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Unifying and Optimizing AECO Workflows with OpenUSD

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Description

Join Zaha Hadid Architects (ZHA) to discover its journey of adopting and deploying OpenUSD to build an interoperable Spatial Technology Stack (STS) with tools that include Maya software, 3ds Max software, Epic Unreal, and McNeel Rhino. The STS lets ZHA build immersive digital twins that enable deeper integrations between design and construction, enhance spatial experiences, and increase efficiencies in design and review cycles. In the session, we'll cover how no-code or low-code platforms and APIs, such as NVIDIA Omniverse, are enabling ZHA to build proprietary tools. These tools allow the firm to interact with and manipulate its data sets in processes such as robotics and digital fabrication. This approach reduces material waste while increasing sustainability and innovation. Join us to explore how this innovative approach revolutionizes architectural design, making it more engaging, responsible, and accessible to the architecture, engineering, and construction industry.

Key Learnings

  • Discover OpenUSD for interoperable and AEC workflows.
  • Learn how no-code or low-code platforms and APIs are allowing ZHA to build tools to interact with data sets from traditional DCC tools.
  • Learn the benefits of digital twins for design and construction.

Speaker

  • Vishu Bhooshan
    Vishu is an Associate at Zaha Hadid Architects. He co-administers the Computation and Design group (ZHACODE) in London. He leads the development of a state-of-the-art, proprietary computational code framework to synthesize high-performance façade and roof geometries and consequently enables their structural optimisation, parametric modelling and coordination with Building Information Modelling (BIM). The framework also assimilates field-tested research and development in early-stage design optioneering, robotic construction technologies, and digital upgrade of historical design and construction techniques in timber and masonry. Additionally, the framework powers applied research in emerging technologies of machine learning and artificial intelligence, geographic information systems and spatial data analytics. Since joining Zaha Hadid Architects in 2013, he has been involved in several design competitions and commissions ranging from research prototypes, products, galleries, stadiums, metro stations, residential buildings, masterplans as well as designing for the metaverse & gaming industry. Vishu is currently a Lecturer at Architectural Computation, Bartlett post-graduate programme at University College of London (UCL). He has taught and presented at several international workshops and professional CAD conferences. In the past few years Vishu has received awards for excellence in computational design and research, such as the '2022 Digital Futures Young Award', and the '2022 Best Young Research Paper' at the International Conference on Structures & Architecture (co author), while publishing many more research papers in the field over the last decade with ZHA.
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Transcript

VISHU BHOOSHAN: Hello, everyone. This is Vishu Bhooshan from Zaha Hadid Architects. I will be presenting about unifying workflows with open USD and how we are doing at the Zaha Hadid Architects. A bit about myself, On a day-to-day basis, or on a weekly basis, I do these four things, which is related to computation and design research, but also in dissemination of knowledge at these two affiliations, one at the computation and design group at Zaha Hadid Architects and also at the UCL Bartlett School of Architecture.

A bit of introduction about the computation and design group at Zaha Hadid Architects. It was started in 2007 by Patrik Schumacher, Shajay Bhooshan, and Nils Fischer. It was started as a project independent research group, with focus on geometry initially, and how we can adapt tools and technologies related to computational geometry processing and computational design into architectural projects.

So as you can see, when we started in 2007, we set out with small scale projects, where we were testing novel technologies in both design but also novel digital and manufacturing technologies to deliver those projects. As the research has matured both on the design side and on the delivery side, the scale of the projects, as you can see, is also scaled up to stadiums, to metro stations, to master plans, so on and so forth.

These are the current set of people in the team. All of us are trained as architects with interests in design technologies or spatial technologies, as we call it. Research typically follows this timeline in our team. It goes from being project independent research, as I said. Then we develop toolkits and specific applications based on that.

And this gets initially applied on pilots or special interest projects. Once it has been tested and made robust, then we deploy it on large scale applied with applied research stage. These are the current strands we are currently working on in terms of research, which is high-performance geometry, game technology, and participatory design, future-twins, and metaverse, and more recently, also looking at machine learning and AI.

This presentation will focus more on the first three aspects to delve a bit more, to understand a bit more on the machine learning and AI what we are doing. Please listening-- listen to the other session where I'll be talking about tectonism via AI. That one should also be available soon.

The agenda for the presentation would be as this, looking at what is spatial technology stack, and how it relates to open USD, how such a spatial technology stack, which we call ZSPACE, is collaborative, it's aligned to practice, and how it's enabling us to do online participation of stakeholders. And then eventually I will conclude the presentation with a few slides.

So ZSPACE, the spatial technology stack, is a software agnostic framework which we are developing in-house. Why we started developing that is because in AEC we believe that there is a streetlight effect when it comes to technologies. We tend to look for things only under our own streetlight. Although there are better things might be in other streetlights.

When I call streetlights, it's probably related to other industries. Why so? Because we believe architecture is a cultural production enabled by technology. This has been the case ever since a long time. And it's not nothing new.

People like Frei, OTL, and Antoni Gaudi. As you can see on the left, we are always blown away by the spatial and visual aspects of it. But all of it is actually supported by novel technology in both structure, fabrication, et cetera. And the same happens in movies as well, or animations.

It's also a cultural production, where we are always again, blown away by the visual aspects of it. But if you dig deeper, the technical aspects are also as novel and cutting-edge. So we tend to look at other industries to get our inspiration, especially while looking at technologies.

So what can AEC tech borrow from other industries, like gaming and animation and computer graphics, would be the computational geometry and the game tech aspect. So we specifically look at tools like Autodesk, Maya and 3ds Max to look at their digital content creation pipeline, which is mesh processing to create polygon models, texture packing, so on and so forth.

So what can we borrow from that is called something for computational geometry. We would be getting architectural geometry, which is a subset of computational geometry, which I'll get into detail a bit later. And also looking at the USD format used in Pixar and elsewhere to do the collaborative workflow.

So in the same tech, as previously mentioned in the previous slide, Pixar USD, we now can be-- it's much more accessible via the NVIDIA Create kit. But also a lot of softwares are now natively adapting this technology. So when we called spatial technology stack, which we call ZSPACE is a combination of these technologies.

It's called Architectural Geometry, AG, plus Computational Geometry, CG, and game technologies. So it's a convergence of all spatial design disciplines and technologies. The design paradigm of which we are-- which the group is part of and also in general, Zaha Hadid architects, is called tectonism.

It's a subsidiary style within the paradigm of parametricism. The main objective here is to make visible in shape and stylistically heighten structural fabrication, environmental, and spatial performance criterias. If tectonism is the design paradigm, architectural geometry is the technology paradigm which supports that.

So architectural geometry focuses on creating shapes that are structurally aligned and fabrication optimized. This was initially coined by Helmut Porttmann at TU Vienna. These objectives are further-- we have added on other performance criterias, like environmental performance, spatial performance, so on. So any performative aspects captured in the geometry is called-- for our specific-- for architecture, it's called architectural geometry.

The stack borrows from research in architectural geometry at various research institutes across the world, where we have active collaborations with some of them, like TU Vienna, Block Research Group, Interactive Geometry Lab at the ETH Zurich, et cetera.

Now, the guiding principles for us is that geometry becomes a mode of transfer between the various stakeholders because it is visual. If the geometry is not right, that means we need to fix some things. So that's why it also becomes a very effective tool of transfer between various stakeholders.

The main objective here is to learn from first principles and write our own set of tools so that we can combine multiple methods to a specific project as and when required, and build up tools which will aid in design, assisting in early-stage design rather than replacing of the designer. So another objective is to augment BIM.

So typically, BIM-- we can see of objectives on the right side, where we have traditional construction techniques, which are already embedded into BIM platforms. Now we want to incorporate using Open, use the other factors, like all the performance metrics beside how it's going to be fabricated, if it's going to be done with novel technologies like 3D printing, how are these information embedded into a file format, which becomes aggregated over many stakeholder collaborative setup.

Because we are a design office, so our tool sets are predominantly focused for early-stage design. But focus is both on content creation, which is concept stage and early stages of competition, but also develop tools for delivery of these projects for later stages, like schematic design and detail design.

As you can see on the left, on the content creation side, it looks at the geometry processing, looking at minimal surface, 3D graphic statics, 2D graphics statics, how to do things with robotic manufacture, 3D printing, et cetera, while on the right side for content delivery, we are also looking at planning and sequential, how we can embed early stage costing, et cetera.

And in the central part, you can also look at game tech and platform system design, which enables looking at configurators and enables participation of various other stakeholders. Our core framework, which is software agnostic, is written in C++, but it talks to the software stack we have in the office. Mainly we have Autodesk Maya. We have NVIDIA Omniverse, Pixar, Unreal, Rhino, and Revit.

And we have extensions to this core framework in Python and C#, which talks to the respective ecosystems. Looking at why we are doing it is because it enables collaborative workflows, what we call as integrated design to production pipelines. I'll explain this through a certain case study projects.

The first one is reactors, which was a collaboration between the Block Research Group at ETH Zurich, our team at Zaha Hadid Architects, Incremental3D, which was the robotic 3D printing company, and Holcim, who are looking at novel material, specifically for 3D printing. There are concrete-- cement company.

The objectives of the collaboration was to create high-performance shapes in-- using lightweight, low-energy, low-carbon materials, and to come up with a new language for concrete, to use enduring and established material, like concrete, combine it with ancient wisdom of masonry, and novel and digital robotic manufacture.

Another objective was to showcase sustainability of digital concrete, how it can be used-- reduce, reuse, and recycle, how this can be accentuated and highlighted in a-- first as a technology demonstrator, and then subsequently, we did a second part, which became-- it is now permanent.

So this was done in 2021 for the Venice Biennale. It was exhibited there. And it showcased the integrated design to production pipeline as seen in this video. So the right side is the USD file or the file formats, where, you can, at each step of it, you can add attributes.

So starting from the design skeletal graph to a graph mesh, to subdivision, and then our structural information such as truss network analysis and-- was added into the same file format. Once the blocks were done, which we are about 53, then the slicing of it into print paths was also embedded into the same file format. And the G-code, which was eventually used for the production, is also embedded in the same file format.

So as a designer or any stakeholder, looking at the file, we already have all the various information we need with respect to design, with respect to structure, with respect to fabrication, any change in any one of them is easily captured, and we can adapt. If there are clashes, we can adapt to various-- make changes such that we don't have those clashes.

And this enables very quick iterative iterations. So we were able to quickly iterate through multiple design shapes, whilst being aware of the structure and the fabrication constraints. So this enabled us to quickly create such a project in a timeline of four to six months.

And the print parts were generated and very quickly done in three months time. And then it was sent to Incremental3D, which were printing it in Austria. Of all the 53 blocks, once printed, were then shipped over to Venice for the Venice Biennale in 2021. As you can see, it comes in boats.

And each of the blocks were assembled on site. So it requires, as you can see, a scaffold in this case, because and this was something we subsequently improved upon how to minimize single-use scaffold, like the waffle system you're seeing here. So similar to any wall structures, you start from-- in this case, we were starting from the footing, and then going towards the center.

As you saw there, it stands in pure friction. To enhance the friction, a neoprene pad was used between blocks. Once all the blocks were done, now it's standing purely in compression. There's no reinforcement inside of it. So as you saw with the structural simulations, if there are about 70 people standing at a single point, this could collapse. But it is well and above the required structural performance.

And Striatus-- why it's called Striatus was to showcase the tectonic aspects which come from 3D printing, which is like striated lines. And we wanted to enhance those in the tectonic features of the design. Once that was done, a more permanent version was done at Holcim in Leon. So this was, of course, Striatus 2.0, and we call it Phoenix.

Why it's called Phoenix, because we wanted to highlight the circularity of such a system. That's it. If we wanted to use the same exact bridge, because of the material separation between concrete and steel footings which were used, it could be easily be disassembled and assembled elsewhere.

But we also wanted to showcase that the same material could also be used to do a different structure. So which was what we had done, in this case, was to recycle the material which was used in Striatus to create and adapt to a new shape, which incorporated advancements which we found in the-- found as issues in the first version.

So what we were trying to do was to make less dense infills. As you can see on the left, it's more triangulated and more number of-- more material was required, whilst on the right, we went with the more vertical bracing system so as to reduce the bracing material, but at the same time also reduce one-time use scaffold.

So you can see on the left it's more-- could see more of the timber. And on the right, you see less timber and more of the steel re-usable scaffolding system. Another aspect we developed was-- previously the blocks were-- the biggest block was about two meter in height, which was difficult to position it on site and also shipping. So we reduced the block sizes by half.

So if we had 53 blocks in the previous version, we had about 102 in the new one. But it enabled us to also reduce the print time because if there were issues, you didn't have to restart again after, especially if it was a large block. So because all of the blocks were smaller, each block took about an hour to print.

And in the assembly also, instead of assembling one block at a time, something called [? cassettes ?] were developed, where you assembled-- as you can see on the bottom-right image, six or seven blocks were assembled into what we call a [? cassette. ?] And this [? cassette ?] was then lifted and placed in position. So this also enabled it to be, the production, or the assembly process, to be sped up.

The material aspect, as previously mentioned, was using-- exactly recycling of the material from Striatus. It was grinded and recomposed, and that material was used for the new, more permanent version. And as you can see, the steel was also reduced. We went away from the steel footing previously seen in the Striatus one to a more concrete footing.

Moving on, we wanted to-- the previous set of projects was showcasing the technology demonstrator, where we are working with new advancements in technology, working with partners like ETH Zurich, or Incremental3D and Holcim. And the tools we developed through such technology demonstrators.

We also-- as it scales up, becomes aligned with practice. And then application in-- so this section will showcase how these toolkits are currently applied on large scale architectural projects. One of the first projects we want to showcase was the Mathematics Gallery at London.

Such a toolkit, which has been developed over a period of time, enables procedural design. So now we had experience with previous similar minimal surface. So now we are able to quickly use those tools developed in similar technology demonstrators, which enables to procedurally design shapes, but also with an awareness of fabrication.

So we were able to quickly iterate through a wide range of options whilst all of the-- whilst all of them were still amenable to fabrication and also structurally aware. What this kind of toolset enables is, as a designer, now you can-- you are also enabling negotiation with consultants.

In this case, consultants would be fabrication-related, and then you can come up with a participatory-- collaborative model, where the model is first analyzed by the fabricator, gives you a version of the same pattern. But because we had developed tools, we could also propose certain same patterns which are performing in terms of aesthetics as well. So as you can see, on the one to the right.

So there was a back and forth between designers and fabricators, and eventually, you settle upon something in between. Similarly, the museum also had a set of benches which was robotically wire cut. So this falls under the criteria-- [? geometry ?] falls under a criteria called rule surfaces.

So as long as the geometry is ruled, it's gone-- it's possible to be cut with the wire cutter. And those constraints were embedded early on into the design process. So the parametric tool, which was developed for each of these benches, has similar criteria, that it takes an input curve.

And because of the production strategy of doing wire cutting, we could do-- all the 16 benches in the gallery were unique, or customizable, as compared to if we went with traditional mold-based techniques, this would have not been possible. We had to optimize all of the geometries to two or three molds given the time constraints.

So what robotic artwork cutting enabled was that we were able to stretch out the design process a bit more. As long as we took into constraint the fabrication constraints in our design process, it was, the production, of it was much more faster than doing it via mold. So each of these blocks, as you can see, has two sets of formwork.

One is the negative and the other one is the positive. In between these two is a three-centimeter thick, high-performance concrete. So the inner one is a large formwork. So it also-- it's inside this, and it makes the whole of the benches very light.

The same thing, similarly, as-- can be seen applied towards larger scale projects, like in this case, the Xian football stadium, where we were involved with the project team to work on geometry rationalization of the roof, the cable net form finding, and also the lure system and the facades, et cetera.

Again, the tools which were developed through technology demonstrators, we have done previously. We were able to quickly-- initially, in the competition, or [? pre-SD ?] stages, we were able to quickly generate these kind of shapes, but also procedurally generate the cable net roof structure, which was, again, a back and forth with the engineers on the project.

What this enabled, again, was, a back and forth with the structural engineers, was to go from what we have on the negotiation in getting-- going away from the truss in the central in the competition stage to a much more lighter roof in the [? pre-SD ?] and subsequent construction stages. Multiple topological studies were also done to check which one was performing better. And the best one was chosen for further development.

What the file formats and USD file formats also enables is to-- the procedural aspects of the geometry creation can be easily embedded into the file format. This is what would be transferred to a fabricator so that they can recreate the geometry at their end very quickly or very easily, because all of the steps of the procedure is embedded into the file.

The history of all the geometry is created. And a step by step guide is given to them for each of the geometrical aspects we saw in the stadium, be it be this is showcasing the facade or the terracotta paneling. The same thing is done for the lure, same for the tiles on the roof, so on and so forth.

So all of these tools is now-- is embedded into what we call a ZSPACE kit, which is built with NVIDIA Omniverse kit app. So we build our own custom based on the repositories given by NVIDIA. It enables us to create a geometry collation platform and collaborative working. So where multiple people in the team are able to work in parallel whilst having an understanding of what the global thing is.

This enables us to create these workflows, where we can have people working in their preferred ecosystem or softwares, whilst all of them, every couple of days, push these geometries to a master USD file, where as project managers, we're able to quickly go into it and look at any issues there are. So it enables us to collate the geometry in one place and quickly see the updates as and when they are made.

But it also enables us to work in parallel. A lot of people, like if the designers are changing the geometry, people who are working on the geometry rationalization are using a base USD to work on top of it. And if the base USD updates, then the optimisation procedures also update. And this kind of-- as you can see, all of them are USD based.

It takes a while to set up the template. But once you have the template, this can be easily used across multiple scale projects varying in scale, from small scale hydrogen power stations to large scale infrastructure projects to cultural buildings to master plans, et cetera. And as you can see, the same template file structure was used across all of these projects.

And again, you can see there's-- the office uses multiple softwares across the projects, including Autodesk Maya, Rhino, Unreal Engine for rendering, so on and so forth. So next product is the USB connectors, which enable these connections to the various platforms.

So we are-- here, we are looking at what are the native connectors which are available as Autodesk Maya has its own native connector to USD, which we are taking advantage of, also the API of it. And where it is not available, so we have our own viewer, which also enables us to do dashboard toolkits and toolsets.

So we built our own custom connector to the USD using, again, NVIDIA's client API. So once that is done, we could also enable some features which are missing in other connectors so that we can add attributes. We can keep a track of all the things we previously mentioned, like the fabrication, the structural aspects, as custom attributes into a USD file.

And all of those have been also been set up into custom API calls such that it can be easily done in environment of choice. Now this showcases how the API of Maya and Omniverse was used to develop these connectors across various platforms like Maya, Rhino, and C#, et cetera.

This is a video which showcases how this works. So an input geometry is taken, and then-- from a choice of the designer, and then that gets exported. And so this showcases how multiplatforms can also be used. So here we are connecting into our nucleus server to pick up the geometry, in this case, looking at a standalone platform.

And here, using-- once we read the USD, we are able to run the tools we have set up previously, which is to, in this case, optimizing of each of the roof panels for planarity. So if it is green, that means they are planar. So as you can see, over a period of time that most of the panels become green or planarized.

And once this is done, you can then export it back to whichever platform of choice, whether it is Maya, Rhino, Revit, et cetera. And in this case, it's showcasing the import back into Rhino. What it also, these connections, enable is we are able to capture the same simulations into a USD file as an animation so we don't have to run it.

So we, generally, saw-- we generally create a lot of animation content as well. So the simulation itself is translated into an animation file so we don't have to set up these keyframes again. So this is also an added advantage of creating your own custom USD connections. It also enables you to visualize various data visualizations.

In this case, you can also look if things are planar or not, if they are printable or not. What's the time to be printing? All of these added metadata can be easily be visualized in using a USD file. It's easy to add these attributes, but also to visualize them in any native platform of use.

And the same could be applied for other projects scales as well, small scale technology demonstrators to master plans, et cetera. And you're also enabled-- so this was for urban design project. So you're also able to create these layers of structure and call them as in when needed, and visualized to showcase various data aspects of a project.

This part is showcasing how we are accelerating computation using GPU. So we saw the 3D-printed bridge, where we were using signed distance field to create these print paths. And typically, signed distance field is very time consuming. But in this case, we were able to embed it inside of GPU computing using NVIDIA Cuda, which enabled us to do this calculation in real time and very quickly.

So we were able to generate-- if a block was taking about 120 seconds on the CPU, it takes like one second on the GPU to run it, or 1.5 seconds. So this enables for quick iterations of the print-path test as well. So this is, again, a back and forth between designer and the fabricator to get the one single print path and getting all the parameters correct.

So in this case, there were 102 blocks, all of which could be generated within two minutes. Similarly, we are also capturing now developing tools related to solar. This is what we call Maya Solar, where the designer is able to-- while they are making changes to the input geometry, they are getting real-time feedback on the solar radiation.

And this showcases that you could do, in almost real time, the-- while you are designing, you're having an understanding of the environmental performances, in this case, looking at solar radiation. But you could also do the same for hotspot analysis. Similarly, especially when you have convex geometry, we'll have to check if there are points of aggregation of light concentrations which we want to avoid.

So these could be quickly visualized very early on so as to avoid such situations so we don't have to rationalize it at a later stage, but can be visualized and tackled at early stage, or conceptual design stages. Same thing could be done for the shadow analysis and occlusion, also, to understand which are in shadow, and if those needs to be addressed in terms of daylight hours, et cetera.

So all of these toolkits, which are built on top of NVIDIA's [? Create ?] is enabling us to have more and more overlaps between linear scopes, such as architectural geometry, engineering and structural design and fabrication detailing. And what it's enabling is that each of these individual tiles, because of these overlaps, can be slightly longer so as to iterate through multiple options and thereby optimizing it.

But at the same time, globally, you're also saving time because you have these overlaps. Even if it is 5% to 10% of overlaps, that's already a big gain in the global timeline of a project. And more importantly, such pipelines are also enabling visualization-- architectural visualizations, to be embedded very early on, where you don't need to set up-- you don't have to wait for the final geometry to start setting up visualization.

You can start setting up from very early on because of the layered structures inside of USD. So if the geometry is at the base layer, and you're making changes on top of it, it's still-- if the base geometry changes, you still-- the above changes still will be valid. And so you can work in parallel since the beginning.

Other advantages of such a spatial technology stack is that it enables participation. When we say participation, it's like stakeholder participation, but it also online compatible. So you can push the technologies like Pixels-- in combination with technologies like pixel streaming, or GDN, we are able to also plug it into the web.

So why are we doing it? We wanted to-- we are developing configurators, where we are designing for choice, where it is system design for architects, engineers, fabricators, and developers. So it has, again, architectural-geometry related things, where we saw previously how we collaboratively we work with all of the stakeholders to produce a collaborative geometry.

And the same thing could be done into individual tile sets, thereby creating a-- enabling for participation online, where you could quickly, as a end user, be able to quickly generate these variations. Even if you had five types of walls, five types of balconies, five types of roofs, there's a wide range of combinatorics which can be explored.

And this is what we wanted to crowdsource, put it online, so that we can quickly generate multiple sets of various geometries, in this case, residential units. Once you had the geometries, it could be-- these tile sets can be easily put onto the web.

In this case, using pixel streaming, where it was built into a configurator where the end user could identify where they wanted their house, what kind of unit they wanted. And they could customize the interior, the exterior, based on the available kit of parts they had. And the visualization aspects are also getting improved on a day-by-day basis.

So the user or the end user is also able to walk through the spaces they design and see for themselves how it feels to be in that neighborhood. It's also leading to a platform of these web-enabled things, where your paradigm of design once, and use twice. So something called as Future Twins, you design once, to-- use the same set of tools to deliver the project physically, but the same set of tools could be used to optimize for virtual use, people, like putting it into a game environment or into the metaverse.

So this is showcasing the application of how-- the file format, we don't have to optimize for two different use cases. The same set of optimization and same set of tool toolkits work both for the physical and the digital world. It's also enabling us to create these games.

This was developed with Unreal for Fortnite, and it's called Merlin, where, again, the same set of tool-- same strategy of using tiles can be embedded into game systems, where we can crowdsource the creation of these architectural buildings in a gaming system and enables us to create a lot of data sets of building types of various typologies, like residential buildings, office buildings, landscape, et cetera.

And once you have such a well-curated set of data sets, it could also be-- it also connects to spatial models of learning from these geometries. So it becomes a data set from which you can learn the procedure of the combinations, but also the geometry itself.

And that is something we are currently exploring, how this could be learned, so that we can create these spatial data sets which are currently crowdsourced, how it could be quickly generated using, or assisted by, AI To generate the spatial models. So in conclusion, through the presentation, we showcased how spatial technology stack powered by open USD is scientific exciting and fun, but at the same time economical and profitable and productive.

It is entrepreneur friendly as you can collaborate with a lot of new startups which are looking at these novel technologies. It's a historically continuous, as we saw with wisdom of ancient masonry, looking at the advances made in computer geometry and computational geometry processing, how that could be embedded into architectural systems.

And it is also socially adaptive because now you can enable-- add it onto the web and get more and more people engage on the content digitally, but also performative sense in terms of spatial aspects of how social it is. That could also be a performance criteria you optimize for.

And the next immediate outlook for it is that it is-- such spatial technologies are being accelerated as more and more people are starting to adopt it, especially the pipelines using USD, where startups are becoming scaled businesses. So where we collaborated with them when they were startups, now they've become bigger businesses. So it's easy for us to communicate with such companies.

And more so now, a lot of the design companies like ourselves are also building their own prototype labs inside of their companies so as to test out these tech-- so as to test out these technologies in-house. And that's enabling the adaptation of the technology stack, heightening adaptation much of the technology stack.

It's also being accelerated by alliance of open USD, which is headed by Pixar, Apple, Autodesk, and Adobe, and NVIDIA. But a lot of other companies are also joining in and adding technologies which are-- others can use, and hence enabling us to quickly adapt to such novel technologies. It's also being accelerated by integrations with AI and collaborative platforms.

So here you can download a lot of open-source AI models currently, and quickly embed it into design platforms so we can understand and check how this could be used in a design setting. And the same is the case for the collaborative platform, which was showcased in the presentation.

And being accelerated through these kind of crowdsourced embedding into web so a lot more people can contribute towards it, and a lot more people can engage with it. And this is enabling something known-- a paradigm known as geometry for all.

And that enables us to speed up the process, again, more and more people and the computation aspect is also getting accelerated because of these things that it needs to work on the web. So please join us. Let's join and collaborate to create to-- disrupt the industry. And that would be my time here. Thank you. Thanks a lot.

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These cookies collect data about you based on your activities and interests in order to show you relevant ads and to track effectiveness. By collecting this data, the ads you see will be more tailored to your interests. If you do not allow these cookies, you will experience less targeted advertising.

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THIRD PARTY SERVICES

Learn more about the Third-Party Services we use in each category, and how we use the data we collect from you online.

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Strictly necessary – required for our site to work and to provide services to you

Qualtrics
We use Qualtrics to let you give us feedback via surveys or online forms. You may be randomly selected to participate in a survey, or you can actively decide to give us feedback. We collect data to better understand what actions you took before filling out a survey. This helps us troubleshoot issues you may have experienced. Qualtrics Privacy Policy
Akamai mPulse
We use Akamai mPulse to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Akamai mPulse Privacy Policy
Digital River
We use Digital River to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Digital River Privacy Policy
Dynatrace
We use Dynatrace to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Dynatrace Privacy Policy
Khoros
We use Khoros to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Khoros Privacy Policy
Launch Darkly
We use Launch Darkly to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Launch Darkly Privacy Policy
New Relic
We use New Relic to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. New Relic Privacy Policy
Salesforce Live Agent
We use Salesforce Live Agent to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Salesforce Live Agent Privacy Policy
Wistia
We use Wistia to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Wistia Privacy Policy
Tealium
We use Tealium to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Tealium Privacy Policy
Upsellit
We use Upsellit to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Upsellit Privacy Policy
CJ Affiliates
We use CJ Affiliates to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. CJ Affiliates Privacy Policy
Commission Factory
We use Commission Factory to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Commission Factory Privacy Policy
Google Analytics (Strictly Necessary)
We use Google Analytics (Strictly Necessary) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Strictly Necessary) Privacy Policy
Typepad Stats
We use Typepad Stats to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. Typepad Stats Privacy Policy
Geo Targetly
We use Geo Targetly to direct website visitors to the most appropriate web page and/or serve tailored content based on their location. Geo Targetly uses the IP address of a website visitor to determine the approximate location of the visitor’s device. This helps ensure that the visitor views content in their (most likely) local language.Geo Targetly Privacy Policy
SpeedCurve
We use SpeedCurve to monitor and measure the performance of your website experience by measuring web page load times as well as the responsiveness of subsequent elements such as images, scripts, and text.SpeedCurve Privacy Policy
Qualified
Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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Improve your experience – allows us to show you what is relevant to you

Google Optimize
We use Google Optimize to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Google Optimize Privacy Policy
ClickTale
We use ClickTale to better understand where you may encounter difficulties with our sites. We use session recording to help us see how you interact with our sites, including any elements on our pages. Your Personally Identifiable Information is masked and is not collected. ClickTale Privacy Policy
OneSignal
We use OneSignal to deploy digital advertising on sites supported by OneSignal. Ads are based on both OneSignal data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that OneSignal has collected from you. We use the data that we provide to OneSignal to better customize your digital advertising experience and present you with more relevant ads. OneSignal Privacy Policy
Optimizely
We use Optimizely to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Optimizely Privacy Policy
Amplitude
We use Amplitude to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Amplitude Privacy Policy
Snowplow
We use Snowplow to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Snowplow Privacy Policy
UserVoice
We use UserVoice to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. UserVoice Privacy Policy
Clearbit
Clearbit allows real-time data enrichment to provide a personalized and relevant experience to our customers. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID.Clearbit Privacy Policy
YouTube
YouTube is a video sharing platform which allows users to view and share embedded videos on our websites. YouTube provides viewership metrics on video performance. YouTube Privacy Policy

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Customize your advertising – permits us to offer targeted advertising to you

Adobe Analytics
We use Adobe Analytics to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Adobe Analytics Privacy Policy
Google Analytics (Web Analytics)
We use Google Analytics (Web Analytics) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Web Analytics) Privacy Policy
AdWords
We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy
Marketo
We use Marketo to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. We may combine this data with data collected from other sources to offer you improved sales or customer service experiences, as well as more relevant content based on advanced analytics processing. Marketo Privacy Policy
Doubleclick
We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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Your experience. Your choice.

We care about your privacy. The data we collect helps us understand how you use our products, what information you might be interested in, and what we can improve to make your engagement with Autodesk more rewarding.

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