of the distant light
13:40
so it appears like a sun in your 3D rendering.
13:43
And finally a portal light to carry light from your outdoor
13:47
to your interiors.
13:49
So it's just like how a natural environment,
13:51
your daylight actually seeps inside the 3D model.
13:55
Your portal light or your portable light
13:57
will help you to move or carry this light
14:01
from your outdoor settings to your interiors.
14:05
So on the right, you see the image, which is nothing
14:07
but a wireframe of the same 3D import
14:10
we have imported inside 3D Max.
14:15
So moving on, let's also look at the camera settings.
14:20
So talking about the camera and the environment,
14:22
when we use a setting called an IBL,
14:25
we need to set up the environment
14:27
to continue setting up our render.
14:29
It's important to select the environment,
14:31
or you could select an image, or you could map a Skydome,
14:34
or you could create a skylight or sunlight.
14:38
So these settings are important because your camera
14:42
is going to work in tandem with these settings.
14:45
So in a sense, your camera and the environment,
14:48
you have set up your scene, work together.
14:51
And what you could do is you could
14:53
set up your physical cameras and toggle the exposure globally,
14:59
or it could be location based.
15:01
And all these settings will be applied
15:04
to your environment, which can be viewed in your final render.
15:10
Now that we've seen a few settings for camera
15:13
and lighting, let's see how we can actually
15:15
set up Arnold render.
15:19
So this involves a piece where we
15:22
have an anti-alias and a sample, and something
15:25
which is called an AOV, which is an arbitrary output variable.
15:30
So let's take a deeper dive at what exactly
15:33
Arnold render set up means.
15:36
So we do have a bunch of samples, like the camera,
15:40
you can find the actual problem.
15:44
If you have a rendering issue, maybe you
15:47
can change the orientation of your camera.
15:49
You can increase the overall render time.
15:52
You can decrease noise.
15:54
Then these are a bunch of lighting related settings,
15:59
maybe like specular or diffuse or camera.
16:03
So all these different settings and you
16:05
might have to do a little bit of a trial
16:08
and error with these settings to get the best lighting set up
16:12
and the best camera angle for your 3D view.
16:17
So moving on, another vital piece
16:20
of setting up the Arnold render is
16:22
you can also specify the depth-- so how much rays
16:27
or how much lighting can be.
16:30
So the depth-- this restricts the total number
16:33
of rays that can be processed.
16:35
Again, if you increase the number of rays
16:38
to more than 8 or 10, it's going to take a longer processing
16:42
time.
16:44
So one of the final pieces as we're
16:46
gearing up towards the end of our settings,
16:50
another thing is--
16:51
we also have a factor called noise and shadows.
16:55
This is not in the render settings.
16:57
But you can also set up light settings or samples,
17:01
or you could have other materials, which actually
17:05
duplicate the noise settings or the shadow noise,
17:08
essentially grains or grains that appear on your building.
17:13
So you could set up your Arnold render
17:16
to work according to the settings you've selected.
17:21
And what's more is Arnold actually
17:23
brings all the color light information from the background
17:27
picture.
17:28
And you might know about HDR and bitmaps for environment maps.
17:36
So all these are like if you use a bitmap,
17:39
you're going to deal with something, which
17:41
is of a higher resolution.
17:43
And then for exposure control, you
17:45
have to define these values to get a darker environment.
17:48
Say you are rendering the same exact building
17:51
in daytime and in the night.
17:52
There are a lot of settings where
17:54
you can work with in changing the tint
17:56
of the global lighting, changing the color of the background,
18:01
then limiting the brightness of the contrast in the exposure
18:05
control.
18:06
So a lot of settings which helps you
18:09
define or set up your Arnold render.
18:12
So once you set up, you have a very nice looking 3D render.
18:18
So here what we have is we have a darker environment.
18:21
So we have stars.
18:22
And it's kind of a night sky effect.
18:25
And we also have played with a little bit
18:27
of the light settings where you can see.
18:30
It looks like a rainy evening.
18:32
And you can see the reflection of all the trees
18:35
and the surrounding elements on the floor plane.
18:39
So this is a close to life scenario
18:41
of the 3D building rendered in an evening sky with stars.
18:46
And then you can also go and change the colors.
18:48
So maybe you want the same building
18:51
to be rendered in a sunset background,
18:53
you can do that as well.
18:55
And then if you also want a pure daylight scenario
18:58
for your background, you can again
19:00
go back to the Arnold render and change
19:03
all the color light information from your background
19:06
or your Skydome to have that effect on your final render.
19:11
So moving on to the final piece, I hope that was helpful.
19:14
So here are a couple of websites where
19:17
you can browse for additional map and textures.
19:23
So you do have our own website called the area.autodesk,
19:27
where you could download a bunch of nice looking pictures right
19:30
from glass to sky to skin or a bunch of other elements,
19:38
like construction bricks or concrete or--
19:42
so a bunch of textures you could download there.
19:45
And then from Viz-people, you could also
19:48
download people maps, like for visualizing people and applying
19:52
texture maps to people.
19:56
And you also have extra courses and learning paths,
20:00
and other coaching topics, which you can find on our Customer
20:05
Success Hub.
20:07
So you have to navigate to that link
20:09
at our customersuccess.autodesk.com.
20:12
So I hope that was helpful.
20:15
And I hope you have a good understanding
20:19
of how to visualize Revit models in 3D Studio Max.
20:23
Thank you.
Video transcript
00:00
[MUSIC PLAYING]
00:04
VIVEKA DEVADAS: Hello, everyone.
00:05
Welcome to today's session on How to Visualize
00:08
Revit Models in 3D Studio Max.
00:11
I'm Viveka Devadas, designated specialist,
00:13
and I'll be your host and facilitator today.
00:17
Before I begin, a quick overview on our safe harbor statement.
00:22
During the course of this presentation,
00:24
I may make some statements regarding future events
00:27
and statements regarding planned or future plans
00:30
for our existing products and services.
00:33
So these statements are not intended
00:35
to be a promise or guarantee for future delivery,
00:38
and this may change.
00:39
And we do not assume any obligation
00:42
to update these statements we may make to reflect events that
00:46
occur or circumstances that exist
00:48
after the date of this presentation.
00:53
So before I begin, I want to tell
00:55
you a little more about myself.
00:57
So I'm Viveka Devadas, designated support specialist
01:00
based in the Boston office.
01:02
I have a background in design.
01:05
I'm an architect and international associate.
01:08
This is my fifth year at Autodesk.
01:10
And before joining Autodesk, I worked in the AEC industry
01:14
for 10-plus years.
01:16
Some of my previous roles have been--
01:18
I worked as a project architect, a visualization designer.
01:22
I've also been a design instructor
01:24
and worked on the social media forums.
01:28
You can find me on the Autodesk's community Revit
01:31
forums.
01:32
And apart from my regular role, I also
01:35
serve on the advisory board for the Autodesk's Extended Reality
01:39
or the XR core team.
01:41
Feel free to connect with me on LinkedIn,
01:43
and we can discuss more.
01:47
So let's begin.
01:48
So before taking to 3D Studio Max--
01:52
that is going to be our first part.
01:54
And we're going to dive a little more in detail on what exactly
01:58
should be done, before taking your model to 3D Studio Max.
02:04
So since we are talking about taking your model from Revit
02:08
to 3D Studio Max, the first step you should be aware of
02:13
is to prepare this Revit 3D model.
02:16
So go to your 3D View and complete any design work
02:20
before the model is getting exported.
02:23
So in short, you should prepare your 3D View.
02:27
You should create a separate
02:30
You can do that from your Properties Browser.
02:34
And then it's also good to check for any missing materials
02:39
and also set appropriate lighting and environment
02:43
before you do the import to 3D Studio Max.
02:50
So let me run through a quick demo on what you need to do.
02:56
Now that we've discussed the basic steps,
02:58
I'll start the demo, and we can have a quick overview
03:03
on what we need to do to prepare the model before we take it
03:06
into 3D Studio Max.
03:09
So for the demo purposes, I have Revit 2020 over here.
03:15
So let me start playing the animation.
03:19
Create a 3D Max view.
03:22
Or let's select a view and let's duplicate that view.
03:28
And after duplicating, it's going
03:30
to create a copy of the same view.
03:32
So you can go ahead and you can hit Rename.
03:35
And after you hit Rename, you can rename
03:38
it as preferred as your choice.
03:42
Or you can just for making it simpler, just
03:45
call it "for 3D Studio Max."
03:47
So you might have a bunch of 3D views,
03:50
and it's always good to rename that.
03:52
The next step is your VG graphics or the Visibility
03:55
graphics.
03:56
So once you click on the Edit from your Visibility graphics
04:01
toolbar, you can check or uncheck.
04:04
If you don't need certain elements,
04:06
you can go ahead and check and uncheck.
04:09
For instance, you do not need conduits or duct fittings
04:14
because this is not going to be visible in your exterior view.
04:18
So you can do a quick check on what you need to actually get
04:24
imported inside 3D Studio Max.
04:26
And then you can check or uncheck
04:29
what you need to take it, what visibility you
04:33
need to have in your 3D model.
04:37
So once we have removed what we do not need,
04:40
we are going to hit Apply and OK.
04:42
So your model is optimized before you take it
04:45
into 3D Studio Max.
04:47
Now, that's not all.
04:48
You hit Save and then you go to your file.
04:54
And you also check for a quick rendering,
04:58
like you click on Realistic from your Properties menu.
05:03
You click on Realistic and then it takes a while depending
05:06
on the size of your model.
05:09
So you can see a rough draft of how your building actually
05:11
looks, with all the artifacts, the trees, and the other site
05:17
elements.
05:18
So this gives you an overall idea
05:20
of how your model is actually looking
05:22
with all the applied materials.
05:25
So once you've done that, your model is almost ready.
05:28
Another thing we can check is we can go check
05:31
on the display options.
05:33
We've set it to Realistic.
05:34
Now, we can also click on the Shadows
05:36
where we can cast some shadows on the building.
05:39
Then we can click on the Lighting
05:41
where we can select a lot of lighting, like Sun Settings.
05:46
And we can adjust the sun settings for a certain angle
05:49
depending on the season or the location.
05:53
So once you've tweaked all those settings,
05:56
again you can set your style to Realistic,
05:59
and you can hit Apply.
06:01
And then that's going to show you a little more
06:06
close to life setting, where you can also apply a Fine or Coarse
06:12
or Medium.
06:13
And again, a quick tip is if your model is of a huge size--
06:19
you might want to hide elements, like the pedestrian pathway
06:22
or the roads--
06:25
it shows what you see on screen appears at a faster pace.
06:30
So once you played through all your settings,
06:33
it's good to save your final export as a Revit file.
06:38
And you can change the name of your file name
06:41
to a preferred name and a preferred location.
06:45
And you could call it like "for 3D Studio Max"
06:50
similar to the view you have set up
06:53
in your properties or your project browser.
06:56
So once you've done that, it takes a while to save.
07:01
And once you hit Save, your model is ready.
07:05
And then we let's move on to the next step.
07:08
So the next step is Setting up 3D Studio Max.
07:11
Now that we've seen how we can take the model from Revit to 3D
07:15
Studio Max, there are some settings we need to watch,
07:19
or we need to do in order to have a successful input.
07:24
So the next step is getting your model up
07:28
to speed in a 3D Studio Max environment
07:30
and what you need to pay attention
07:35
to when you're setting up your 3D Studio Max space.
07:40
So two things, let's talk about two things here.
07:43
So one is setting up your standard workspace
07:47
and one is setting up your units.
07:50
All this has to take place before you import your Revit
07:54
file.
07:55
So let's play a quick demo.
07:58
And what you need to do?
07:60
So this is your 3D Studio Max environment.
08:03
So you need to set your workspace.
08:07
So your workspace-- you can set up a default workspace
08:11
or a workspace of your choice.
08:13
You know you're in the 3D view.
08:15
So you could go to Customize and you could go to Units.
08:20
And from your units, you can set up
08:22
relevant units, like metric or US imperial,
08:25
depending on the location or depending
08:27
on where you're located.
08:30
You could set it up in feet and inches and metrics.
08:33
So those are the two settings you need to really watch out,
08:36
you need to do before you actually take your model
08:40
into 3D Studio Max environment.
08:43
So let's keep moving on, and let's also
08:47
see what you need to do when you're actually going
08:51
to import your Revit model.
09:02
So before we import the Revit file into 3D Studio Max, again
09:08
a couple of other things we need to pay attention to.
09:12
So let me play a quick demo over here
09:15
to get a quick overview of what we need to do.
09:19
So from File, I'm going to go Import, pick Import.
09:24
And then once I click Import, I am
09:26
going to navigate to the file "for 3D Studio Max,"
09:29
and then I'm going to click Export.
09:32
And then your model actually appears on the 3D Studio Max
09:36
workspace.
09:41
It takes a while again depending on the size.
09:43
So you have to make sure to select the same--
09:46
in your Import Settings, you have
09:48
to make sure you're selecting the view you have defined.
09:52
And then you could also select other, say,
09:56
you have a defined Revit materials which you use,
09:59
you could take that.
10:01
And then you have to pay attention to other objects,
10:04
like maybe you don't want to import lights from Revit,
10:07
or you don't want to import a daylight system.
10:10
You can click uncheck or check that.
10:14
And then you could hit Import.
10:18
Again, it takes a while depending on the model size.
10:21
And if your model is a little huge
10:23
or the file size is big, so it's good to optimize the model
10:28
or delete all the extra elements you
10:31
do not need in your
10:35
So your file size is reduced.
10:37
And your software performs at a good speed.
10:46
So once you get your model into 3D Studio Max,
10:50
this is how it looks in the default shading
10:52
in the standard workspace.
10:54
And what we are looking here is add a perspective 3D view.
10:58
And using the toggle, you could navigate,
11:03
or you could look at some camera settings,
11:07
like maybe you could look at the 3D Max view.
11:11
You could look at different views.
11:14
And so what we have here is a standard workspace.
11:17
And again, it's a default shading.
11:22
So now, your view has been successfully imported
11:25
inside 3D Studio Max.
11:29
So another vital part of the entire setting
11:33
is Setting up your 3D Max Scene.
11:36
And we have something called the scene converter.
11:39
So let's take a quick look at what you
11:42
need to do before you set up your 3D Max Scene.
11:46
So now what exactly is the screen converter?
11:49
The screen converter easily converts all your legacy scenes
11:53
to take advantage of newer lights, materials,
11:56
and renderer features.
11:58
So what we can do is we can set default renderer values.
12:02
Material will be converted to physically-based materials.
12:06
And cameras also will be converted
12:08
to physically-based cameras.
12:11
So in your Screen Connector menu,
12:13
you have a bunch of options where
12:15
you can actually look at all the different kind of renderings.
12:21
And you can set a default renderer,
12:23
and you can convert your scene depending on your needs.
12:28
So the scene converter easily converts your legacy scene
12:32
to take advantage of new lights, materials, and features.
12:36
And your cameras will also be converted
12:39
to physically-based cameras.
12:43
So let's dive a little more deeper.
12:45
Now that we've seen the setting up in Revit,
12:48
setting up the scene in 3D Studio Max,
12:51
and before that taking note of certain settings in 3D Max,
12:55
let's see how we can set up Arnold light.
12:59
So before we begin, let's take a look at setting up the 3D Max
13:05
Scene again, where we are going to be using IBL lights to set
13:13
out a lighting scene.
13:15
And we have Arnold, which optimizes renders
13:18
when using its own lights.
13:20
We need three lights to set up our scene.
13:23
So basically, we need a Skydome.
13:25
So it's something like an imaginary dome
13:27
for the environment, which creates a sky
13:30
kind of environment, and a distant light,
13:33
which personifies like the sun.
13:37
And then you can toggle the distance of the distant light
13:40
so it appears like a sun in your 3D rendering.
13:43
And finally a portal light to carry light from your outdoor
13:47
to your interiors.
13:49
So it's just like how a natural environment,
13:51
your daylight actually seeps inside the 3D model.
13:55
Your portal light or your portable light
13:57
will help you to move or carry this light
14:01
from your outdoor settings to your interiors.
14:05
So on the right, you see the image, which is nothing
14:07
but a wireframe of the same 3D import
14:10
we have imported inside 3D Max.
14:15
So moving on, let's also look at the camera settings.
14:20
So talking about the camera and the environment,
14:22
when we use a setting called an IBL,
14:25
we need to set up the environment
14:27
to continue setting up our render.
14:29
It's important to select the environment,
14:31
or you could select an image, or you could map a Skydome,
14:34
or you could create a skylight or sunlight.
14:38
So these settings are important because your camera
14:42
is going to work in tandem with these settings.
14:45
So in a sense, your camera and the environment,
14:48
you have set up your scene, work together.
14:51
And what you could do is you could
14:53
set up your physical cameras and toggle the exposure globally,
14:59
or it could be location based.
15:01
And all these settings will be applied
15:04
to your environment, which can be viewed in your final render.
15:10
Now that we've seen a few settings for camera
15:13
and lighting, let's see how we can actually
15:15
set up Arnold render.
15:19
So this involves a piece where we
15:22
have an anti-alias and a sample, and something
15:25
which is called an AOV, which is an arbitrary output variable.
15:30
So let's take a deeper dive at what exactly
15:33
Arnold render set up means.
15:36
So we do have a bunch of samples, like the camera,
15:40
you can find the actual problem.
15:44
If you have a rendering issue, maybe you
15:47
can change the orientation of your camera.
15:49
You can increase the overall render time.
15:52
You can decrease noise.
15:54
Then these are a bunch of lighting related settings,
15:59
maybe like specular or diffuse or camera.
16:03
So all these different settings and you
16:05
might have to do a little bit of a trial
16:08
and error with these settings to get the best lighting set up
16:12
and the best camera angle for your 3D view.
16:17
So moving on, another vital piece
16:20
of setting up the Arnold render is
16:22
you can also specify the depth-- so how much rays
16:27
or how much lighting can be.
16:30
So the depth-- this restricts the total number
16:33
of rays that can be processed.
16:35
Again, if you increase the number of rays
16:38
to more than 8 or 10, it's going to take a longer processing
16:42
time.
16:44
So one of the final pieces as we're
16:46
gearing up towards the end of our settings,
16:50
another thing is--
16:51
we also have a factor called noise and shadows.
16:55
This is not in the render settings.
16:57
But you can also set up light settings or samples,
17:01
or you could have other materials, which actually
17:05
duplicate the noise settings or the shadow noise,
17:08
essentially grains or grains that appear on your building.
17:13
So you could set up your Arnold render
17:16
to work according to the settings you've selected.
17:21
And what's more is Arnold actually
17:23
brings all the color light information from the background
17:27
picture.
17:28
And you might know about HDR and bitmaps for environment maps.
17:36
So all these are like if you use a bitmap,
17:39
you're going to deal with something, which
17:41
is of a higher resolution.
17:43
And then for exposure control, you
17:45
have to define these values to get a darker environment.
17:48
Say you are rendering the same exact building
17:51
in daytime and in the night.
17:52
There are a lot of settings where
17:54
you can work with in changing the tint
17:56
of the global lighting, changing the color of the background,
18:01
then limiting the brightness of the contrast in the exposure
18:05
control.
18:06
So a lot of settings which helps you
18:09
define or set up your Arnold render.
18:12
So once you set up, you have a very nice looking 3D render.
18:18
So here what we have is we have a darker environment.
18:21
So we have stars.
18:22
And it's kind of a night sky effect.
18:25
And we also have played with a little bit
18:27
of the light settings where you can see.
18:30
It looks like a rainy evening.
18:32
And you can see the reflection of all the trees
18:35
and the surrounding elements on the floor plane.
18:39
So this is a close to life scenario
18:41
of the 3D building rendered in an evening sky with stars.
18:46
And then you can also go and change the colors.
18:48
So maybe you want the same building
18:51
to be rendered in a sunset background,
18:53
you can do that as well.
18:55
And then if you also want a pure daylight scenario
18:58
for your background, you can again
19:00
go back to the Arnold render and change
19:03
all the color light information from your background
19:06
or your Skydome to have that effect on your final render.
19:11
So moving on to the final piece, I hope that was helpful.
19:14
So here are a couple of websites where
19:17
you can browse for additional map and textures.
19:23
So you do have our own website called the area.autodesk,
19:27
where you could download a bunch of nice looking pictures right
19:30
from glass to sky to skin or a bunch of other elements,
19:38
like construction bricks or concrete or--
19:42
so a bunch of textures you could download there.
19:45
And then from Viz-people, you could also
19:48
download people maps, like for visualizing people and applying
19:52
texture maps to people.
19:56
And you also have extra courses and learning paths,
20:00
and other coaching topics, which you can find on our Customer
20:05
Success Hub.
20:07
So you have to navigate to that link
20:09
at our customersuccess.autodesk.com.
20:12
So I hope that was helpful.
20:15
And I hope you have a good understanding
20:19
of how to visualize Revit models in 3D Studio Max.
20:23
Thank you.
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