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Customize the default behavior of VRED when opening data by adjusting the file type settings.
Type:
Tutorial
Length:
2 min.
Transcript
00:03
You can customize the default behavior of VRED when opening data of a particular file type.
00:10
For example, you can set the file compression and choose whether or not textures are saved in a standard VRED file.
00:18
From the VRED Menu Bar, click Edit
00:22
and select Preferences.
00:25
This opens the Preferences dialog.
00:28
Under Module, expand Import/Export, and then File Type to see a list of supported file types.
00:36
Here, you can adjust the global settings to determine the standard process for opening data.
00:43
To edit the VRED standard format, from the list, select OSB/VPB.
00:51
Click the Export tab, and in the Writer group, select a file compression setting.
00:58
Set File Compression to Best for the fastest saving time and a minimal file size.
01:04
Here, you can also define how textures are treated.
01:09
Enable Use Inline Textures to save textures in the VRED file.
01:14
If deselected, only the texture path is saved, and images are reloaded when opening the scene.
01:22
For more control over texture compression,
01:25
Python users can try vrFileTypes.TextureCompressionMode
01:30
with the recommended values: None or Lossless.
01:34
Texture compression for VPBs includes vrMaterialService.compressTextures, which compresses all textures in a scene.
01:44
This saves main and GPU memory while improving texture upload time to the GPU.
01:51
To save your settings, click Apply, and then click Save.
01:57
Now you can efficiently customize data import settings in VRED.
Video transcript
00:03
You can customize the default behavior of VRED when opening data of a particular file type.
00:10
For example, you can set the file compression and choose whether or not textures are saved in a standard VRED file.
00:18
From the VRED Menu Bar, click Edit
00:22
and select Preferences.
00:25
This opens the Preferences dialog.
00:28
Under Module, expand Import/Export, and then File Type to see a list of supported file types.
00:36
Here, you can adjust the global settings to determine the standard process for opening data.
00:43
To edit the VRED standard format, from the list, select OSB/VPB.
00:51
Click the Export tab, and in the Writer group, select a file compression setting.
00:58
Set File Compression to Best for the fastest saving time and a minimal file size.
01:04
Here, you can also define how textures are treated.
01:09
Enable Use Inline Textures to save textures in the VRED file.
01:14
If deselected, only the texture path is saved, and images are reloaded when opening the scene.
01:22
For more control over texture compression,
01:25
Python users can try vrFileTypes.TextureCompressionMode
01:30
with the recommended values: None or Lossless.
01:34
Texture compression for VPBs includes vrMaterialService.compressTextures, which compresses all textures in a scene.
01:44
This saves main and GPU memory while improving texture upload time to the GPU.
01:51
To save your settings, click Apply, and then click Save.
01:57
Now you can efficiently customize data import settings in VRED.
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