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Channeling Minecraft to Analyze Architectural Spaces with VASA and Dynamo

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    Description

    Buildings and other architectural spaces are often poorly suited to their occupants. One aspect of this is their spatial layout: It can be hard to walk from one place to another, as the visibility within or outside of a space might be limited and the acoustics can be poor. Automated spatial analysis—during generative or traditional design workflows—helps designers assess these qualities. In 2019, Autodesk Research released a Dynamo package for 2D spatial analysis, followed by one for 3D in 2021. The latter, called VASA (Voxel-based Architectural Space Analysis), takes inspiration from voxel-based environments such as Minecraft to explore architectural spaces. VASA lets Dynamo users analyze buildings spatially, enabling activities such as pathfinding, daylighting, and visibility analysis. This session will look at how Revit users can harness Dynamo and VASA to conceive and design great occupant-centered spaces, validating assumptions using concrete spatial metrics.

    Key Learnings

    • Learn how Autodesk Research has used spatial analysis in 2D and 3D workflows to understand their relevance on other projects.
    • Learn about the benefits of voxelizing 3D space and working with different voxel-based analyses to improve design quality.
    • Learn how VASA can be used in Dynamo and Revit to design better, more-occupant-centered spaces.
    • Learn how to implement generative design workflows inside Revit using VASA to create designs based on spatial metrics like accessibility.