• Civil 3D

Surface boundaries and boundary types

Determine surface boundaries and surface boundary types.


00:04

You'll almost always want to add an outer boundary to your surfaces.

00:07

Outer boundaries define the outer extents of the surface.

00:12

In prospector select the existing ground surface from the services collection

00:17

right? Click on it

00:18

and select rebuild automatic.

00:20

This is a toggle option and when it's on the surface

00:23

will update automatically when any changes are detected to its definition,

00:29

expand the surface definition prospector,

00:31

right? Click on boundaries and choose add

00:34

set the name to alter,

00:37

make sure the type is set to outer.

00:40

We'll explore other options later,

00:44

a boundary can either be destructive or non destructive.

00:48

A destructive boundary will destroy or delete

00:51

any triangle side that is outside the boundary or is crossed by the boundary.

00:56

The result is that only whole triangles inside the boundary are preserved.

01:02

A non destructive boundary will trim any crossing triangles to the boundary line

01:07

and delete any whole triangles outside the boundary.

01:12

In this example, we are using a non destructive boundary

01:15

and the mid ordinate distance is set to 10 ft.

01:19

When I apply this boundary,

01:21

the surface edge is now tessellated,

01:24

clearly triangle sides cannot be curved.

01:27

So there'll always be straight edges on your surface boundary.

01:30

The tessellation is controlled by the mid ordinate distance.

01:34

If the mid ordinate distance is small,

01:37

then additional triangles will be created to ensure the setting is honored

01:43

for our boundary select non destructive brake line

01:46

and leave the mid ordinate distance set to 1 ft

01:50

click. OK. And in the drawing, pick the white poly line as shown for the boundary,

01:56

the polyline remains linked to the surface.

01:59

If you delete it,

01:60

then you're deleting the surface boundary and the

02:02

surface will revert back to its original size.

02:06

Use grips to edit the boundary.

02:08

When you change the polyline,

02:09

the surface rebuilds automatically and resizes to the bounding entity

02:14

in this area. Here we have a polyline that represents a building outline.

02:20

We don't want to display contours inside our building.

02:24

In prospector under the existing ground,

02:27

there's an item labeled masks,

02:30

masks are not boundaries,

02:32

they can be likened to a wipe out in a

02:34

cat.

02:35

Unlike a boundary

02:37

triangles inside a mask are not deleted from the surface.

02:40

They're just not displayed,

02:42

right? Click on masks and select crate mask,

02:46

select the building poly line in the drawing and press enter

02:50

in the crate mass dialogue, set the mask type to inside and then click OK.

02:57

Contours inside the mask are now hidden

02:59

but the surface is still there inside the building.

03:02

And if I were to perform a volume calculation,

03:05

it would still include triangles inside the mask.

03:09

Now let's create some boundaries for this lake and island

03:14

in Prospector, right? Click on boundaries and choose. Add

03:20

name this boundary. Lake

03:22

set the type to hide.

03:25

We don't want contours inside the lake.

03:28

Make sure that nondestructive brake line is selected,

03:32

accept the default mid ordinate distance and click. Ok.

03:36

Pick the outer lake polyline

03:38

and the surface is now trimmed to our lake.

03:42

Add another boundary and name it island.

03:46

This time set the type to show

03:48

again, it will be non destructive and the mid ordinate distance is 1 ft

03:53

click. OK. And pick the island polyline.

03:57

The surface is regenerated inside the island.

04:01

You can nest,

04:02

hide and show boundaries

04:04

as many times as you want.

04:06

If I review the surface in the object viewer,

04:09

you can see the surface still exists inside the

04:11

mask but has been deleted inside the lake.

04:15

Delete the lake and island poly lines in the drawing and the surface will rebuild.

Video transcript

00:04

You'll almost always want to add an outer boundary to your surfaces.

00:07

Outer boundaries define the outer extents of the surface.

00:12

In prospector select the existing ground surface from the services collection

00:17

right? Click on it

00:18

and select rebuild automatic.

00:20

This is a toggle option and when it's on the surface

00:23

will update automatically when any changes are detected to its definition,

00:29

expand the surface definition prospector,

00:31

right? Click on boundaries and choose add

00:34

set the name to alter,

00:37

make sure the type is set to outer.

00:40

We'll explore other options later,

00:44

a boundary can either be destructive or non destructive.

00:48

A destructive boundary will destroy or delete

00:51

any triangle side that is outside the boundary or is crossed by the boundary.

00:56

The result is that only whole triangles inside the boundary are preserved.

01:02

A non destructive boundary will trim any crossing triangles to the boundary line

01:07

and delete any whole triangles outside the boundary.

01:12

In this example, we are using a non destructive boundary

01:15

and the mid ordinate distance is set to 10 ft.

01:19

When I apply this boundary,

01:21

the surface edge is now tessellated,

01:24

clearly triangle sides cannot be curved.

01:27

So there'll always be straight edges on your surface boundary.

01:30

The tessellation is controlled by the mid ordinate distance.

01:34

If the mid ordinate distance is small,

01:37

then additional triangles will be created to ensure the setting is honored

01:43

for our boundary select non destructive brake line

01:46

and leave the mid ordinate distance set to 1 ft

01:50

click. OK. And in the drawing, pick the white poly line as shown for the boundary,

01:56

the polyline remains linked to the surface.

01:59

If you delete it,

01:60

then you're deleting the surface boundary and the

02:02

surface will revert back to its original size.

02:06

Use grips to edit the boundary.

02:08

When you change the polyline,

02:09

the surface rebuilds automatically and resizes to the bounding entity

02:14

in this area. Here we have a polyline that represents a building outline.

02:20

We don't want to display contours inside our building.

02:24

In prospector under the existing ground,

02:27

there's an item labeled masks,

02:30

masks are not boundaries,

02:32

they can be likened to a wipe out in a

02:34

cat.

02:35

Unlike a boundary

02:37

triangles inside a mask are not deleted from the surface.

02:40

They're just not displayed,

02:42

right? Click on masks and select crate mask,

02:46

select the building poly line in the drawing and press enter

02:50

in the crate mass dialogue, set the mask type to inside and then click OK.

02:57

Contours inside the mask are now hidden

02:59

but the surface is still there inside the building.

03:02

And if I were to perform a volume calculation,

03:05

it would still include triangles inside the mask.

03:09

Now let's create some boundaries for this lake and island

03:14

in Prospector, right? Click on boundaries and choose. Add

03:20

name this boundary. Lake

03:22

set the type to hide.

03:25

We don't want contours inside the lake.

03:28

Make sure that nondestructive brake line is selected,

03:32

accept the default mid ordinate distance and click. Ok.

03:36

Pick the outer lake polyline

03:38

and the surface is now trimmed to our lake.

03:42

Add another boundary and name it island.

03:46

This time set the type to show

03:48

again, it will be non destructive and the mid ordinate distance is 1 ft

03:53

click. OK. And pick the island polyline.

03:57

The surface is regenerated inside the island.

04:01

You can nest,

04:02

hide and show boundaries

04:04

as many times as you want.

04:06

If I review the surface in the object viewer,

04:09

you can see the surface still exists inside the

04:11

mask but has been deleted inside the lake.

04:15

Delete the lake and island poly lines in the drawing and the surface will rebuild.

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