Description
Key Learnings
- Create a model of the existing conditions of the project area
- Layout a roadway both horizontally and vertically
- Adjust the cross section of the roadway
- Visualize the roadway and share it with stakeholders
Speaker
- Brian HaileyIn 1998, armed with a Bachelor of Science in Civil Engineering from Colorado State University, I began my career working at a general civil engineering firm using Land Desktop (LDT). Within a short time, I became the resident (self-taught) expert in LDT and AutoCAD and then learned AutoCAD Civil 3D upon its release. Today, as a registered professional engineer in the State of Colorado and CAD Manager, it’s my goal to deliver best-in-class support for GEI's CAD staff using AutoCAD Civil 3D, Infraworks and other software solutions. To that end, I am professionally certified in Autodesk software, have taught at Autodesk University eleven times since 2007 and won the AUGI Top DAUG competition at AU 2011. With a strong technical skillset and experience as a Civil Engineer and instructor, I regularly provide custom, effective trainings for any size firm. These training sessions include AutoCAD, AutoCAD Civil 3D, AutoCAD Map3D, Recap, Subassembly Composer, Vehicle Tracking, and InfraWorks.
BRIAN HAILEY: All right, welcome everybody. We're going to go ahead and get started. Welcome, second session of Autodesk University. Did everybody get something out of their first session? Yeah? Awesome. Let me guess-- you were the folks that, in high school, ditched the pep rallies?
[LAUGHTER]
The general session is going on right now. I thought for sure nobody would sign up for this class. I thought the people that did sign up for the class would realize that the general session is going on right now and go to that. So thank you. I'm honored that you guys decided to choose my class over the general session. So I am honored for that.
My name is Brian Hailey. This class is Preliminary Roadway Design in InfraWorks. So we're going to get into preliminary design. We are going to stay completely within InfraWorks. I'm not going to get into Civil 3D or anything else. This is strictly within InfraWorks.
A little bit of background on me-- my name is Brian. I think I already said that. I work for Applied Software. We're a reseller based out of Atlanta. I'm in the Denver office, so I get to play in the snow.
I am a licensed engineer in Colorado. I'm an Autodesk certified instructor. I'm a member of the Autodesk expert elite. I've been doing this-- I think this is the 12th time I've been to AU, something along those lines. I decided to look back through my images and found the first picture I put of my boys up in one of my PowerPoint slides. I think it was the third presentation I did. They've grown up a wee bit over the years. So there we go.
Applied Software-- we are an approved provider on the Autodesk Service Marketplace. I just had this-- told to put the slide in just recently. So if you guys need any customization, training, those types of things, feel free to reach out to me or anybody on my team.
We do have a format change for the class. I did send an email out to everybody. I hope everybody got it. The class was originally scheduled to be an hour, 60 minutes, 10:30 to 11:30. I was cramming and trying to get all this information into 60 minutes. I reached out to the Autodesk team and said, oh, I can't do that. Can I do 90 minutes instead?
And they said, sure. So I don't know if you guys know this, but the general session has been extended to go out till 12:15. So we're going to go from 10:30 to 12. Lunch doesn't start till 12:15. That's when the general session gets out.
If anybody needs to leave at 11:30, feel free. I'm not going to mark anybody down on their grades or anything like that if you have to leave early. Just feel free to do so. I just ask that you just do it quietly.
Trivia time-- I always like to start class with a little bit of trivia. So the trivia question I've got today-- what is the longest continuous commercial street in the United States?
OK, so let's narrow it down. What is a street? So a street is a road in a city or town, typically lined with buildings. And what'd you say?
AUDIENCE: Colfax Avenue.
BRIAN HAILEY: Colfax Avenue. Where is that?
AUDIENCE: Denver.
BRIAN HAILEY: Yeah, that's right. It's Colfax avenue in the Denver area. This thing is-- look at that. It goes all the way across the metro area. Yes sir?
AUDIENCE: I think there's a street in Iowa that's longer.
BRIAN HAILEY: Is there? OK. This is a commercial street, so there's no residential on it. Just a little bit of facts about this-- it is 26 miles long, and it is all within a city. Or not within a city, but within-- it doesn't leave cities. So it's not a county road. It's not a state highway. It is just a street. There's no residential along it.
Playboy called it "The longest, wickedest street in America." I tried to find some actual confirmation that that actually came from Playboy, and I haven't been able to find it. But I do know that the next one is 100% true-- my wife likes to call it "The bad road." If anybody is from the Denver area, you'll get that. East Colfax, that's-- when you're growing up in the Denver area, East Colfax is where all the prostitutes and drug dealers are. At least, that's what we were always told.
So preliminary roadway design in InfraWorks. So what are we going to talk about today? Well, first, we're going to get in and we're going to create the existing model. So when we're doing preliminary design, you have to have something to base your design on. We're doing preliminary design. We're not going to go out and get it surveyed. I don't want to spend that kind of cash on this. So we're going to go in and figure out some ways to create that existing conditions.
Next, we're going to get in and actually lay out the roadway. So where are we going to go, both horizontally as well as vertically.
Once we get it laid out, we're going to come in and start modifying the cross sections. So maybe part of this road needs to be two lanes. Part of it needs to be three lanes. So how do I do that? We're going up a hill, and we need to put in a passing lane to get around the slow trucks. I want to put in an additional lane, but just in this piece of it.
And then finally, I want to be able to visualize the design, and I want to be able to share this with stakeholders. So how do I get this information across to other people? So those are the processes that we're going to go through in this particular class.
So first, we're going to start off with creating the existing conditions. Now, there's two different ways that we're going to go about doing this. The first is, we're going to start off by using GIS data. So GIS data. Does anybody know what GIS stands for? Yes?
AUDIENCE: Geographical information system.
BRIAN HAILEY: Geographical information system. That's close. That's not quite it. Does anybody else know? What is it?
AUDIENCE: Get it surveyed.
BRIAN HAILEY: Get it surveyed. Guessing is safer. Golly, it's somewhere. Yeah, but no, you were right, on geographic information system. I like to joke about the "Get it surveyed," because a lot of times, geographic information system data isn't spot on, and you don't want to use it, necessarily, for design. But it is fantastic for preliminary design.
So we're going to bring in some GIS data. The other way we can do it is, well, I don't have any GIS data. I just want to create a model. And so we're going to use Model Builder to also create a-- the existing conditions.
Now, I am going to do this live. So I don't do videos. So I apologize to those of you that really like to watch videos, but I figured, this is AU. Let me go ahead and crash the software in front of you.
So what I've got here is I've got InfraWorks open. I created it a new model. I did nothing to this model yet. In fact, I just created this morning. All I did was say "New," and I gave it a name and told it where to save it. I didn't do this live, because this takes a couple minutes to do.
And what I want to do now is I want to bring some GIS data into here. So I've got a folder that has my GIS data in it. So I went to the city. I downloaded this stuff. I went to the state, the county, wherever it was that I got this stuff. Maybe you have this in-house. And now I want to start using this data.
So the first thing I'm going to do is I'm going to bring in the terrain. So I've got a DEM-- digital elevation model. And this is a GeoTIFF. So how do we add this in? Well, it's really, really tricky. What you do is you take that file and you drag it into the model. And you release, and it's going to connect for you.
Some data sources-- InfraWorks knows what that is. So in this case, it knows that it's terrain, and so I don't have to tell it it's terrain. In this case, it doesn't know where the terrain is. That coordinate system wasn't embedded into that file. So I'm going to have to come in here and I'm going to have to assign a coordinate system. So if you notice the little yellow triangle with the exclamation point in it. It says hey, pay attention to this.
So I'm going to go ahead and assign this. So this is in Colorado, so I'm going to use the coordinate system CO83-NF. So Colorado, NAD83, StatePlane US Foot, right?
I close and refresh this, and it creates my terrain. Now, to be honest, I pared this data set way down, just for speed's sake, but you can do this with huge data sets. I did this for an entire city one time. I did it for the city of Denver. Took a little while, but I was able to do it.
And then I just continue to bring in my other data sets. So here, I've got some imagery. So this is a JP2 file. Again, I simply drag that into the model. This one picks up on everything. It actually had the coordinate system embedded into it. So I don't have to specify the coordinate system. I close and refresh, and now I'll see the imagery draped on top of the surface.
Finally, I have some roads. So I want to bring the roads in. Again, this is just a shapefile. It's a .shp. So if you guys aren't familiar with shape files, if you get just a .shp file, you've gotten a piece of a shape file. You need all those other files with it as well. Just the .shp file won't work for you.
So I've got a shape file. I drag the .shp file into the model. And again, it's going to connect to that data.
In this example, it doesn't know what the shape file is. It doesn't know if it's roads. It doesn't know if it's water. It doesn't know if it's streams or railways-- it doesn't know. So I'm going to have to tell it what type of data it is.
So you can see up here that the type is set to empty. It doesn't know. So I simply come in here and tell it what it is. So in this case, this is going to be roads.
How do you want the roads to look? Well, I'm going to assign a style to it. And I do that by hitting the little pencil icon there. So I hit the little pencil icon. It allows me to choose the style-- how do you want the roads to look?
You can set this up to, if you have specific data in the shape file, to match-- so for example, I can match the collectors and have them all have a certain style of road, et cetera. I'm going to keep it fairly simple here. I'm simply going to use sidewalks and green space.
Once again, I'll go ahead and close and refresh this, and you'll see we get an absolutely beautiful, perfect model here. No irony. No foreshadowing.
Hey, it actually worked this time. Oh, I picked the wrong file. [LAUGHS] It actually worked. I have seen this sometimes-- and if I had picked the right file-- the roads actually dropped down to elevation zero. Sometimes when I do this, the roads end up at elevation zero. Sometimes it works just fine. If you end up with your roads being-- or whatever data source you're bringing in-- dropped down to elevation zero, simply configure the data source again.
So each time I've dragged things in, you'll notice I get data over here. So I'm going to just simply double click on my road. And one of the options, if you go to the Source tab, you can set it to Drape. So if your roads end up-- or whatever data source-- ends up down there at elevation zero, simply tell it to drape it on the surface, and you'll get a much better model. Oops, I didn't mess up.
And there it is-- my existing conditions. Now, like I said before, if you don't have GIS data, we can create a model simply by sending a request up to Autodesk and saying, hey, gather all of this data for me. And this is known as Model Builder. So I'm going to go back to the Home page. So I just hit the little Home icon there. This will take you back to the list of all of the models that you've already created. This is also where you would go if you want to create a new model. So just to show you what I did earlier, I simply went to the New button there. And I just click on New.
Great, it's not working.
Oh hey, look at that. Thank you. No internet. Let's try connecting that again. OK, there we go.
So I just simply gave it a name. I told it where to store it. And it created the model. I am going to need-- OK, I might have to double check that in there just a bit.
What I'm going to do now is-- I'm going to have to do this. So I'm going to go into the Model Builder. I might have to do this later. OK. I might have to sign into their Wi-Fi. No, you don't have to sign into the AU Wi-Fi. Do you? Is anybody else's working?
AUDIENCE: [INAUDIBLE].
BRIAN HAILEY: Nobody else's working?
AUDIENCE: Do you have the cable here?
BRIAN HAILEY: I don't have a cable. I don't have the-- I didn't bring my docking station.
So you go to Model Builder. And you can basically go to Autodesk and say, hey, I want to request data. You zoom in on the area, and you say, hey, I want to get this area. And it's going to create the model for you. You basically say, draw a rectangle around the area.
And it's just like Google Maps. You zoom in on the area that you're interested in. This data that you get comes from-- if you get the terrain, it comes from the USGS. So it's a 30-meter-- I'm sorry, not a 30-meter, a 10-meter DEM. So you end up with about 10 or 30 feet between data points.
The imagery will come from Microsoft Bing. That's the same imagery you'll get if you connect to imagery via AutoCAD. And then everything else comes from OpenStreetMaps.org. So your roadways, your buildings, the railways, the waterways-- all of that information will come from Microsoft Bing.
So I've got-- here is the result of that. Sorry I can't show it to you here. If anybody gets their Wi-Fi back up and running, please let me know, just so I can-- I don't know if it's this room or what.
So this model was created using Model Builder. And then I'll be able to show you what it is that I get.
So it's basic information. So this is in Indiana. It's near Bainbridge, Indiana. Why did I choose Bainbridge, Indiana? I have no idea. I was doing a presentation in Indianapolis, and I was looking for some interesting terrain, and I came across this. And I thought, oh, I'm just going to run with that.
And so we've got this road running through here. So this road is running through here. It goes down through this gully and comes back over here. And what I want to do is I want to replace this road. It's not working for me. And so this is the project that I want to do.
But this is result that you get. So again, the streets, the water-- you see that stream running through the middle here. So my little stream there. That all came from the Model Builder.
So I've got the existing conditions modeled. What we're going to do now is we're going to come in here and we're going to start laying out the roads. So there's two different ways that we're going to lay out the roads. First, we can do it manually. Just go in, create the road, pick, pick, pick, pick, pick, draw in your road, go in, adjust things, adjust elevations, and you're good to go.
The other option that we have is to use some optimization tools. So I've gone through and I've laid out horizontally where I went the road to go. But where does it go vertically? So I've got tools that allow me to optimize the profile. So it'll go through and say, based off of cost, where's the best elevations for this?
I can also do this for optimizing the entire corridor. So I know I need to start here, and I know I need to end here, but I don't know what the best path is. So the corridor optimization tools will help you identify that best path. And It'll go through, optimize both the horizontal path as well as the vertical aspect of it.
So let's go ahead and lay out a roadway manually here. So like I said, this is the road here that I want to replace. It's old, maybe. We need to increase capacity of this road, something along those lines. And so I'm going to come in here, and I just want to lay out my new road. I have a pretty good idea where the road needs to go. So I'm going to come over to the little highway, a little roadway-looking icon, and the create piece of it. And I'm going to create what's known as a component road.
So I click on Component Road. Over there on the right hand side, you'll see the assembly. So what type of assembly do you want this to use? What is the cross section of the road? So if I want to choose a different assembly, simply click on the name of the assembly, and I can choose any of the assemblies that are available here.
So for this particular project, I created a really simple assembly. I called it "Collector." So if I want to, I can simply click up here at the top, and I can filter this list for whatever assembly, if I know the name of it. So I just simply type "Collector." Oops. Helps if you spell it right. And there's my assembly. I double click on it, and it assigns that assembly to the new road.
I can also control the function as well as the design speed. So I can change this to a freeway, and you'll notice the design speed changed to 70 miles per hour. If I change this to a local road, the design speed is 25 miles per hour.
So this particular project-- I'm going to say this is a collector, and we're going to make this 40 miles per hour. I can always come in here and manually adjust the design speed if I needed to. But this is going to be set automatically when I choose the roadway type.
And then finally, down here at the bottom, I can choose how it is that I want to create this. So do I want to go PI-based, or do I want to go entity-based? So I pick a point. I pick the next point. It puts a line between there. I pick the next point. It puts a new line in there. And then it fills a curve between those two lines. So that's the PI-based.
The entity based is, I want to put in a line, then I want to put in the curve, then I want to put in the line, then I want to put in the curve-- those types of things. So that's the entity-based piece.
So I'm going to leave this as the PI-based. And I simply start drawing in my road. So I want to start, I don't know, about here. I pick a point, and I'm sketching in my road. So I don't know. I'll come over here somewhere. And then I want to come down here to the south a little bit. And what you'll notice is it's putting in a spiral-curve-spiral here for me.
So how many people design roads? How many people still use spirals? A few. How many people design roads and don't use spirals? Yeah, even more.
So I've heard that a lot of roadway design is moving away from spirals now. So if you don't want to put a spiral in there, you simply right click and change it from spiral-curve-spiral to curve. And now I'm simply putting a curve in here.
So I'm going to pick a point down about here. I'll come over here. And then what we're going to do is we're going to put a bridge over this gully here. Why? Because I wanted to show you how to put in a bridge, to be honest.
So I'm going to come across the gully here. And then I want to connect back into here, so I'll come up here. And then I want this to line up with an existing road. And then to end drawing in the road, you simply double click. Or if you accidentally clicked-- because you'll do this. You'll click on that last one, and you'll be like, ugh, I wanted it to end. You just hit Enter. That works as well.
And it puts in the road for me. And it makes the best guess at the profile, which, in my opinion, didn't do a very good job. It's just a wee bit of excavation. Well, it's countering all the fill over here.
So once you get the road in here, you can come in and start adjusting things. So I wasn't real precise on the curves and things like that. When you select the road, you'll see the grips, so to speak-- I don't know if they're actually called grips. I'm going to call them grips-- for your geometry.
So I can grab this grip over here by the PI, and I can adjust the PI. So maybe I want to pull this out here a little bit more. I can adjust that. I can adjust the curves. I can add additional PIs. You can simply right click on the road and add a curve.
And then once you're done making those changes, you just click off the road, and then the road will recalculate. So you don't have to recalculate every time you make a little change, like we had to do a few releases ago. So it saves up all of your changes, and then when you deselect the road, it then goes through and rebuilds the road for you.
If I want to do things elevation-wise-- as I'm looking down on the road, I see the horizontal edits. If I flip this more into perspective mode, you'll notice those horizontal grips go away, and I get the vertical grips. So I can come in here, and I can see my vertical information. See if I can find a better curve here. There we go.
So I can grab this PVI-- point of vertical intersection-- and I can change the elevation on it, or I can change the stationing on it. You can't do both at the same time. So I can't bring it up over here. It's either the horizontal or the vertical. So you just do one and then the other. So I can raise this up a little bit.
And when you're doing the vertical edits, the road always updates. It doesn't save up those edits.
But a lot of times, when we're doing the vertical edits, we want to see this in a profile. So if I right click on the road, I can show the profile view. So choose Show Profile View. And then down below, I can see the profile. And I can do the same type of thing down here. I can grab this PVI, and I can adjust it.
And what you'll notice is the roadway didn't rebuild. So it saves up your edit, if you're working in the profile view. So I don't know. I'm going to set this one over here, put that one over there. If I want to get rid of a PVI-- I don't need this one here. I can simply right click on a PVI, and I can remove it. So I can remove this one as well.
If I want to add in a PVI, I simply right click where I want the PVI, and I can Add PVI. So I can remove this one. I found this seems to work better-- just remove the PVIs and then add them in as you need them. It just-- I don't know. No, I don't want to recreate the road profile. So add the PVI, and it adds all that information in.
And it's saving up the edits. And the way you get it to rebuild is you simply move your mouse into the canvas, and then it will recalculate your changes for you.
That looks a little bit better. Maybe I've still got it a little bit more fill over here, but I'm going to pretend that that looks OK.
And now I want to put a bridge in here. So bridges in InfraWorks are really, really easy. You simply select the road, right click, and Add a Structure.
So InfraWorks has two different types of structures. It has bridges, and it has tunnels. Their behavior is pretty much identical. So I'm going to add a structure. I'm going to add a bridge. One time, I was doing a practice run through here. I accidentally chose tunnel, and I had a nice tunnel going over the river. It was cool.
So I pick where I want it to start, and then I pick where I want it to end, and it puts the bridge in there for me. And it uses some default settings. It uses calculations based off of bridge engineers' knowledge. This is not a designed bridge. Don't go out and build this bridge, please. This is just a preliminary, hey, let's put a bridge in here.
If you notice, the model is having to rebuild. So this can take some time. If I need to adjust the bridge, I simply grab those little bars at the end, and I can move them to a different station. And then, again, the bridge will recalculate.
To select the bridge, if you don't have it selected-- so if I grab the road, what you'll notice is I've selected the road. If I want to select the bridge, I select one of the piers. So I grab one of the piers. You can do this with the girders as well. So I grab one of them, and it selects the bridge.
I can also select the individual components. So I can select, say, for example, this particular pier here. Because this particular pier needs to be a different type of pier. So I select the pier, and I can come over here, and I can change the type of pier. So I click on the little icon there, and I can come over here, and I say, hey, I want this to be a flared column instead of the standard column. So I double click on the type, and it's going to apply that to that specific pier. Just that one pier. It doesn't do it to them all.
If I want to apply that to other piers, I simply right click on the one that I had, and I can apply this to all the piers, or to the next selection. So I'm going to choose All Piers, and now all of my piers will have that flared pier style assigned to it.
And like I said, you can do the same things with your girders. So if you select a girder, you're actually selecting the bridge. Select the girder again, you're now selecting the girder group, which is all the girders between the piers, or the pier and the abutment. If you select the girder again, you're now selecting that individual girder. So you can change them multiple different ways.
And then again, just like with the piers, you can right click and say Apply To. So you can apply it to the girder group, or you can apply it to all girders. Or you can even apply to the outside girders, because those outside girders need be a different type than the interior girders.
So that's laying things out manually. Once you get it laid out manually, you can go through and use the Profile Optimization Tool. So this will go through and optimize your profile. And again, this does it based off of cost. So this is going to be found underneath the Analyze tools. It looks like a little scale. I still don't get the InfraWorks icons. Is anybody with me on that? Yeah, theyre just-- it's like, seriously? What is up with the [? Qbert ?] button?
So I'm going to come over here to the Analyze tools, and I'm going to go into Profile Optimizations. Just right down here-- Profile Optimizations. It's going to ask me, which component road do you want to optimize? So I select the road. And then over there on the right, I go through the different settings.
So the design speed-- if you notice, it did pick up on the design speed from what I had assigned to the road. I can come in here and change it, if I want to, but I don't want to. I give it a new job description. And then you can choose the structure style. So I want to use this particular type of road. I want to use these things if I'm putting in bridges. I want to use that if I'm putting in tunnels. So when I click on bridge here, I can choose different options for my bridges.
I'm just going to leave them set to the default. And if I wanted to, I could simply go ahead and optimize it right now. But I'm not going to do that, because there's some settings that I want to double check first. Down here at the bottom-- you'd think Optimize It would be down at the bottom, and these settings would be above Optimize It.
But down here at the very bottom, you'll see a little thing called Advanced Settings. If I expand that out, this is where I have all my advanced settings. So the first one we're going to take a look at is the profile constraints. So what's the maximum grade that you can have on your road? What's the minimum distance that you want to see between your PVIs? Are there any PVIs that you need to maintain that elevation of?
I need to lock that PVI. Maybe we're going underneath an existing bridge, and I need to lock that PVI at that spot. So I can go through here, and I can adjust my profile constraints.
My quantity options-- do you have a spot where you're going to have a waste pit or a borrow pit? So I've got a hillside over here I don't mind tearing down to build my road, and I've got a ravine over there I don't mind filling in to waste for all that so I don't have to haul the dirt quite as far.
The construction rules-- I can choose whether or not I want to use bridges, whether or not I want to use tunnels. And then finally, I actually have the costs. So that very last option there is the construction and earthwork costs.
So if I click on Construction and Earthwork Costs link here, it opens it up, and I can come in here and adjust these numbers. So for example, right now, my excavation is set to $2.34 a cubic yard. So if I double click there, I can change that to whatever I need. Maybe in this particular area, the excavation is going to be a lot more expensive, because we've got a lot of rock. So I can go in here and start adjusting these numbers to help me optimize this profile.
And once I'm done, I click Optimize It. So you guys are aware, profile optimizations does take Cloud Credits. If you want to check to see how much it's going to cost you before you do this, you can click here to check how much Cloud Credits this is going to run you. So I'm going to go ahead and click here to check. And I still have network issues. But when I did this in the past, this was right at 100 Cloud Credits. Anybody know how much a Cloud Credit costs?
AUDIENCE: $1.
BRIAN HAILEY: $1. Yeah. So this will run you about $100. So I would reserve this particular tool for those really long roads that you need to go through and optimize. But it's there as an option for you, if you would like.
AUDIENCE: [INAUDIBLE]?
BRIAN HAILEY: So the question is, if you're on subscription, you get Cloud Credits with subscription, and then those credits will be deducted from your account. Does that answer the question? OK.
Once you've done the optimization, which I can't do today, it's going to show up in your job monitor. So your job monitor shows you all the optimization jobs that you've done. So as you can see, I've done three different ones here. I've got a profile, and I did two different quarter optimizations, which we'll see here in just a bit.
If you want to see the results, you can just click on the report icon, and it will open up a PDF, or download a PDF, and you'll be able to see those results. Let's see if I can actually find my PDF. If I should have it available here. That's not it. There it is.
So this is what the report will look like. So it shows you your profile. It shows you the construction information, the typical cross-section. It shows you quite a bit of information, your mass haul information. Again, more hauling. Cross sections, typical stations.
It even shows you the pier for the bridge, which I think is cool. It shows you the volume report. And then last but not least is the legal reminder. So you've got to remember that lawyers will be involved if you do something.
And when you want to see the results, you'll simply click on the Create a Proposal to view the results in the model. And what this will do-- this will download a little IMX file. So IMX, that's what we use to transfer InfraWorks data back and forth between Civil 3D and other programs. And it'll create a new proposal, and it'll just a assign that elevations to your road for you.
So that's the profile optimization tools. And then we get to corridor optimization. And again, corridor optimization says, well, I can go from here to there. I don't really know what path I want to take. Why don't you help me figure this out?
So I've got a proposal here that I've set up to help me with this. And basically, what we do is, first of all, we need to specify the path. So let me go ahead and close out of the profile optimization tools here, close out of the job monitor. And so what I want to do is I want to start about here where the road intersection is, and I want to end about there. So I need to tell it, that's my path. The path is not the route. It's just the start and end point.
So I'm going to go into my corridor optimization tools. Every time you come into the corridor optimization tools, it is going to default to 65 miles per hour. So always make sure that you change this. If you're in the metric, I'm sure it defaults to a specific speed for metric too.
So I'm going to set this to 40 miles per hour. Again, I can choose the road style, the bridge style, the tunnel style. And then I need to have the path. You can have multiple paths in the model. This little pull-down here will show you all of the paths that you have. As you can see, I don't have any in this model. So I simply hit the green plus to the right there, and this allows me to create the path.
So where do I want to start? Well, I want to start-- I don't know. Not there. I want to start there. And where do I want it to end? Well, I want it to end there.
So I just picked those two points. Don't mind the little flashy things you saw there. I'll explain those in just a little bit-- that thing. Don't worry about it yet.
This is the path. If you're going to have multiple paths in the model, you probably want to name them. If you hit the Expand button just to the right of the green plus, this will show you all of the paths that you have. You can simply double click on it and rename it to whatever you like, just to help you organize your paths.
Again, I could simply hit Optimize It, and it will go through and optimize the file for me. But again, I have options. So down here at the bottom, I have my Advanced Settings.
And the first thing we have is this thing known as Cost Zones and Suitability Maps. Because there are spots in this model that are more expensive to build through than other spots, and I would much rather take the cheap route than the expensive route. So I can create a suitability map that says, these areas are cheap and these areas are expensive.
So let's go ahead and do that. So I'm going to open the suitability map. This is just a shortcut to it. There's access to it underneath the orange eye. So I just go ahead and open the suitability map. When you first create a model, it will have a suitability map already in it. I went ahead and deleted it, because I want to show you how to create one from scratch.
So I'm going to select a map. I don't have any maps, so I'm going to create a new map. And I'm just going to name this one. So I'm going to hit the little pencil sign right there, saying, hey, I want to edit this name. And I'm going to name this one "Corridor Optimization."
Now we can add layers to the suitability map. The layers come from your model explorer. So I'm simply going to add a layer. And in this case, what I want to add is the water area. So I've got that water area running through the middle. I want to try to avoid that as much as I can. I don't want the road to go along the water. That would be silly.
So I'm going to add that in. And the way I do that is by hitting the little filter icon. I don't know why that represents filters. It looks more like a funnel to me.
So I click the little filter icon. And then here is my model explorer. I'm just going to scroll down a bit here, and I'm going to toggle on the water areas.
There's no OK button here. You simply close it hitting the X. And you'll see that that has now been added in here.
Some options here-- I can put in a gradient width. So I've got my avoidance value right here at the edge of the water. And then over here, I'm not having an avoidance. So how far do you want to go to transition from the maximum avoidance to no avoidance? And so this is defaulting to 50 meters. I'm just going to run with that. I'll select OK.
It's now added, and then I can use this slider to adjust the avoidance weight, so to speak. So is it really, really expensive, or is it just kind of expensive? So I am going to leave this set to 50. I'm going to apply this. And we'll see the results here in just a minute.
The numbers-- I have no idea what they represent, other than that one is more expensive than the other. So if I set this to 50 versus 100, what does that do the calculations? I don't know. I've asked. I've searched. I haven't been able to find anything, other than it's more expensive. How much more? I don't know.
So here's a suitability map. And you can see that along the stream is where this particular model has the highest cost. Well, I've got some other things in here that I want to add in. Maybe I want to add some buildings in. And those are even more expensive, because I don't want to have to demolish a building to put this road in. Maybe I've got some archaeological sites. I really want to avoid those. So I can make those super, super expensive
One thing that I struggled with when I first started doing this is there's no way to tell this corridor optimization, I want you to start going that direction. All I'm saying is, I want you to start here, and I want you to end here. And it does it in a vacuum. It doesn't know, am I tying into an existing road?
So in this case, I definitely am. So I want to basically continue this road along to this point, and then I want you to basically continue there, and then go do whatever you need to do to get back to here, and then I want you to line up with this road up here. There's no setting in here anywhere that I've found that allows you to do that. If anybody finds one, please let me know.
So what I've done is I'm using this suitability map to force that alignment. And that's where those two little flashy things came into play. So if you notice, I have two coverage areas here-- one at the beginning and one at the end. And they have a little notch built out of them. And so what I'm going to do is I'm going to add these coverage areas to my suitability map as the most expensive piece. And that'll try to force it to go out the notch, and that will line up that initial road.
How do I get these added in? Because I might have thousands of coverage areas in this model, and I want to take just those two and add them to the suitability map. Well, the way we do that is we create a subset of our coverage areas.
I can't select this, because my corridor optimization tools are open. So let me go ahead and close the corridor optimization. I'm going to go ahead and select this coverage. In fact, I'm going to select both of them. So I just hold my Control key down. I can select the other one as well, so you can get a better idea of that notch.
And what I've done to these is I've simply added a value to the hard cost property. It doesn't matter which one you use. You just need to add something to a specific property that allows you to identify, these are the ones that I want to add to the suitability map.
So I've got a hard cost set to 100. Now I need to create a subset in my Model Explorer. I want to create a subset of coverage areas. So your Model Explorer is going to be found up here. It looks like a little Venn diagram made out of squares. Again, I don't get it.
And down below are my coverage areas. So if you right click on anything under your Model Explorer, you can create a subset. You can also do this by, again, hitting the little funnel icon on the side there. So that will also allow you to create a subset.
So I'll go ahead and create my subset here. I must've missed-- there we go. And basically, we're creating a query. I want to return a subset of coverage areas based off of specific properties. Well, what property am I looking for? Well, that hard costs property.
So this is a coverage property. So if I expand out coverage underneath the properties, you'll see hard costs listed there. So I simply double click on hard cost, and that adds that to my query here. And I want to get anything that has a hard cost equal to a value of 100. And this is creating a subset for me.
I can rename the subset. So maybe I'll call this one "Orientation." Hey, I did spell it right. Good. And you can name it whatever you like. And now when I come over to my suitability map, I can add a layer. I'll go ahead and filter for it.
And I'm going to use-- so if you notice, I now have the little-- I can expand out my coverages, and I can see that "Orientation" subset. So I'll go ahead and toggle that on. Again, there's no OK or Apply. Just close it. And it's added that information to this specific layer. You can add multiple things to a layer, if you want to.
The gradient-- I don't want to this to have a gradient. I want this to basically end where the coverage ends. I don't want to taper into the [? knot. ?] I want a very sharp edge here. So I'm going to set that gradient width to 0. Select OK.
And I'm also going to max this out. I should have named these a little bit better. So you can always name them. Hit the little pencil icon there to rename them. So this one was the water, so I can just come in here and just rename this one "Water." And then the other one I can rename to "Orientation." And then what I'm going to do is I'm going to max out this here. I'll go ahead and apply that.
And what you'll notice is the water is no longer the most expensive. You'll see the color of the water change. And now those "Orientation" pieces are the most expensive.
And now when I optimize this, it's going to try to avoid going-- whoops. It's going to try to avoid going up like this. It's going to go this way, and then go do whatever it needs to do.
So let's go ahead and take a look at-- oh, sorry. Let's go ahead and finish doing the optimization. So I'll go back to my corridor optimization. I choose the path, and I'm going to toggle on the option to include the current suitability map. So whatever the current suitability map is, that's what it's going to use.
I also have my construction rules. So do you want to use bridges when you get more than a certain amount of fill, use tunnels when you get less than a certain amount of cut? I've got grading limits, my alignment constraints. What's the minimum radius for your curves, maximum grade for your profiles?
And then again, we get that same construction and earthwork costs. As far as I know, these are the same settings that you get when you do the profile optimization. I haven't verified that, but I'm fairly confident that they are the same.
And then I click on Optimize It, and this sends the request up to Autodesk. This sends the model up to Autodesk. Autodesk runs through all these different options and sends you back the optimized result. This is not generative design. You'll hear that used a lot at Autodesk. Generative design gives you multiple results. This gives you one.
Let's go ahead and take a look at the results. So let me switch back over here to the PDF. So here is the result when I did not use those added coverage areas. As you can see, the road switched up going this way. And so my original road was coming in here, and then I had to make more than a 90 degree turn to come back this direction. And that's just not acceptable. Adding in those areas allowed that road to make a much more continuous flow through here.
This isn't perfect. You are going to have to come in here and adjust some things. But it's a lot better than without adding those in. And so if you talk to anybody from Autodesk and you're doing this, tell them we want to be able to specify the angle there. It would just make life so much easier here.
So let me go ahead and turn off the suitability map. So if you want to access the suitability map, it's found underneath the orange eye on the Manage, the Analyze, which, again, looks like a Venn diagram. And it's just a couple down, which is the suitability map. And so this is how you can access it outside of the corridor optimization. And I'm simply going to turn off Activate Maps, because I don't want to see the pretty colors anymore.
I'm going to go ahead and switch to the result here, just so we can see what this has done. And so here is my road. Again, I can't select the road, because the corridor optimization tools are still up. So let me go ahead and close out of that. Select the road, and there is the path that it's designed for me.
So we've got the roadway laid out. We've added a bridge. We've adjusted the vertical. We've done some optimization. What do we want to do next? Well, I want to get in here, and I want to start adjusting some of the cross sections.
So there's a couple of different things we can do with cross sections. These are component roads. So we can come in and start adding new components, adjusting components, removing components, those types of things.
We can also visualize the cross section. So just like we have that profile view, we also have a section view. So we can come in here and take a look at the sections and say, does that work? Does it not work? Let's go ahead and-- I want to see what it's doing at this specific section. So we have the ability to go into a section view.
So in this model here, let me go ahead and switch over here on my proposal. And we've got that bridge going across the ravine. And right now, it's, in my opinion, not a very safe bridge.
So if we go take a look at this bridge here, I don't know about you guys, but I don't think I would like to drive across that bridge. So what I want to do is I want to put something else in here. I want to put in curb and gutter, a sidewalk for the pedestrians to be able to cross it, maybe some barriers on the outside to keep cars from flying off into the ravine. It's not going to make a very good movie.
And so the way we do that is by editing the components. So this is a component road. I select the road. If I want to select a component, once the road is selected, I can then select that specific component. So in this case, I selected the lane. Here's the shoulder. So what I want to do is I want to add another lane in here. So when I have the road selected, I right click, and I can insert a road component.
It shows me all of the available components that I have. I can filter here. So I want to put in an extra lane. Maybe we're going to put in a passing lane. So I simply search for "Lane," and there's lots of assemblies that have the name "Lane," so I scroll down until I find the one that I want. And what you'll notice is, as I move my mouse around, this component is going to go between two other components, or on the outside.
So in this case, I want to put it over here on the right hand side, so I click when I see that line where I want it. And it's going to put in a short little segment. And then I can come in and adjust that. And if you notice, the model had to rebuild.
So I can now come in here and I can adjust this. So I put a taper in, a taper out. I can adjust those simply by using the grips. So I can grab this grip, and I can adjust the taper length. I can adjust the length of the lane. If you notice, the road is not rebuilding every time I do this, which is really, really nice. I can also type in values here. So I want this to be 100 feet. And it sets that value. I must've done something wrong there. But I can make any changes that I want.
One really nice thing here is if I select the very beginning or the very end of this component, I get the option to align it to either the start or the end of the road, depending upon which one it is. So I want this lane to go the entire length, so I'm going to take the beginning of it, and I'm going to align it to the start of the road.
And then I'll do the same thing for the end, and I'll align it to the end of the road. And to confirm your edits, you simply click outside of the road, and the model's going to rebuild. And we'll get a third lane on this road. And again, the model has to rebuild.
I've decided I don't want this third lane in here now. I select the road, select the component, right click, and then I can delete the component.
So that's the basics of it. For the bridge, I need a very specific cross section. If I were to try to do this right here on the bridge, and add in all the components and then adjust the starting and the ending stations for each of those components for this bridge, it'll take a while. The first time I ran through this, it took me 20 minutes. It's like, there's no way I can demo this live. I'm going to demo it live for you. It's not going to take us 20 minutes. I found a really handy shortcut.
So I know the assembly that I want to apply to the bridge. And so what I'm going to do is I'm going to come over here to the edge of my model, and I'm going to create a short little road. So I just come up here to my component roads. And I'm going to make this, I don't know, about 45, 50 feet long. Real simple road. And the reason I'm doing it near the edge of the model is because when it has to rebuild, it doesn't have to go very far.
I don't want the shoulders, so I select the shoulder, right click, Delete the Component, and it's done. Repeat the process for the other shoulder, Delete the Component, and it's done. And now I want to put in some curb and gutter. So I select the road, right click, Insert Road Component, and I want to put in curb.
So I'm going to do a search for "Curb," and there's my beautiful curb and gutter. So I select the curb. And then again, I get that orange line saying, hey, this is where I want to insert it. So I click there, and it inserts my curb there. If you've got something that has a side to it, you know, like curb and gutter can go to the left or to the right. If it goes in on the wrong side-- let's say, for example, that this wasn't really a lane, this was a median, it was a paved median, I can flip that component to the other side.
So now my-- oops. Come on. There we go. So you can see, it's flipped over to the other side there. I'm going to go ahead and flip it back. And I'm going to put my curb and gutter on the other side as well. So I'll right click. You always have to deselect the component before you can add another component. So I'll right click, Insert Road Component, and I'll use my curb and gutter again. And this road is nice and short, so I don't have to worry about starting and ending. It's just going to fill the entire thing.
I'm going to go ahead and put in a sidewalk, so I'll insert-- oops, wrong button. Come on, stop. Got ahead of myself there.
So I'm going to insert another road component. And I'll do a search for a "Walk." There's my sidewalk. And I want this to go on the outside of my curb and gutter, so I click out there, and it puts my sidewalk in for me. This sidewalk isn't the right width. I need this to be a bit wider.
So I'm going to come over here to my properties. And I'm going to go ahead and close out of my Model Explorer here. And I'm going to change this from 4.9 to whatever-- to an 8-foot walk. And so once the component's in, you can use that Properties panel on the right hand side to adjust the individual components.
I'll put the walk in on the other side. It always defaults to the last one you were just using, so I don't have to go search for it or select it again. And then again, I'm going to make this an eight-foot walk.
I'm going to put a barrier out here. I'm going to use a Jersey barrier. So one more time-- insert the component. Jersey barrier just happens to be right there at the top. That's convenient. I put that in. And then I'll put one on the other side as well.
Now, I've got pedestrians next to the road. If something happens in the road, I want to do something to help protect the pedestrians. So I'm going to put some bollards along here. So this isn't really a road component. This is a decoration. You can do this with lights. You could populate cars going down the road, if you wanted to.
So again, I right click on the road, and I can place decorations. And you get access to-- well, just about every 3D model that's in InfraWorks. You can do street lamps. You can do fruit stands, mailboxes.
So in this case, I want to do bollards. So again, I'm going to filter for Bollard. And I'm just going to use the very first one. You can create your own, if you need to.
And then once again, where do I want this to go? So I want this to go between the curb and gutter and the sidewalk. So I get that orange line where I want. I click, and it places that decoration there for me.
Now, I need more bollards here. The spacing here is too big. The cars can fit between them. So once I get it in there, just like with the sidewalk, I can come in here and start making some changes. So the spacing-- I'm going to put in a 10-foot spacing.
And then I can also put it in what's known as a seam offset. So rather than being directly along that line, I can offset to the right or to the left. If you're doing a right offset, that's a positive offset. If you doing a left offset, that's a negative offset. So I want this to offset 1.5. So I want offset to the right one and a half. And it places my bollards in there for me.
And then one last time, let me go ahead and add that decoration in again. And this time, I'll set the spacing again to 10. And my offset will be a negative one and a half.
And so you can see how quick you can do this, create this cross section, if you're using a short road near the edge of the model. Like I said, when I did this for the first time, it took 20 minutes, and it was just crazy.
Now what do I do? Well, I want to basically save this cross section. So you can think of the components as sub-assemblies, if you're familiar with Civil 3D. You can think of the assembly as an assembly.
So I right click on the road. I go to Road Assembly, and I'm going to add this to the library. It's going to ask, where along this do you you want to take a snapshot of the cross section? In this case, it doesn't matter where. So I want to do it there.
And then I'll give this a name. So I'll just call this one AU2018. And I'll go ahead and add that in. I just hit the little plus button there, and it's going to take a snapshot of that assembly. And then I can apply to any road that I want to in my model.
I'm done with this little piece of road. I can go ahead and delete it. And then I can go apply this assembly to the bridge. Where's my bridge? There it is.
So I select the road. I right click, Road Assembly, and I can replace the assembly. The first time I saw this, I thought, oh, it's going to replace the entire road. It doesn't do the entire road. It allows you to pick the location.
So I choose Replace Assembly. And I place this little pad where I want it to begin. So I don't know, about there. And then I can use the grips to adjust the starting and the ending station. So I want it to end up there.
And once I get it in the right location, I simply hit Enter, and it's going to take that assembly and apply it to that piece of the road. This takes a moment, because, again, the model has to regen. Can you imagine waiting all this time every time I made-- so for each component that I added to the bridge, I had to wait through that regen process twice. So that's why I like to do it off to the side there.
And there's my bridge. Awesome. Now, let's go-- so that's adding new components. Let's go take a look at the cross section. So how do we get in and view the cross section?
Well, basically the same way that we did it with the profile view. You select the road, right click, and we get the option to show cross section view. And this will bring up the cross section view for us. It defaults to the very first station, so the very beginning of the road.
But what you'll notice is there's three little dots right down here. So these three little dots allow you to choose how you want to look at the section view. So right now, this is looking at the assemblies. If I click this little icon, the far left one, this is your super elevation view. The far right one allows you to see your cut and fill areas.
I don't want to look at it at the beginning. I want to look at it at this curve. So as you can see, this is about station 3350. So I simply come in here and type in a station of 3350, hit Enter, and it takes me to that section. And you can zoom in and zoom out within the cross section view. And it's showing me my cut area and my fill area. If I change to the middle button, it shows me the assemblies. If I pick the left button, it shows me the super elevation view.
And it also shows me, in the model, where it is that I'm looking at the section. And you can grab this little yellow thing and adjust it. So I can slide that, and you can actually watch the cross section change as you slide it. Oh, there we are on the bridge. As I move off the bridge, we get off the bridge back into the curve, and it's going through that super elevation. So it's a really handy tool just to help you investigate what's going on at any spot along the roadway.
So those are our sections. The final thing we're going to get into is, how do we share the model with other people? So there's two aspects that we're going to go through here. The first is, we're simply going to create a visualization. InfraWorks does visualization. It does not do animation.
Visualization is, I'm taking a camera and I'm flying it down the street. Animation is, I'm taking a camera and I'm flying it down the street and then Shrek comes running out of the building with his head on fire. That's animation. Things move. You can create animated things and bring them into InfraWorks, but you can't create animations in InfraWorks.
So we're going to do a visualization. We're going to create a video. We're also going to see how to go about sharing this with people that want to actually see the model, but don't have InfraWorks.
So back here in InfraWorks-- I want to create a visualization. So I've got my beautiful-looking road here with the bridge, and I want to create a video for this. So the way we do this is we create what's known as a storyboard. So this is going to be found on the icon that looks like a monitor with a play button on it. This allows you to get into your visualization tools.
And I'm going to create-- I'm going to go into the storyboard creator. So if you're familiar with movies and things, they create storyboards and say, we want to go from here and then transition to here and then transition to here. That's basically what we're doing.
So I'm going to go into the storyboard creator. And as you can see, I already have a storyboard. This is the one that was playing in the PowerPoint earlier. But I want to create a new one.
So I simply click on the Create New Storyboard button. You can give it a new name, change the name of it, if you like. And then, what information do you want to see in this? If you're not familiar with the visualization and this sort of thing, the two simple ways of doing it is you can either create a storyboard from a designed road, or you can just go in and create your own camera path.
So those are the two options here. So I can Add a Camera Path Animation or I can Create from Component Road. So I'm going to choose the option Create from Component Road. It's going to ask me to select the component road, so I select it. And it does all the work for us.
We tell it, hey, I want to drive on the left side. I want to drive on the right side. I want to be this far above the road, or below, or whatever it is that we want. I select Create, and it's going to add everything that to the storyboard that it needs to basically drive the road. And so when I play this now, I'm now driving the road, which is kind of boring for this particular model. But that's what it's doing.
Let me go ahead and do the other method. So let me go ahead and create another storyboard here. And what I'm going to do instead is I'm going to Add a Camera Path Animation. Now, when you do this, you want to make sure that your model is looking at the correct location first. So I want to start my visualization looking at the model from here.
So I then come in, and I add the camera path animation. And it takes whatever I'm looking at right now, and makes it as the first key frame. I can then simply navigate to the next view that I want. So I want to look at-- I don't know. We'll zoom in here, maybe pan over here. And then I simply hit the little plus to add the next key frame. So I hit the plus. It adds the key frame. And any time you want to, you can simply hit the Play button, and it will show you what you've done.
From here, maybe I want to navigate around a little bit. Maybe I want to look at the bridge a little bit, more from the roadway. I can change that. I hit the plus again, and it does the next key frame. And again, I can hit the Stop, then Play. And it goes in, and it looks at that. And then, ooh. It makes that quick transition.
So when you're doing this, the first time you put it in, it's going to say, hey, what time do you want to go from the first key frame to the second key frame? And it calculates the speed of the camera. When you add in the next key frame, it by default keeps that speed of the camera. So if you're zoomed way out looking at the entire United States, and you zoom in on your project, and then you go zoom around a little bit in your project, it's going to go really, really fast.
So what I always like to do-- I don't like that option. I always like to specify, I want this particular transition to take a certain amount of time. So when you select the key frame, rather than having it keep the speed, you can set the time to the next key frame. So I want this to be three seconds again. And now, when I play this-- we transition over three seconds to there, and then we transition over three seconds to there.
The other thing that I have found out-- I am a civil engineer. I have no eye for art. When I was in college, I took an art appreciation class, and now I can go up to a piece of art and say, that's art. So don't take visualization tips from me. But one thing that I have found is I think it looks a lot better if you put pauses between the transitions. It just seems to look better to me.
So when I select this key frame, I can come down over here, and I can put in what's known as a waiting time. So I'm going to put in a wait time of one second. And now, when I play this, it zooms in. We get a chance to see what it is that I want to focus on. And then it moves on to the next one. And it just seems to make things look a lot better in my opinion.
Go talk to the 3ds Max guys in your office. They'll probably disagree with me and tell you the right way to do things. And then you just simply continue to add those key frames.
So let's go take a look at that first one that I had here. And what you'll notice is I also have what's known as titles and callouts. So the title is, black out the screen, put text there. To add a title, you just hit the button there.
So let me go ahead and get rid of this. So I'm going to delete this title, and I'm going to add a new one in. So I click on the Add Title. It puts it right there. I don't want it at that location in the video. So I can simply slide this back and forth to wherever I want. So I want this at the beginning of this. And I can do the same thing with my camera path. I can adjust that along the time line as well.
When I select the title, I can change the title information over here. So instead of it saying "Your title," I want it to say "Welcome to AU."
I can control the time, so I can use-- it's like resizing a cell in Excel. I can change the time of it.
My callouts-- so if I play this now, you'll notice it's black, "Welcome to AU," and then it transitions into the animation.
The callouts-- all right. Let me go ahead and delete this one. I'm going to add it in again. So I'll simply add in a callout. So a callout is text on top of the screen. It doesn't black it out.
So again, I can adjust it along the timeline. I can adjust the length of it. I can come over here, and I can adjust the text. You can change the font, the size, all that fun stuff.
And now, when I play this, it says "Welcome to AU." It transitions through the video. We get the caption, and it says, "Have a great week." And then you can continue to add additional captions and titles as necessary.
Once you get the visualization done, it's time to record the visualization. So we can click on the old-timey movie camera with the Record button. Did I mention I don't get the icons?
So I click on that icon, and it allows me to record the video. It's going to create a file for me. There's four different file types-- there's an uncompressed video, a Windows Media file, DV video encoder, and an MJPEG compressor. Play around with them. See which one you think looks best. You choose the appropriate type. There are some properties over here to the right. Once you get that chosen, what resolution do you want, et cetera, et cetera. And then you record it.
I did a little bit of testing here. I created-- that video you saw on the PowerPoint? I created that video using all four options. And all I did was switch the option. And so what I want you to do is I want you to see the difference between them.
So as far as the size-- so I created all four of those, and what you'll notice is that Windows Media video was about three megabytes. The uncompressed was almost a gigabyte. That is a huge difference. If you do the math, that's over 300 times larger. It's uncompressed. So it's like a bitmap versus a JPEG. There's no compression to it. So if you're going to use the uncompressed version, be careful. Don't just throw it in a PowerPoint and try to upload it to the AU website. It won't work.
So you create a video. The other option we have is to be able to share the model. And I'm not going to be able to show you the results here, because I don't have internet. But the way you would do this is you would click on the Shared Views here-- that little icon right there. It's grayed out, because I don't have internet connection.
But basically what you would do is you would go create a shared view. And you just say, hey, I want this area. And it's going to take that area, and it's going to upload it to the Autodesk website. And then you'll just get a little link that you can share with anybody. And you can send this link to anybody that has a modern computer using a modern web browser with a decent internet connection. All they have to have is a web browser.
If I remember correctly, Chrome and Firefox will open up the viewer natively. I do believe Internet Explorer, you have to install a little something on it. But who uses Internet Explorer, right? And then it goes up there.
One of the limitations that we do have on it is that the shared views only last for 30 days. So after 30 days, they will disappear. If you need to extend that, you simply go back into the shared views, and there's an option just to extend the shared views, and it'll go back for another 30 days.
Switching to PowerPoint-- oh, there we go. So to wrap things up here. So what did we do in this class? Well, first, we went out and we created the existing conditions. If you remember, we did that two different ways. First, we created from GIS data, and we also used Model Builder. Next, we went and we laid out the roadway horizontally and vertically. We saw the manual tools to lay it out horizontally. We also saw the optimization tools both for the profile as well as the corridor.
Once we got the roadway and the model, we went through and we adjusted the cross section. We were able to edit the components for the road. We were able to visualize the cross sections. And then finally, we were able to create the visualization, the video, as well as doing the shared views.
So does anybody have any questions before we wrap things up? Yes, sir?
AUDIENCE: [INAUDIBLE]?
BRIAN HAILEY: So the question is units, basically. So if I have a surface-- if I have data that's in metric and I bring it into InfraWorks, are there any issues with that? Is that a good summary of what your question is? No, absolutely not.
So if you notice, when I was bringing all that GIS data in, I never specified a coordinate system for the model. I never specified units. The model itself is always going to be whatever coordinates you set when you create the model. If you're using Model Builder, it's going to lat and long. And it takes all of the data and converts it to lat/long for us. And then you can have it display metric or display in feet.
Yes ma'am?
AUDIENCE: Can you get it to spit out any data [INAUDIBLE]?
BRIAN HAILEY: Yes. Would you like to see it?
AUDIENCE: Yeah.
BRIAN HAILEY: OK.
AUDIENCE: [INAUDIBLE].
BRIAN HAILEY: Yeah. So when I first started doing this job, I'd get out and I'd demo software, I was doing a presentation, and there was a guy from Autodesk there. And I was like, do you have any advice for me? He was like, if somebody asks a question, just answer the question. You don't actually have to show them. That's the best piece of advice I've ever ignored.
[LAUGHTER]
Quantities, right? So I want to get some quantities out of this.
AUDIENCE: [INAUDIBLE]?
BRIAN HAILEY: Yeah, absolutely. So what's it going to take to build the road? So I select the road. Select the road. I right click. I don't even have to right click, sorry. Select the road, and I have, actually, two different quantities down here.
So if I click the one that looks like a calculator, I get materials. So how much curb and gutter do I have? How much asphalt do I have? How much shoulder-based material do I have? This actually also includes the bridge. If I wanted to get just the bridge, that's where the right click comes into play. Let me go ahead and close out of my section view over there.
I select the bridge. Again, I select one of the piers, and it selects the bridge for me. Come on. Try that again. Actually-- yeah. So I select the bridge, and then I right click, and I can get quantities for the bridge. And so this is the quantities for the bridge. If I want to get the quantities for that pier, once I get the quantities to display, I can select the pier, and then I can see the quantities for the selected.
But what about earthworks? So I select the road again. And that's where the other button comes into play, over here where it says "Cut and fill." So I click that. And as you can see, it doesn't take anything to build this road, because cut is dashes and the fills-- you would think when I click this button, it would actually calculate the earthworks for me. But when you click the button, you still have to tell it to calculate, and you do that by hitting, of course, the Play button.
[LAUGHTER]
Did I mention something about the icons?
So I hit the Play button, and then it actually calculates the materials for me. If you'd like to, you can toggle on this little button here and say, hey, I just want to get the station range. So I want to get the quantities before the bridge separate from the quantities after the bridge, because I don't want to have to haul material across the ravine.
You can also create a report, and that basically just creates a CSV file for either one of those options. So yeah, absolutely.
Any other questions? Yes, sir?
AUDIENCE: What's the best way to handle roadway striping? Because I noticed on that road, there's white stripe in the middle. Is there a way you can add striping in that's a little more representative of that?
BRIAN HAILEY: I don't know. That's an area that I haven't--
AUDIENCE: [INAUDIBLE]?
BRIAN HAILEY: Oh yeah, yeah, yeah. Sorry. The question was, is there a better way to do striping? Can we add striping better? I was actually at a user meetup yesterday on InfraWorks and that was one of the big complaints that people had. It doesn't do striping well. So everybody here that wants striping should go up to the Autodesk forums, go to the Idea Station, and post up an idea saying, hey, I would love to be able to have better striping.
AUDIENCE: OK. Is it OK to have any plans that add in capability to build custom shapes on the part of the roads that usually have like side roads? Yeah, with a variety of different barrier [INAUDIBLE]? We used to use those to [INAUDIBLE], and it's all gone now. [INAUDIBLE]?
BRIAN HAILEY: Yeah, those are for New Jersey, right? So the question was, is Autodesk going to include the ability to create custom subassemblies, so to speak, that we can then use on the component roads? I don't know the answer to that. Does anybody know? Yes?
AUDIENCE: [INAUDIBLE].
BRIAN HAILEY: Yeah. So for those that couldn't hear, he said Inventor is probably the way that we're going to be going with that.
AUDIENCE: We built those [INAUDIBLE].
BRIAN HAILEY: Right. And right now, I think the intent is eventually, that will also be a part of Inventor. But I honestly don't know.
Any other questions? Yes, sir?
AUDIENCE: Is there other planned production tools, or do we need to move that to Civil 3D?
BRIAN HAILEY: So the question is, are there planned production tools, or do we need to move that to Civil 3D? Yes, we will need to move that to Civil 3D. So again, what I'm showing here is basic preliminary stuff. Once it's time to move into design, you go into Civil 3D. And basically, you would open the InfraWorks model in Civil 3D, and it'll bring that component road into Civil 3D as a corridor. Then you would then go into your production tools for that. Yes, sir?
AUDIENCE: [INAUDIBLE]?
BRIAN HAILEY: Right. So the question is, basically, are we limited to just driving the road or doing the camera path animations? No, there are additional ones that are available there. And yes, I do attribute the fact that I didn't use them to my lack of visualization knowledge. Yes, sir?
AUDIENCE: How long would it take to optimize the profile corridor [INAUDIBLE]?
BRIAN HAILEY: Yeah, great question. So the question is, how long does the optimization take? In getting ready for this class, each one took about an hour, an hour and a half to do. But the nice thing is, you don't have to go through and do it. Let the computer do it. You go off, do something else, and then you get the results. Yes?
AUDIENCE: [INAUDIBLE]
BRIAN HAILEY: So the question is, is there a way to tweak an optimization if it's not quite what you want? As far as I know, you run the optimization and you get the results. If you want to tweak it, you run the optimization again. I don't think I mentioned it, but the corridor optimization-- no Cloud Credits. Just the profile optimization. Yes?
AUDIENCE: Can you also develop lots for the roads or is just for roads?
BRIAN HAILEY: So the question is, can we put lots on the roads, or is this just for roads? So InfraWorks right now really is focused more towards transportation. Really, really hoping that they get more of the site design tools involved in InfraWorks. Right now they are lacking a bit. Autodesk does know about our desire to have those, but they haven't been able to-- or, I should say, they haven't implemented them yet. They've been focusing more on the transportation side of things. Yes?
AUDIENCE: [INAUDIBLE]
BRIAN HAILEY: So the question is, mass haul. You want to be able to see a mass haul diagram-- just right there like you saw a profile view, you want to see the mass haul view, so as you're adjusting the profile, you see there-- not that I'm aware of. Not within InfraWorks. Yes?
AUDIENCE: When you created the assembly [INAUDIBLE].
BRIAN HAILEY: So the question is, when I created the assembly, where does it store the data for the assembly? And it is stored in this model. So if you go open up a new model, it's not going to be available there.
AUDIENCE: Can you import it?
BRIAN HAILEY: So that leads into the next question, can you import and export? I don't know. [INAUDIBLE] says that yes, you can. Any other questions?
Well, thank you, everybody. Thank you for choosing me over the general session. I've got my contact information up here, if anybody wants to reach out to me. As far as I know, nothing else is going on in this room. I'll be willing to hang out, answer any questions that you like. And thank you! Enjoy AU!
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