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Residential Subdivision Grading—Grading Beyond the Roads

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Description

That final detailed grading around the houses when designing a residential subdivision has always been a time-consuming and tedious process. This class will show you techniques that will let you quickly and accurately grade that final design. The focus of this class will be primarily on using feature lines to grade out the lots. You will learn different techniques for creating feature lines, most of the editing tools for feature lines, how to stylize and label your feature lines, and how they can be incorporated into a surface. Even if you've never graded a subdivision and never plan on doing so, if you've ever done any grading at all, you'll benefit from this class, as the tools we'll show here are extremely versatile and you can use them in just about any grading exercise.

Key Learnings

  • Learn how to create and edit feature lines effectively
  • Learn how to maximize efficiency and accuracy while grading
  • Learn how to stylize and label feature lines to assist in the grading process
  • Learn how to create final grading surfaces to be used by the rest of the project

Speaker

  • Avatar for Brian Hailey
    Brian Hailey
    In 1998, armed with a Bachelor of Science in Civil Engineering from Colorado State University, I began my career working at a general civil engineering firm using Land Desktop (LDT). Within a short time, I became the resident (self-taught) expert in LDT and AutoCAD and then learned AutoCAD Civil 3D upon its release. Today, as a registered professional engineer in the State of Colorado and CAD Manager, it’s my goal to deliver best-in-class support for GEI's CAD staff using AutoCAD Civil 3D, Infraworks and other software solutions. To that end, I am professionally certified in Autodesk software, have taught at Autodesk University eleven times since 2007 and won the AUGI Top DAUG competition at AU 2011. With a strong technical skillset and experience as a Civil Engineer and instructor, I regularly provide custom, effective trainings for any size firm. These training sessions include AutoCAD, AutoCAD Civil 3D, AutoCAD Map3D, Recap, Subassembly Composer, Vehicle Tracking, and InfraWorks.
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Transcript

BRIAN HALEY: All right, welcome everybody, the last session of Autodesk University 2017!

AUDIENCE: Woo!

BRIAN HALEY: Yeah!

[APPLAUSE]

I'm impressed. I was expecting three people to show up. So, how's AU been for everybody so far? Everybody learn something new?

AUDIENCE: Yes.

BRIAN HALEY: Good, good. Anybody make new connections? Anybody yell at-- anybody yell at Autodesk.

AUDIENCE: Yeah!

BRIAN HALEY: Yeah, all right. So yeah, welcome everybody. So this is a Residential Subdivision Grading-- Grading Beyond The Roads. I had to come up with some snazzy title.

Really what we're going to be talking about in this class is feature line grading. I'm going to use a residential subdivision as an example so you'll see some of the techniques that you can use for a residential subdivision. But if you're not doing residential grading, if you're doing any sort of grading at all, you will get something out of this class, at least I hope so.

So, who am I? My name is Brian. Again, I am a licensed professional engineer in the State of Colorado. Yeah.

AUDIENCE: Woo!

BRIAN HALEY: Said that one time. And when I was teaching a class, and this guy in the front row looked up at me and said, well, that's a waste of a PE.

[AUDIENCE LAUGHS]

Yeah, sometimes I wish I could give grades. I did design for about eight years, primarily residential subdivisions, which is kind of odd. Been a technical specialist now for CAD-1-- we're a reseller-- for about 11 years. I love my job. I get out and meet people that actually want my services instead of being told that they have to have it by the city. So it's kind of refreshing.

I've taught at Autodesk University. This is my eighth time teaching at AU. I've been here 11 times. I'm an Autodesk expert elite.

I won the AUGI Top Daug competition back when they had them. I won the next year too. But they disqualified me because I won the year before. So I was not given the opportunity to defend my title.

In real life, I have three boys. I am an assistant scout master. And they eat a lot. Was it three weeks ago, I had one teenage boy, now I have three. So I have 13-year-old twins.

So learning objectives. So what are we going to learn in here? This was documented in the handout. I know you guys all read the handout-- twice. I'm not going to go through the learning objectives step by step in this class. We will cover all of these, but not in necessarily that order.

But before we get started, I got a trivia question for you. I'm from Colorado. I love Colorado, born and raised. Lived there almost my entire life, except for a couple of years I got stuck in Germany.

Eisenhower tunnel, how many people have driven through Eisenhower tunnels? It's I-70 going through the Rocky Mountains. It is the highest point on the US interstate system.

So we've got the Eisenhower tunnel here. Does anybody know the name of the other tunnel? What is it?

AUDIENCE: Johnson

BRIAN HALEY: It's the Johnson tunnel. Who's it named after?

AUDIENCE: Lyndon B Johnson

BRIAN HALEY: Not Lyndon B Johnson. It's Edwin C Johnson, governor of Colorado at the time. So that is the Johnson tunnel. So next time you're at a party, you're really going to be able to wow people. And they're just going to be like, oh, that is too cool.

So I don't have anything to give away. I just think that's kind of a cool fact. That's highest highway tunnel in the US as well.

So the agenda today, what are we going to cover? We're going to start off talking about how are we going to go about creating feature lines? I guess we'll see how to create feature lines.

We're going to prepare the project. You don't want to just create feature lines, and get right in, and start editing elevations. There's some things that we need to do to the project in order to make that whole process a lot easier. It takes a bit of time, but it's time well invested.

What we'll then actually get into doing the grading. And this is where I'm going to be spending most of the class. And then once we do that, a lot of times, you end up with lots of surfaces for this grading. So how do we create one final surface?

So, we're going to start off with creating feature lines. Now before we get into creating feature lines, we have to have the talk. Yeah, sites.

So as a group of civil engineering professionals here, what comes to mind when I say the word site, S-I-T-E, site? Yeah, you don't count. Not as of Civil 3D user, but as a civil engineering professional, what comes to the mind--

AUDIENCE: The property.

BRIAN HALEY: The property. OK, what else? Somebody over here.

AUDIENCE: Construction.

BRIAN HALEY: Construction

AUDIENCE: Project limits.

BRIAN HALEY: What's that?

AUDIENCE: Project limits

BRIAN HALEY: Project limits. Good, what else? Well, so almost every time I ask this question, the answer I get has something to do with location. You go out to do a site visit. You go to this location to do that. The surveyors go out and do a site survey.

This particular project is going to be creating a bunch of extra traffic. And we have to improve that intersection over there. What is that? Well, that's an off-site improvement because it's some place else. Does that make sense? Good.

Well, a site in Civil 3D-- so this is what we think of when we think of a site, where we're doing the project. Everything within the project limits, that's the site. Well, a site in Civil 3D has absolutely nothing to do with location.

What is a site in Civil 3D? Well, a site is a topology. Ooh, there's a good word for you-- topology. How many people have used a topology? A handful. I bet you all have, you just didn't know it.

Have you ever gotten on your phone and said, hey, give me directions to the Quickie Mart or wherever you're going? What have you done? You've run a path of least resistance analysis on a roadway topology.

So what's a topology? Well, topology is a spatial relationship between adjacent or neighboring features. Great, what's that? Well basically, it's line work or objects that have some sort of a relationship with each other. So in Civil 3D, we have sites. And all of the objects that go into a site have some sort of relationship with each other.

So, what I'm going to do here quick is I'm going to walk you through my learning process when it came to sites. And when Civil 3D first came out-- and I'm talking like the 2004 version, that preview version, I had no training. I was coming from Land Desktop. And I ran into some issues.

So I'm just-- ooh, wrong drawing. Yes, I am doing live demo. Yes. And I want to start doing some grading in here. So I'm going to create some feature lines.

So I'm going to start off, I'm just going to draw a couple of polylines in here. And I'm take these polylines, and I'm going to make them into feature lines. So I'll grab the polylines. I'll choose feature lines. Create feature lines from objects. My mouse is not-- there we go.

And I do want to throw out a quick caveat real quick. I am fighting a cough. So if I start hacking, just give me a moment, and I'll be fine. I took medicine just before class. I'm sure I'll be OK. But just to throw that out there.

So I'm creating this feature lines. And what site should I put them in? Oh, I don't know, I'm just going to use Site1. Why not? It's the default. I'm sure it's fine.

Never use Site1. Why? Because it's the default. You don't know if somebody else has used this site yet. So never, under any circumstance, ever, use Site1.

So here I am, I'm just going to use Site1. Why not? It's the default. I'm sure it's fine.

And I said, I'm going to go ahead and create these feature lines. I'm going to take this feature line here, and I'm going to raise it up in the air just a hair. I'll go ahead and split my view so we can see a 3D view-- oops. I didn't want to do that.

So over here on the left, I'm going to keep looking at this in a plan view. Over here on the right, I'm going to pull this off into a 3D view. So you can see these are definitely at different elevations here, right? So what I'm going to do is I'm going to take this feature line, and I'm going to grip edit it so it crosses over this other feature line here. And when I'm done doing this, this is what you would expect to see, just two lines crossing in the middle of space like that.

As soon as I'm done editing this, though, what happens? The bottom feature line jumps up to the elevation of the top feature line. Why is that? Well, it's because they're in the same site, in the same topology. So one of the rules of our sites is each point within a site only gets one elevation.

Now, the point over here could be at a different elevation. But this point here only gets one. It can't have two elevations.

So when these two feature lines cross each other at the intersection point, they're at two different elevations. So one of them had to adjust and match the elevation of the other one.

Now, why did the bottom one jump up to the top one? Why didn't the top one dive down to the bottom one? Well, a general rule of thumb here, last one edited-- and I'm just going to grip edit this right smack back dab on itself-- wins. So what do you guys think, is this a good thing, or is this a bad thing?

[AUDIENCE MUTTERS]

OK, let me rephrase the question slightly. If you don't know this is happening, is this a good thing, or is this a bad thing?

[AUDIENCE LAUGHS]

I think we can all agree that this is a bad thing. But if you know it's happening, this is an extremely powerful tool. I'm grading a subdivision here. I need to make sure that my lot lines, the elevations of them, tie into the same elevation as my right-of-way. If I change the elevation of the right-of-way, I need my lot lines to change as well. That's where this comes into play.

Now, I would never do this. Never cross feature lines. If you ever have feature lines that cross each other, always put a vertex on each one at that intersection point. It's going to make life so much easier. I don't want to have to worry about this whole last one edited wins. If there's a vertex there, if I want to change the elevation of the intersection, I have to go change the elevation of the intersection.

So engineer Ed has come through and done all this grading for these lots. And now surveyor Sally's going to come into the drawing and needs to put an easement along the back of the lots. So surveyor Sally's going to come in here and draw in her easement and going to create parcels from it, create parcels from objects.

Grab that polyline, what site should I put it in?

AUDIENCE: The blue one.

BRIAN HALEY: Oh, I don't know. I'm just going to use Site1. Why not? It's the default. See where this is going?

So as soon as I hit OK here, what happens? Parcel segments have elevation. If I put those parcel segments in the same site, in the same topology as my feature lines, when they cross, they have to have the same elevation. And again, same thing applies here, last one edited wins. How's this for a parcel?

[AUDIENCE CHUCKLES]

So when it comes to feature lines and site objects, the only time you should ever put two things in the same site is when you intentionally want them to interact with each other. I want my feature lines to interact with each other. I don't want them to interact with the parcels. So I put my feature lines in one site, and I put my parcels in another site. So I'm going to take these feature lines, and I'm going to move them to a different site.

Now, in the last couple of releases, feature lines no longer have to be in a site. In this case, I want them to be because I need them to have that interaction. So I'm going to come over here, I'm going to create a brand new site. And this is what engineer Ed should have done in the first place. Oh, by the way, who's at fault here? Is it engineer Ed or is it surveyor Sally?

AUDIENCE: Surveyor Sally.

BRIAN HALEY: Surveyor Sally? Oh come on, it's not always the surveyor's fault.

[AUDIENCE LAUGHS]

Yeah, they're both equally culpable because they both used Site1. So engineer Ed should have come in here and created a new site, called it something like Northwest Lots Grading. And now the feature lines no longer interact with the parcels. They still interact with each other, but they no longer interact with the parcels. Does that makes sense? So as you can see, when you're creating feature lines, it's really important to have good geometry.

Now, there are a couple of different ways of creating feature lines in Civil 3D. You can use the Create Feature Line command. Or you can create feature lines from objects. There's some others. But these are the ones you're going to be primarily using if you're doing grading.

Personally, I'm not a big fan of the Create Feature Line command. There's nothing wrong with it. I just personally don't like it.

And the reason is is because every time I pick a point from when I'm creating a feature line, it's going to ask me for the elevation. And well, I don't know what the elevation needs to be yet. So I just create. If I'm doing this, it's constantly asking me for stuff I don't know. And it just gets annoying.

So what I do is I create polylines instead. We all know how to create polylines, edit polylines. Polylines are easy. So I create the polylines. And then I use the Create Feature Lines From Objects command to make them into feature lines.

Now remember from a little bit earlier, if I don't want to deal with that whole "last one edit it wins" thing, you want to make sure that your geometry is really, really good. So here's an example of some lines that I'm going to make into feature lines. And as you can see, I've got some issues here.

That green line up there in the top, the vertex on it is not perfectly matched up with that red line. Down there in that lower box, I've got one line that ends a little bit short. I've got another line that extends a little bit beyond.

So what do we do here? Well, we need to make sure that we've got that good, clean geometry. So we're going to use a command called the Drawing Cleanup Tools.

Now, this command was introduced fairly recently. This command was released in '14-- release 14 as back in 1998. And how many people use this command? Well good, that's more than I expected, good.

So how many people have been using the Civil 3D, or Land Desktop or Maps since release 14? Man, good. I don't feel so old now. So let me show you-- let's get into creating some feature lines here. Yes, I've got drawings throughout this just in case-- not that Civil 3D would ever crash.

So the first thing I'm going to do is I need to make sure that I get my lot lines. And I've got my-- or my lines that I want to make in the feature lines. And I've saved a layer state here just to make my life a little bit easier. But let me talk a little bit about what's going on here.

So, I've got a block of lots. This is block 12 of the project. I've got a corridor running around through all the streets. And what I want to do now is I want to do the grading for this block of lots.

So I've got a right-of-way line in here. And that right-of-way line is going to be the attachment point. That's where my lot grading and my roadway grading need to match up.

Now, it doesn't have to be the right-of-way. But that's what I chose in this example. You just need to make sure that you have that tie endpoint.

The red lines that I've got in here, those are my lot lines. The water is going to be carried along those lot lines to the street. The magenta-- or purple-- lines represent the allowable building areas. That's where we can put a building.

And then the green lines are the backyard swales. So as the water's coming off the back of the lot and off the back of the house, it needs to go around the house. So that's the swale that's going to take the water out to the side lot lines.

One of the criteria I have for this project is anywhere I have water flowing over grass, I need a minimum 2% slope. Because we don't want ponding water because then that breeds mosquitoes, and we get that West Nile virus, and then-- we don't want that, right? So let me go ahead and restore some layers here.

So I've determined these are the lines that I want to create feature lines from. I stole this from the surveyor. He created the plat. I just borrowed these. And I want to create feature lines from this.

But remember what I said, anytime you have feature lines that cross each other, you always want to make sure there's a vertex at that intersection point. So if I grab this right-of-way line, what you'll notice is I don't have that. Everywhere is crossing those lot lines, I don't have vertices there necessarily.

If I grab this green swale here, again, where it crosses the lot lines, and same with a lot lines, I don't have vertices there. If I grab this green swale, you can see I do have a vertex there where it meets exactly on that last line. Or does it? Nobody's ever seen this before, right?

How long would it take you to find something like this? If I do a quick distance in here, and I'll snap endpoint-- oops, come on, try that again. Snap endpoint to the intersection there. As you can see, that's 1/1,000 of a foot. It's almost like somebody put that in there intentionally

How would you find that? No, you're not going to go through every single vertex on every single piece of line work that you got from the landscape architect. So we have a tool that will help us clean this up.

So it's called the Map Cleanup tool-- the Drawing Cleanup tool. It's part of Map 3D. You can switch to the Planning Analysis Workspace and find it up there somewhere.

I'm just going to type the command. It's called Map Clean. So, I'll type Map Clean-- oops. I love auto complete.

What objects do you want to clean up? So I'm going to go ahead and select those objects. And just because, I'm going to use a lasso. Why not?

So I've selected, what, 26 objects? Down below here, I've got an option to anchor some objects. So these are objects that I want to use in the cleanup process, but I don't want them to change. I don't have that in this case. I'll choose Next.

What cleanup actions do you want to do? Now, I'm not going to go through every single one of these cleanup actions. It is documented in the Help file. I've got some information in the handout as well.

Oh, and by the way, if you guys are reading my handout digitally, most of the images that show a command have a link to the Help file in them. So you can just click on that image and it'll take you to the Help file for that command. So I thought about that last minute, and I stayed up till midnight adding all those links in.

But first of all, Delete Duplicates, that's my first option. So if I have two lines that are exactly the same, it'll get rid of one of those. So that one's really important. Because remember what I said, every time you have a feature line that crosses, you want to make sure there's a vertex at that intersection point. If I have two duplicate lines, how often do those things cross each other?

AUDIENCE: Everywhere

BRIAN HALEY: Yeah, everywhere, theoretically an infinite number of times. So duplicate objects are really bad when we're dealing with sites. So I'm going to go ahead and choose Delete Duplicates and add that in.

Now over here to the right, I get options for some tolerances. Now, these don't all have tolerances. But a lot of them do. So how close to duplicate do the two objects need to be in order for them to be considered duplicate? So you could put some tolerances in here.

I'm going to come down here to the next one, Erase Short Objects. What do you guys think? Should I do this one? No, no. Well, what's short? What if I have a line that's 1/10,000 of a foot long? Well, yeah, I don't need that. What if it's 1/100th of a foot long? Maybe.

Now remember, we're building with bulldozers here. You don't have to be 100% spot on accurate when you're doing grading. The guy's going to be out there with a Bobcat in the backyard. How close can he really get? So just keep that in mind as you're doing this. You want to make sure it works, but.

So I'm going to choose Erase Short Objects. I'll choose Add. And you can see the tolerance over here is set to 1/100 of a foot. So anything that's shorter than 1/100 of a foot will be erased.

And then again, I just continue through this. So I've got Break Crossing Objects. So if I have two lines that cross each other, it's going to break those into four lines. If I have a T-typed intersection, it's going to take that through line and make it into two objects.

What this does is this is the piece that puts those vertices at those intersection points for me. This one is really important. You definitely want to do that one if you don't do any others.

So-- I don't know. I'm getting tired of hitting that stupid Add button. You can just double click on them. Oops, my mouse moved. Break Crossing Objects, yo just double-click on it.

And then you just continue through, Extend Underchutes, Apparent Intersection, and Snap Cluster Nodes, Dissolve Pseudonodes, Erase Dangling Objects, Simplify Objects-- ooh, Simplify Objects. What this one does, if I have a series of lines that kind of form an arc, it will try to replace it with an arc, which isn't bad. I've just seen some odd results with it in the past. So I usually don't do the Simplify Objects.

Zero Length Objects, yeah, because somebody snapped that polyline vertices back onto that other vertex to get rid of it. Weed Polylines, this command is good, but not in my situation. Because in my situation, I'm trying to actually add extra vertices onto this line work. I don't want it to pull any out. So I'm not going to do the Weed Vertices.

Now, when you guys do this, what I would recommend, the first few times you do this, turn in the Interactive mode on. This will walk you through each error that it finds. And then you get to choose, do you want to clean that one up or not? And it really helps you get an idea of how this tool works. Once you get sick and tired of just saying Fix All, Fix All, Fix All, Fix All, turn the Automatic mode on, and then it just fixes them off for us.

Choose Next. I got some cleanup options here-- or cleanup methods. Probably my favorite one here is Line to Polyline and Arc to Polyline because I hate lines. I actually worked with one company, and they redefined the Line command to draw Polylines. That's a company I could work for.

So I'm going to toggle both of those on. I'll choose Finish. And it goes through, and it cleans up all that line work for me. So if I grab my right-of-way now, you can see it's broken up into a bunch of little pieces.

Now, this is something I've discovered with the 2018.1. I don't remember it in regular '18, but if I grab this polyline-- so this right-of-way was one polyline before. If I grab this polyline segment now, right click, and do a Select Similar, I should grab all of my right-of-way lines, right? No. I don't know why it's doing this.

If I do the same thing for my swales, these green lines, grab one, right click, Select Similar, you notice I'm missing the ends of them, or the beginnings, or something like that. So it creates lightweight polylines and then the rest of them are polylines. So if I try to do the Join command right now, I get some weird effects. Like I said, this is something I've just recently discovered. I don't know why.

But I'm going to use the Convert Poly command. And this allows me to convert the polylines, whatever I select, to either lightweight or heavy polylines. So I'm going to choose light. I'll grab those. And now when I do my Select Similar, they're all good.

So I want my right-of-way to be one line. So I'll go ahead and J for Join. I love that new Join command. And that's all now one polyline. I repeat the process for my swales, Select Similar on those, J for Join, and I now have my three swales.

Now, my lot lines themselves, I'm going to spend a little bit of extra time on these because well, this is block 12. I've already graded 11 lots. And I already figured out what works well for me in this project.

And I've discovered that having that back lot line being all one feature line tends to work well for me. So I would go through, and I would spend the time to make sure that this joins in the correct way. Because if you just do a Select Similar on this and Join, you get some odd configurations there. So I've gone ahead and done that. So I made this back lot line-- this one polyline here.

So now I've got the polylines created. They're cleaned up. Now I want to go in and start creating feature lines. So I'm going to start with right-of-way line. So I'll grab the right-of-way, Home tab, Feature Line, Create Feature Line From Objects.

What site should I put this in? But don't say it.

[AUDIENCE LAUGHS]

I've got two sites in this drawing already. I've got an intersection site and a temp site. The intersection site I use to model the intersections of my roadway design.

I didn't use the Intersection tool. I used feature lines. I don't want to put these in that site because if I make changes to my lot lines, I don't want it to affect the feature lines-- or the intersections.

What about the temp site? Gosh, I don't know. What's in the temp site? If you don't know what's in a site, don't use it.

So in this case, I'm going to create a new site. I'm not going to use none because I want to make sure I got that site interaction. So I'll come over here to the right, and I'll create a new site. And I'm going to call this one Block 12.

I can put in a name for the feature line. Feature like names are optional. I typically don't care what my feature lines are named. Some people do, some people spend lots of time naming their feature lines. I don't name my polylines either. So I don't spend any time naming feature lines.

Now, some things require that feature lines being named. If you're going to use a feature line as a base line in a corridor or a target for a corridor, it has to be a named feature line. So I typically just let it name it that way I don't have to worry about it later.

The style, the style is also optional. You don't have to use a style for feature lines. If you don't use a style for your feature line, the display of it behaves exactly the same as a polyline. Put it on a red layer, it's red. Put it on a green layer, it's green. [? In fact, ?] grab it, force the properties to blue, it's blue.

In this case, I am going to use a style. I've got a style in here that I've made for this project for my right-of-ways. If you have more than one right-of-way, how do you refer to them? Are they right-of-way or rights-of-way?

I know the answer. Both are technically correct. And I know this because I looked it up online.

[AUDIENCE LAUGHS]

The layer, what layer do you want to put it onto? Because I'm using a style here, I know what the feature line is for based off of its style. So I can put it on a generic layer. And that's OK.

Conversion options. If you want to you the existing entity-- so that polyline, you need to keep it in the drawing for some reason, if you do, make sure that's unchecked. In this case, the only reason I created this polyline was to create the feature line, so I'm just going to get rid of it.

And then below that, I get the option to assign elevations. I need this feature line. This is my tie endpoint. I need it to tie into my corridor surface. So I do want to sign elevations to it.

And then finally down there at the bottom, Weed Points. Now, I don't want to weed points. Remember, I just went through that big exercise to put extra points on this feature line. I don't want to pull them back out.

So I select OK. It's going to ask me, hey, what elevations do you want to assign to this? So I'm going to grab the elevations from that corridor surface. So you can see that's the only surface I have in this drawing.

And then down below here, I get the option to insert intermediate grade breakpoints. So if I do this, every time this feature line crosses a triangle edge of the surface, it's going to put an elevation points in there. So this feature line's going to follow exactly along the surface.

If I leave this unchecked, it simply takes the vertices and moves them up to the surface, and then does a straight grate between them. So in this case, I'm trying to tie into another surface, so I want it to match up exactly. So I'm going to go ahead and toggle that on.

Relative Elevation To Surface, this is new in 2018. If the surface changes, do you want the feature line to change too? Well, in this case, absolutely.

Remember, my right-of-way line needs to tie into that corridor design. So if I change the corridor, I want that right-of-way line to change. So I'm going to go ahead and toggle that on.

And then I can put in a relative elevation. I don't want it above the surface or below the surface, so I'm going to leave it set to zero. Select OK. And I now have my feature line.

And I forgot to change my layers. . Let me go ahead and change my layers here quick. And there is my feature line.

And then I complete the process for my lot lines and my swells. I'm going to go ahead and do this for my lot lines here-- Feature Lines, Create Feature Lines From Objects. I'm going to put it in that block 12 surface because I want it to interact with that right-of-way feature line.

The name is fine. The style, I have a lot line style in here. The layer is fine. Erase Existing Entities, Assign Elevations? Yes, I am going to assign elevations to this one. And that might seem a little counterintuitive, but bear with me for a moment here.

So what elevation do I want assign to this feature line? Well, this project is in Colorado. We're at elevation 5,000 some odd feet. If I don't assign elevations to these, my feature line's going to be down at elevation zero, which is a huge discrepancy.

So what I'm going to do is I'm going to assign the elevations to this feature line from that corridor surface even though it's wrong. And what that does is it gets it up in the vicinity of the project for me.

Now, what I don't want is I don't want these feature lines to follow along said surface. So I'm going to uncheck Insert Intermediate Grade Break Points. And if the surface changes, I don't necessarily want these to change, so I'm not going to make them relative to the surface.

Select OK. I'll repeat the process for my swales. This one will go pretty quick. The settings are going to be the exact same as what we had.

Oops, try it one more time. I've got a cable in here in front of my mouse. And it keeps hitting my mouse button. Feature Lines, Create Feature Lines From Objects.

The only change I'm going to make here is the style. I've got a swale style. And this is going to be done exactly the same as those lot lines. And the only reason I did them separately is because I want them to have different styles.

So I've got my feature lines created. Now, what do we do? Well, we go back to PowerPoint.

So I've got the feature lines created. Now it's time to come in and prepare the project. And technically that last section I just showed you could be lumped into this as well. Part of preparing the project is creating the feature lines.

But what are we going to do here? Well, the first thing I'm going to do is I'm going to create the surface. Now, this is just a surface. There's nothing special about it, so I'm not going to spend a whole lot of time on it. But you create the surface, you take the feature lines, and you add them to the surface as break lines.

Once you've done that, you would think, OK, great, let's go do some grading now. No. Next thing we're going to do is we're actually going to label the design, even though it's wrong.

Now, there's a couple of different ways we can label the design. We can label it using surface labels, so I can label the surface itself. Or I can label the feature lines. And there are pros and cons to both of those. And I'll show them to. So let me go ahead and show you this.

So I've got my feature lines here. And what I want to do now is I want to create the surface. And I want to add these to the surface as break lines. And I'm going to show you a nice little tip that allows me to do both at the same time.

So, I'm going to grab all the feature lines that I want to be break lines. So I grab my right-of-way line, lot line, the swale line. I'll select Similar.

And up there on the ribbon, I can choose the command Add To Surfaces Break Line. So this skips the whole create surface and find it under their prospector bit. So I'll add to surfaces break lines.

Now, I don't want to add these to the corridor surface. I want the corridor surface to represent the corridor. If the corridor changes, I want the corridor surface to change accordingly.

So I'm going to come over here to the right, to this unlabeled white plus button-- don't you hate the little unlabeled buttons in Civil 3D, like the one in the label dialog box, that stupid silly little arrow? Yeah.

I hit the little unlabeled white plus, and this will create a new surface for me. So I'll give this a name. I'll call this Block 12, go through, say, your styles, your layers, and all that fun stuff. So I now have a new surface in the drawing.

So it's a quick easy way to create a surface as you're adding break lines. I'll select OK. It's taking those feature lines, adding them as break lines here.

A couple of settings, I do want to point out the mid-ordinate distance. So how many people do not understand what the mid-ordinate distance is? And don't be afraid to say yes. It's OK. So the mid-ordinate distance basically allows us to take curved data and add it to a triangulated surface. Because last time I checked, triangles can't have curves.

I have had people argue that with me. Well, it lives on an earth, and it's-- But that's not a triangle. That's a different shape. So when I have curved data, and I add it to a series of triangles, I have to approximate that with straight line segments.

What the mid-ordinate distance does is it says, how far away from the data, the curve, can the triangle be? By default, it's set to one foot, which in my opinion is way too big. In the metric drawing, its defaults to one meter, which is just huge. So the number that I like to use is a tenth of an inch. If you're in a metric drawing, use something similar. I think that's what-- I don't even know, a couple of centimeters?

AUDIENCE: 12 millimeters

BRIAN HALEY: 12 centimeters for a tenth of an inch? OK.

AUDIENCE: [INAUDIBLE].

BRIAN HALEY: No, millimeters. Did I say inches? I meant millimeters, whatever the metric is, right?

[AUDIENCE LAUGHS]

I'm American. So you would use something appropriate, right? Hey, we're the last holdouts of the Imperial system, except for that one tiny little country in Africa. So I'll hit OK there. And it takes those feature lines and adds them to my surface's break lines.

Now, I've got a little issue here. My surface extends out just a little bit here. So I can take this right-of-way line and add it to my surface as a boundary as well as a break line.

And I'm going to show you a trick for this as well. If I select the surface, again, up there on the ribbon, I can choose Add Data. And I can add boundaries. So I'll go ahead and-- in this case, it doesn't matter if I do this as destructive or non-destructive because it matches exactly along the edge.

So I'm just going to-- and the name, my thoughts on the name for boundaries, if you are only adding one boundary to a surface, who cares if it's named. If you're putting in several boundaries, then, yeah, name them appropriately. So that's my thoughts on that.

So I'm just going to hit OK here. I'll select that right-of-way feature line. And you can see it shrinks that up there for me.

So I've got the surface created. Oh, last thing I want to do to this surface is I do want to set it to rebuild automatic. So, I'll right-click on the surface name, Block 12, and set it to rebuild automatic so that way if the data changes the surface, [SNAPS FINGERS] immediately updates.

So now, let's label it. So I'm going to start off by putting some surface labels in here. I'm not going to label the entire thing.

But again, as a short cut, I can grab the surface, and up there on the ribbon, Add Labels. And I'm going to start off by putting some spot elevation labels in here. And I'm just going to start snapping to the ends of these feature lines. And it's going to put my labels in here.

Now, this is a little tedious because you have to click for each one of these labels. And like I said, I'm not going to do all of these. I'm just going to do these top couple of lots here. So you put the labels in where you know you've got design points, where the feature lines have vertices.

So I've got the spot elevations labels in here. But really what's important for this design is the grades. Remember, I need a minimum 2% slope anywhere there's water flowing over grass.

So now, I want to come in here and place in some slope labels. So I'll grab the surface, Add Labels, Slope. And I'm going to do these as two-point labels. I want to know what that slope is along the line. So I'm going to do a two-point label.

And again I'm going to snap from end to end. And it places my label in there. And I go end to end-- oops I messed up. I'll fix that later. Go end to end, and I can continue adding these labels in here. And I'll go endpoint to endpoint, and endpoint to endpoint, et cetera, et cetera.

Now, check out these labels. Why is one red and one's green? What?

AUDIENCE: Positive, negative

BRIAN HALEY: Not positive/negative, good call.

AUDIENCE: Under two millimeters.

BRIAN HALEY: 2%. Remember what I said. For this particular project, my minimum slope is 2% anywhere water's flowing over grass. So I created a label style that shows me that. And I can very quickly see, where am I in violation?

Now, I'm not going to get into how I created this style. If you want the drawings, contact me. I'll put out my email address at the end. And I'll be happy to send them to you.

I tried uploading them to the AU website. But for some reason, it failed. I will try that again later. But you're welcome to take this drawing and cannibalize it all you want.

AUDIENCE: [? Some ?] expressions?

BRIAN HALEY: It uses several expressions. So you can label feature lines-- or the surface. And the nice thing about labeling the surface is you got-- yeah, there it is. I can grab these labels, and I can pull them off into the drag state, and it looks really nice.

No, you set this up to look very nice. So that's the advantage of doing surface labels. So let me do a feature line labels now. I'll go ahead and grab those and erase them. And now I'm going to add feature line labels.

So I'm going to go to the Annotate tab, Add Labels, Line And Curve. I'm going to do multiple segments because I don't have to pick each segment here. Hey, and I've got a style in here setup for grading. Now, this isn't as fancy as my surface label. But you could set it up that way.

I'll choose Add. I'll grab the feature line. And it places the labels all along the feature line for me.

Now, the way this style is set up is it has two components. It has a component for the grade and a component for the end elevation. And I had it drop off everything beyond the hundreds place. Again, that's an expression. But if you notice down here-- oh, sorry, here's the beginning-- it didn't place a label at the very beginning. So if I label this one, and then I label this one, and then I label this one, you'll notice it's missing some labels at the beginning because, well, that's the beginning of the line not the end of the line.

So I'd have to come in here and create another style that represents the start label. And I'll add that in as well. And then I can-- oops. I need change to a single segment or I'll get some really weird stuff going on here. And then I can have it add labels at the beginning as well.

Now, the problem with this is you end up with messes like this. It's very difficult to control where the labels are positioned in the drawings. But it's really fast.

Now, probably a hybrid of these would work really well. Use the feature line labels to label all the slope labels. And use the surface labels to label the spot elevation labels. That's probably the way I would approach it going forward from here.

Because if I grab this label, and I try to pull it off into the drag state, you'll notice the slope and the elevation are the same label. So it's not quite as nice as the surface labels. There it is.

So I've got the feature lines created. I've got the projects ready to go. I've created the surface, created the break lines. I've labeled it. Now it's time to get in and start doing some grading.

So the thing I want to talk about first is this concept of modeling phases. You don't necessarily have to do everything in one surface. You can model in phases. We build in phases. Why not model in phases as well?

Now, my modeling phases do not necessarily correspond to construction phases. This is the way I'm going to model, not necessarily build. For example, I've got a pond. This pond was created using the grading tools. And I need a ramp that goes from the top of the pond down to the bottom the pond so I can get maintenance equipment down into the bottom of the pond.

How on earth am I going to take a grading group and modify it in such a way that I can put a ramp going down there? I have no clue. However, what I can do is I can use the pond-- just grade the pond as if the ramp wasn't there, and then use it as phase one of my modeling. And phase two of the modeling will then be the ramp.

Now, they're not going to build it that way. They're not going to build a pond and then build the ramp. But that's how I'm going to model it. And then once I've got all of these phases done, I will then combine these all together into one surface, which I'll show you at the end.

Now, when we're doing subdivision stuff, you typically grade from the known to the unknown. And typically, and not always, but typically, that's the outside in. So I've got my right-of-way. That is my known. And then I need to come in from that to figure out all the unknowns on the inside.

Sometimes it does go the other direction. So for example, I've got a building pad. I'm doing a well pad out in the middle of nowhere. I know the pad, but I don't know where it needs to tie into the ground. So it's not always outside to in, but it's typically that way.

And then we get into the feature line editing. And there's a lot of tools for feature line editing. There's some elevation stuff. There's geometry stuff.

I'm not going to get into the geometry tools in here because I used polylines. Polylines are really easy to edit, create, make. That's typically what I do, make them into feature lines. And then I use those Edit Elevation editing tools to finish off the design. All right, let's get into this.

So here's my surface. I chose to go with the surface label rather than the feature line labels. And I'm going to come in here, and I want to start doing my design. So as I said before, what I need is I need 2% grade going-- the water going 2%.

The other criteria I have is each lot line must grade to it's street. So these are A grading lots. I'm not allowed to have B grading lots in this site because, well, these people will complain that their water's coming onto their lots. And that's not acceptable. So the city's making us do A grading lots.

And I need 2% on this line going that direction. This point needs to stay still. So what I really need is I need to go from this point up 2% to that point.

And the tool that I'm going to use here is probably my favorite tool in all of Civil 3D. I mean, it's not my favorite named tool. But it's favorite tool of what it does. Does anybody have a favorite named tool in AutoCAD?

AUDIENCE: Overkill.

BRIAN HALEY: Overkill, that one's pretty good.

AUDIENCE: BATTMAN.

BRIAN HALEY: BATTMAN BATTMAN, the Block Attribute Manager, BATTMAN. OK, there's two Ts in it, but I'll forgive them for that.

So I'm going to grab this feature line. And up on the contextual ribbon tab, I have the command Quick Elevation Edit. And the nice thing about this is this will allow you to edit all of the feature lines in your site. So I'll use the Quick Elevation Edit command.

And it's hard to see on the projector, especially with the white background, but if you look really closely there, you'll see a little green arrow. This indicates that I'm going to be editing the grade of this line. You'll also see what the current grade is in the direction the arrow is pointing.

So the arrow is pointing to the right. So in the right, it's going down at 0.7%. Well, I need that go up to 0.7%. If I move this over to the other side of the midpoint, the arrow is now pointing that direction. And you can see the greatest positive. So when you're using the Quick Elevation Edit command, you can-- oh, I forgot this part. You can also mouse over the endpoints and change the elevation as well.

So, I want to edit the grades of this, so I get this arrow pointing at the vertex that I want to change. And when I see it there, and it's pointing at the right location, I simply click-- not a right click, not an Enter, I just pick. And now I can type in the grade that I want.

So I want it to go up 2%. So that's going to be a positive 2. I hit Enter, and my contours change. And I'm still in the command. So this gives me that immediate feedback, did I mess up?

So that takes me back to the swale. I need to continue onto the back lot line. So again, I'll grab the line, go 2%. And you can see my labels are changing as well.

I'll come down here. I want just want to go up at 2%. I want this one to go up at 2%.

And ooh, I made a mistake. Yeah, I accidentally hit the 3 when I hit the 2. Oh no! What do I do! Don't undo! If you undo, it takes you back to the beginning of the command.

And besides that, what good does undo do us? It takes it from a wrong elevation back to a wrong elevation. So just fix it.

[AUDIENCE CHUCKLES]

I'll come in here, and I'll make it 2. And there we go. And then I can come down here to this lot, 2%, this lot, 2%, and I'm good to go. And you can see how quick and easy this goes because I did all that prep work. If I didn't do all that prep work, this process would be taking a lot longer.

Now, I'll come over here to the other side of the lots. And again, I'm going to come up 2%. And if you notice here, I've got a 12.4%. Well remember, I want 2%. So I'm going to come up here, and I'm going to make that 2%.

But now, this one is going down at 8.4%. And that's not acceptable. Remember, each lot must carry all of its water to its street. I can't discharge this across another lot.

So I'll come back here. I'll make this 2% again. And this 12.4%, just have to deal with it. Remember, I need a minimum 2% slope.

So, the reason this is happening is because one of the streets is higher than the other street. And if I have them both come up at 2% to the back lot lines, there's going to be some discrepancy there. And so maybe if this gets too steep on this side, you'll have to go in and put some retaining walls in the backyard.

I've got a little three-foot wall in my backyard just because of this very exact reason. I thought it was going to be horrible. But actually, it gives us a nice place to sit. And it means less grass for me to mow.

So I'll come up here, and I'll do this one. And I'll finish there. And I'm just going to do a few of these. I'm not going to spend the time to do the entire thing.

But now I've got an issue. I've got this spot here. So I've got a lot line that comes up here. And I've got another lot line that comes up here. And they don't meet end to end. So my recommendation is when you guys are laying out subdivisions, do this as much as you can. Your attorneys will love you for it because you know somebody's going to build a fence that goes from here to there.

AUDIENCE: It's the surveyor's fault.

BRIAN HALEY: It's the surveyor's fault, absolutely. That's why we have surveyors, right, is to give the project somebody to blame. But I'm just going to use this as an example.

So what I want is I want a straight grade from this point here down to this point here. Now, I can't do that with a Quick Elevation Edit command. I have to span vertices here. And this is also why I created that back lot line all as one feature line. So I'm going to go ahead and grab that feature line, and I'm going to use another command.

Now, in this example, I have to grab the feature line that I want to edit. That Quick Elevation Edit command, you can grab any feature line you want, and then edit any feature line in your drawing. This one is specific to the feature line that I have selected.

So I'm going to come up here, and I'm going to use the Set Grade Slope Between Points. I want a constant grade from this point down to this point. So I'll set grade slope between points. And you can see the little green triangle. At least with this command, it's a bit easier to see.

So I want to start here, so I pick that point there. And it asks, what elevation do you want to assign to that point? In this example, I don't want to change the elevation. So I'm just going to hit Enter to accept the current elevation. If I want to, I could type in a new elevation and change it. So I'm just going to hit Enter.

And then it's going to ask me for the next point. So I'm going to follow along the line. And you'll notice, as I do this, those vertices get little green triangles on it.

This is important. If you have a closed feature line, there's two different ways to get from point A to B. I can go this way, or I can go this way. So when you're doing this command on a closed feature line, you need to make sure that you're highlighting the vertices that you want to change.

And in this case, I simply want to come here. I pick. It's now asking me for the grade.

It's showing me the current grade between those two points. If you want to change it, you could type a new number in here, and it'll change the elevation of the last point. In this case, I want to keep the elevation of the last point static, so I simply hit Enter to accept the command. And I've just brought that point on that feature line up in line with the other two.

Now, it doesn't look like it because the surface isn't going to update until I end the command. So as soon as I hit Enter to end the command, you can see those contours change. I've got another drawing here. Continuing on.

So I've got all the lot lines graded. And what I want to do now is I want to come in and put those high points on those backyard swales. Because as the water's coming down off the back of the lot and off the house, it's going to hit the swale. And I need the water to travel towards the lot line.

Now, I've seen a lot of grading where you put a little curve in there. You can do that. I just didn't. I'm just going to have it go straight.

And so I want a high point in here somewhere. Where? I don't know. I want 2% going this way and 2% going that way.

And I want to keep this high point of this swale down as low as I possibly can, because the higher that high point is, the higher my house is going to be, and then the steeper my driveway's going to be. So I'm going to use Civil 3D to calculate that point.

So I grab the feature line. And again on the ribbon, I use the command Insert High-Low Elevation Point. You know, it's the command that has an arc with a little triangle on it.

[AUDIENCE CHUCKLES]

So I'll go ahead and grab that. Again, it's going to ask me, where do you want to start just like with the last command I did. So I want to start here at this point.

And then it's going to ask, where do you want to end? Watch your command line as you're doing this. So I want to end down here at this point.

It then asks for the grade ahead. So at the start, looking at the end, what grade do you want to put in? Well, I want to go up 2%, so it's going to be a positive 2. So I type "2," Enter.

And now it's asking me for the grade back. So at the end looking at the beginning, what do I want that slope to be? Again, I want it to go up 2% from the end. So that's also going to be a positive 2.

So I'll set that to 2. And it shows me where that point is going to be. I don't know how well you guys can see it. There's a little green circle right there now. So it's showing me where it's going to be.

Now, as soon as I hit Enter, my surface updates. And I now have a 2% slope going from that point to [? what ?] lot line and from that point to the other lot line. Go ahead, somebody ask it?

AUDIENCE: [INAUDIBLE].

BRIAN HALEY: Why didn't the label change?

AUDIENCE: [INAUDIBLE].

BRIAN HALEY: Oh, I guess because my tool tip's over the top of it. Why didn't the label change? Why does it still say 1.2%.

AUDIENCE: It's going from point to point.

BRIAN HALEY: Yeah, that surface label is going from last line to last line. Neither one of those points changed elevation, so the grade between them is the same. So in a situation like this, what I'll need to do is I'll need to erase this label or adjust it. I could do that as well. But I found it's a lot easier just to erase it.

Grab the surface, Add Labels, Slope. I'm going to do another two-point label. And I'm going to go end to end, end to end. And there's my 2%.

And then I'm just going to take a spot elevation label, and I'm simply going to copy it rather than creating a brand new one. And it'll go end to end as well. And then if you want, you can do a text override, set that to high point. But honestly, these labels here really aren't intended for production purposes. They're here to help me with my grading.

So when I do this, and I'm using surface labels, I have to come back in and add these additional labels in myself. Let's see what happens when I use feature line labels.

So I'm going to go ahead and grab all of these surface labels. I'm going to go ahead and delete them all. And I will come back in, and I will add a label to this one line. And I'm just going to do this one just for time's sake. There it is.

And you can see it place the label there. And I probably should have put a symbol there to indicate where it's labeling. And you can do that in the style. But I want to put the high point in here, so again, I grab the feature line, Insert High-Low Elevation Point.

I want to start there. I want to end there. I want to go up 2%. I want to go up 2%.

It puts the high point in. I end the command. And you can see the labels automatically adjust for me.

And I know what you're thinking, great Brian, why on earth would you use surface labels then? It added extra labels in there for me. No, it didn't.

What did it do? It simply shifted all of the labels. And now this last segment no longer has a label.

So if I do this one more time-- and I'm do it for this complex one. So you can do it across multiple vertices. I'll insert high-low elevation point. And I'll see if I can zoom out so we can actually see this happen.

I want to start there. I want to end there. I want to go up 2%. I want to go up 2%. And you saw those labels shift on me.

So this is not like a label set that you get for alignments. If feature lines had labels like that, I would probably use them. But because they don't, and it's hard to control the display of them, I've chosen to go with surface labels primarily.

So let me go ahead-- so I've placed all the high points in all my-- oh, I do want to show this off for a quick. This particular line here is at 1.9%. Remember, I need a minimum 2% slope.

So I want to come up 2% this way and 2% this way. And where's it going to put the high point? It's going to put the high point right there.

Well, I need at least 10 feet here because I want to make sure that the water from the upstream lot doesn't flow across the downstream lot. So I need to put a high point in there to force it towards the street. So I want to put a high point, I don't know, about 10 feet down.

Now, I have yet to find a decent command that will allow me to place a vertex on a feature line a set distance away from another one. I've tried lots of different things. If you guys ever come up with one, please let me know. I would love you forever.

The best I've come up with so far is to draw circles. I love circles. So I draw a circle, make it 10 feet. And then I insert an elevation point there manually. So I just use the Insert Elevation and I snap to that apparent intersection.

AUDIENCE: You can put the station in as long as you know the station of that label that it [? just happens ?] [? to have. ?]

BRIAN HALEY: True. But it's from the very beginning.

AUDIENCE: Yes.

BRIAN HALEY: Right. But I don't want-- yeah, absolutely. If I know the station of it, I could do that. But I have no idea what it is.

AUDIENCE: When you insert a point, an elevation point, it [? asks you ?] [? to stay there, ?] and it'll show where you're hovering over [INAUDIBLE].

BRIAN HALEY: Yeah. And like I said, if I know it. But I want it to be 10 feet away from this point. I don't know how to do that.

So I use the Insert Elevation Point. And I snap to that point. It's going to ask me for the elevation. It picks up on the elevation of that spot. I'll just hit Enter.

And then I'll come in, and I will do my Quick Elevation Edit command, [? say that ?] again, Quick Elevation Edit. And I'll come up at 2%. And now I have my high point in there.

Let me go ahead close this drawing. I'm running low on time. Now let's see. And I want to put in my building pads.

So I've got some building pads in here. Let me go ahead and thaw the layer-- or turn on the layer that they're on. And in this example, what I've done is I've created the allowable building pad.

So this developer is not the builder. He's not building the buildings. He's simply developing the lots and is going to sell each lot off to a builder.

And you know somebody's going to come in, see this lot, and think, oh, I've got the perfect house for that lot. And he's going to use the entire thing. So we have to plan for the worst case scenario.

So what I've done is I've calculated the allowable building pads. And I've just create polylines here. So I'm going to take these polylines, and I'm going to make them into feature lines. So I'll select Similar, just like I did earlier, Home, Feature Line, Create Feature Line From Objects.

Again, I'm going to start from the top. What site do I want to put them in? I'm going to put them in that overall grading site. The name, we've talked about that.

The style, so I choose my building pads-- oh, there is no building pad style in this drawing. So in this case, I'm not going to use a style. So because I'm not using a style, I need to make sure that whatever layer I put these on makes sense.

So I'm going to come down here, and I going to choose Use Selected Entity Layer. So whatever layer the object is on, the polyline in this case, that's the layer the feature line's going to go onto as well. I am going to assign-- I am going to erase existing entities. I don't need those polylines anymore. And I am going to assign elevations to these.

And I'll select OK. It's going to ask me, hey, what elevation do you want to assign to these? Now, I could assign elevations from the surface again, but I don't want to do that. This polyline represents what the elevation of the dirt is going to be at the foundation. And yes, I do like to call it dirt just to piss off the geotechs. And no, I won't refer to it as cement.

So I'm not going to do it from a surface. Instead, I'm simply going to assign an elevation to it. And in this example, I'm going to use the elevation of 5,150.

And there's three reasons I chose this elevation. One is because it's near the vicinity-- near the elevation of the project. So the lowest point on the surface is at about a 5,160. So it's within the vicinity of the project.

Two, it's obviously wrong. So when I take these feature lines, and I add them to my surface, I'm going to get a bunch of holes. And I know the lots that have holes, I haven't adjusted yet. And three, Van Halen rocks.

[AUDIENCE CHUCKLES]

I use this data set in class all the time, and I just happened to choose 5,150 for the elevation for this. And I was like, yeah, I'm going to choose elevation 5,150. And I see the guy in the back of the room going like this, yeah! I'm like, what are you-- oh, all right.

So I'm just going to choose OK there. They're all feature lines. I'm going to to grab them Select Similar. Again, up there on the ribbon, Add To Surfaces Break Lines.

I'm going to add this to that Block 12 surface. Again, I make sure my mid-ordinate distance is 0.1. Select OK. And as you can see, they're obviously wrong. So if I grab my surface, and I take a look at it in my Object Viewer, I can see that I need to do some work here. Yeah, it looks like an ice cube tray.

AUDIENCE: A little bit of ponding [INAUDIBLE].

BRIAN HALEY: A little bit of ponding, right? No, those aren't the basements. So another trick that I've got is I'll take a spot elevation label, and I'll just copy it, and I'll put it in the middle of each one of these so I know what the elevation of the dirt is next to the building. And as you can see, those are all 5,150 here.

So I'm going to make an edit to this one. So what's the criteria here? Well, in this particular example, I need the dirt at the foundation to be half a foot higher than the highest point around the building. So I need half a foot of fall all the way around.

So what elevation do I need this dirt to be? Well, I need it to be half a foot higher than that. So I'm going to select the feature line. And up there on the ribbon, I'm going to go into the Elevation Editor. So this brings up my Elevation Editor here.

And what I can do is I can grab all of these vertices, and I can simply come in here and make the change. So what elevation is that? There we go.

So grab them all, change the elevation of one. So this is going to be 5,173.14. I can do that math. And you can see, again, the surface changed and the spot elevation changed.

Now personally, I don't like the Elevation Editor. Now, there's nothing wrong with it. It just doesn't work well for me. I'm not a table guy. I I'm much more of a graphical guy.

If you like tables, absolutely, the Elevation Editor you're going to be friends with. And you're just a little weird. So I'm not going to use a table here. Instead, I'm going to do this graphically.

So I'm going to do the same thing for this one over here. So I select the feature line. I'm going to use the command Raise Lower. So I'll use the Raise Lower command.

It's going to ask me for the elevation difference. So I take 5,170.65, I add 0.5, I subtract off 5,150. And that's way too much math.

So I could do that. But instead, I simply want to raise it to a set elevation. So at my command line, I've got the option to choose Elevation.

Now, when you're using the Raise Lower command, this option will only be here if the original feature line is level, every point on it has the same elevation. If you have any sort of change in grade, you won't have the elevation point because, well, which point is getting that elevation?

So I'm just going to use Elevation here. And again, I can do this math in my head. So this is going to be 5,171.15. And I made a mistake, I must not have hit the Elevate-- oh. What did I do?

AUDIENCE: [INAUDIBLE].

BRIAN HALEY: Oh, OK, so I made a mistake, cool. But this is what's cool about this. I made a mistake. I didn't even mean to make this one. I meant to make it later.

[AUDIENCE LAUGHS]

But, I get that immediate feedback of, hey, I made a mistake. So what do I do?

AUDIENCE: Undo.

BRIAN HALEY: No, don't undo.

[AUDIENCE LAUGHS]

Who said that? Good call. So I grab the feature line, and I just do it again. Raise Lower, and do E for elevation. And it's going to be 5,171.15. Ah, there we go.

Now here is when I was intending to make the mistake. So I grab the feature line, I do the same thing. I just hit Enter to repeat the command. And I want this one to be elevation 5,170.53. And I get this. And wee!

What did I do? I raised that feature line up 5,000 feet. I forgot to put the E in for elevation. So again, I can just grab it, repeat the command, and then E for elevation of 5,170.53.

But that's math. I don't like math. I want this feature line to be exactly 1/2 a foot above that point. What elevation does it need to be? I don't care. I want it to be 1/2 a foot above that point.

So I've got another command. Again, I'm going to select the feature line, and I'm going to use the command Raise Lower By Reference. What's my reference point going to be? Well, it's going to be that high point in the backyard.

So I'll choose Raise Lower By Reference. It's going to ask me for that reference point. Here's a pro tip for you. If you snap to a spot elevation, you get the elevation of the spot label. So rather than trying to snap to the end of the feature line, I'm just going to do an insert snap to that label.

And now it's asking, which point do I want to calculate this relative elevation? Can you guys see that yellow line up there OK? All right. In this example, it doesn't matter which one I pick because the original feature line is level, and I want it to be 1/2 a foot above that spot. So every single point on this feature line is going to be 1/2 a foot above that spot. So I'm just going to pick a point, just pick there.

Grade? No, I'm not doing a grade in this case. I'm doing D for difference of 0.5. And it sets that elevation for me.

So that's an elevation difference. But what if the criteria was different? What if the criteria was, you need a minimum 5% slope all the way around the house? Well that's a little different.

So what I want to do in this case, I want to come from this high point in my backyard up 5% to a point perpendicular on the building pad. Now in order to do this, I must have an elevation point there. So I'm going to grab that building pad, and I'm going to insert an elevation point.

Now, the nice thing about elevation points is there is no change in direction on your feature line at them. It's just a change in grade. So if I were to snap to this point, it will give me a point on that feature line as close as it possibly can to that point.

So again, I'm going to use that insertion snap, snapping to that insertion point. And it places that point on that feature line right there. I'm just going to have it use the elevation 5,150, so I'll just hit Enter. And now I've got that point there.

So now when I do Raise Lower By Reference, I'm going to use that same reference point, that high point in the backyard, and now I've got something that it can be referenced to. So I go to that point, I pick it. Now it's asking me for the grade. So I'm going to go up 5%. So I type "5," Enter, and it sets the elevation for me.

And if you want to put in a label to make sure you've got it, I'm just going to copy this spot elevation label here. So I do CO, Enter, Enter, Enter. That copies something in place. I don't know if you guys know that or not.

CO, Enter runs the command. It's asking you for the base point, or you can specify a displacement. So Enter then specifies the displacement. If it's not asking you for a displacement value, it defaults to "000."

Enter again puts in a displacement of 0. So if you just want to copy something in place, type "CO," Enter, Enter, Enter. You've copied it in place.

So I'm going to grab that one label. And I'll simply use a grip to put it in the new spot. And as you can, see it's 5%. And then I would continue going through and grading all my lots and everything.

Let me go ahead close this drawing, go open up the drawing, and there we go. So everywhere that I've got water flowing across grass, I've got a 2% slope. So I've got 2% along this lot line.

Now, you notice I don't have a 2% there. That's OK. That that's the ridge on the back of the lots. No water is flowing along that back lot line. So it's OK if that's not 2%.

But everywhere I've got water flowing across grass, I've got a minimum 2% slope there. Right? No. Every lot line does. But what about between the lot lines?

So what I can do now is I can run an analysis on the surface. So I'm going to grab my surface, go to my surface Properties, and I'm going to change the style of my surface to an analysis style. Now, I've got a style already set up in this drawing. It's set to 2%.

This is just a simple slope analysis style. This one also has the slope arrows turned on, so I can see what direction it's flowing as well as what the magnitude is. I'm going to do this 2% slope, come over here to the analysis tab on the surface, and I'm going to do a slope's analysis.

And I only need one range. I only want to see where it's flatter than 2%. So I'll change this to one range, and then I'll hit this silly little unlabeled white arrow to run the analysis. At least this one, when I hover over it, it says Run Analysis.

So what's the minimum range? Zero. What's the maximum range? I mean set that to 2%. And Select OK. And now I can see everywhere that is flatter than 2%.

OK, the building pads, I know those are flatter than 2%. They're perfectly level. So I'm going to go rerun the analysis.

And I'm a change that minimum-- so I have to switch back to my slopes-- from 0 to 0.00001. And now my perfectly level building pads won't show up in that as an error, so to speak. OK? Hang on, we still got 15 minutes.

[AUDIENCE CHUCKLES]

So I need to fix this area back here. Why is this Flatter well, because I put a high point in here. So I'm going to put a high point back here.

And so I grab the feature line. I'm an insert in elevation point. Again, I'm going to snap to that insertion point of that label over there.

It's asking me for the elevation. I'll just Enter to except that value. It's still violating it. I just have more things I can triangulate to. And I can probably get by with going flatter than 2% up. But I'm just going to go 2% up from that high point on the swale to the high point on the back lot line.

So I grab that feature line. And the command I'm going to use this time is Set Elevation By Reference. So the other one was Raise Lower. This one does the whole thing. This one I can do each vertex independently.

So I'm going to set elevation by reference. My reference point is going to be this insertion point of this label. I'm want to go to that point on the feature line. And I want to go up 2%. And now I know I fixed the flat area in here.

And then I would come in here, and relabel, put additional labels on here. And then I would go through it and do this for all the other locations where I've got some flat areas.

But now that we've got everything graded out, and everything looks absolutely perfect, what happens? They change the design. Right? That's exactly what happens.

So let me go ahead and turn on all my layers. And let me freeze off the corridor and my alignments here because I just don't want to see those right now. So I'm going to take my design-- and this road, the profile that we see here, is for this road. And this is about this point here.

So I'm going to make a change to my corridor. And I'll put it up here somewhere. And you can see the contours from my corridor surface have changed. Because that right-of-way line was set to be to a relative elevation to the surface, it changed as well. Because the lot lines are in the same site as that right-of-way line, where they could hit the right-of-way line, they've changed as well.

The labels are labeling the surface, which was created from the feature lines, so they've changed as well. And now I know which pieces I need to come in and make edits to. This was 2%. But I've changed my design, so it's no longer 2%.

So real quick, I'm going to fix this one lot. And I simply use those tools that I used earlier to do this. So I grab the feature line. Here's my Quick Elevation Edit command. I want this to go up 2% to the swale. I'm going to go up 2% to the back of the lot, and go up 2% to the swale, up 2% to the back of the lot.

I need to change my high points for my backyard swales. So I'll run the command Insert High-Low Elevation Point again. I want to go from there to there. I'm going to go up 2%, up 2%. It puts in the new high point.

I can simply take these labels and grip edit all three of them simultaneously to that endpoint. And then I've got an extra point in there. So I'll go ahead and use the delete elevation point to get rid of that.

I'll go ahead and do the Raise Lower on the building pad again. I'm going to use Lower By Reference. I'll snap to that insertion point. I'm going to go there. I'm going to do a difference of 0.5 because math is hard.

And I might have to go back and adjust this back plot line as well, yeah. So if I had that Surface Analysis Display Tile turned on, I would see that red area pop up. And again, I would just make that change there as well.

So I've got all these surfaces created. What do I do next? Well, I need to finalize the surface.

So remember, we're doing modeling phases. So when you're doing this modeling phases, you end up with a bunch of surfaces. And so what you want to do is you want to create one final surface that represents your design. So we're going to paste surfaces together.

Now, when you're pasting surfaces, the order that you paste is very important. So here in this example-- oh, a good rule of thumb, you want to do the most accurate surface last. Because when I take one surface, and I paste it into another surface, whatever is within the boundary of that first surface overwrites all of the data for the other surface.

So in this case, I've got an existing ground surface and a proposed surface. And I want to create a final surface for both, that combines these together. So if I create a new surface, and I paste both of these in, and I paste in that grading surface first, and then paste in the existing ground, well, all I see is the existing ground because the existing ground completely engulfed the proposed, and it completely overrode it. If I paste in the existing ground first and then the proposed, everything underneath the proposed is replaced by the proposed. And everything outside of it, it just leaves alone.

Now, you can do this with data references as well. I'm not going to get into data references in this class. But I could be doing Block 1 grading in one drawing, Block 2 grading in another drawing, Block 3 grading in another drawing, the existing grounds in another drawing, the corridor surfaces in another drawing. I create a new drawing, data reference all of those surfaces into this new drawing, and create my final surface there, and paste them all together.

All right, hang on. We're almost done. Freeze [? onto this ?] off again.

So I've got these two surfaces here. And one thing that I found that's helpful is if I turn off the display of the surfaces as I'm pasting them together. So I want to change the styles of both of these at the same time.

So I'm going to grab one surface, I'm going to grab the other surface, and then I'm and go into my properties, so just your regular, old AutoCAD properties. And I'm going to do that by typing "MO." Go figure that one out.

Anybody know what "MO" stood for? Modify. So the command used to be Modify Objects, or Modify Properties, or something like that. So MO does-- I just like that because it's cool. And over here on My Properties, I can come over here and change the style.

So I'm going to use this Border Only style. I like the Border Only style because I can still see the surfaces in my drawing, but I'm not over encumbered by all of the contours, and triangles, and everything else about them. So I'm going set those both to Border Only. And you can see they both change simultaneously.

So now I'm going to come in, and I'm going to create a brand new surface. So I'll just use a regular, old Create Surface command. And I'll give it a name. I'm going to call this one Final. The style, the layer, all that fun stuff, you would set appropriately.

And now, I want to paste these surfaces together. So I'm going to paste them into this final surface. Why didn't I just simply paste the blocks 12 surface into the corridor surface? Well again, I want the corridor surface to accurately represent the corridor. If the corridor changes, I want the corridor surface to change appropriately. So that's why I created a brand new one.

So a paste is an edit. So you have to find Edits Underneath The Surface, so I right-click on it. And down towards the bottom, I have the Paste Surface command.

And again, the order that you paste is important-- most accurate last. So what's the most accurate here? Well, the block 12. So I'm going to paste in the corridor surface first. And there is just, basically just another copy of the corridor surface at this point.

I'll repeat the process. And I'll paste in my design, so the block 12 surface now. And now I have one surface-- if I take this in my Object Viewer-- that represents the best of what I have. And again, this could be done through data references. And honestly, it should be done through data references on most projects, especially if you're doing this modeling phases because you're probably in a fairly complex project at that point.

Now, if you accidentally do them in the wrong order, fret not. You can change the order. Simply grab the surface and go into this Surface Properties. So up there on the ribbon, I'm going to choose Surface Properties.

And on the Definition tab, it shows you everything you've done to the surface. So the first thing I did was I pasted in the corridor our surface. The second thing I did was paste in the Block 12 surface.

When I rebuild the surface, it goes through this list in the order that it is. So if I wanted to-- and I shouldn't in this example, but I'm going to anyways-- I'm going to take the corridor surface, and I'm going to these arrows over here on the side to move it below the Block 12 surface. Go ahead rebuild the surface. And you can see now it simply looks like the corridor surface.

I'll go ahead do that one more time. Go back to my Surface Properties. I'm going to take the Block 12 surface, move it below the corridor surface. And now it's back to the way it should be.

I paste surfaces all the time. It's a fantastic tool. If you're not pasting surfaces together, you really should be.

If either one of those surfaces change, provided this final surface is set to Rebuild Automatic, it will rebuild as well. And it's the same thing as taking a feature line and adding it to your surfaces as a break line. What have we done? We've told that surface, use that feature line as a break line. Same thing here, I'm basically telling this new surface use the data from that surface. If that surface changes, my new surface changes as well.

All right, thank you everybody. I do want to open it up for just a couple of questions.

[APPLAUSE]

I want to open up for a couple of questions. I don't want to keep you guys here for too terribly long. So I'll just answer a couple of questions.

There is nothing happening in this room after this class as far as I know. I will hang out here for as long as you guys want me to or until I get hungry. So does anybody have any questions? No! Oh come on, I wasn't that good.

AUDIENCE: What happens if you use Site1?

BRIAN HALEY: What happens if you use Site1? So Civil 3D users that use Site1 aren't Civil 3D users for long.

[AUDIENCE LAUGHS]

All right, thank you everybody. I'll hang out here at the front if anybody has any questions. And up there is my contact information, so if you want a copy of this, feel free to come grab me.

Downloads

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We use Adobe Analytics to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Adobe Analytics Privacy Policy
Google Analytics (Web Analytics)
We use Google Analytics (Web Analytics) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Web Analytics) Privacy Policy
AdWords
We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy
Marketo
We use Marketo to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. We may combine this data with data collected from other sources to offer you improved sales or customer service experiences, as well as more relevant content based on advanced analytics processing. Marketo Privacy Policy
Doubleclick
We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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